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ALiVEmod

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Everything posted by ALiVEmod

  1. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.0.1.16 Hotfix 1.0.1.1603161 - fixes a critical issue related to Mil_IED that caused ArmA3 to crash to desktop in certain situations. Apologies for the inconvenience! Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam.
  2. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.0.1 1.0.1 Update - Fixes and Map Indexing As is so often the case after achieving a major milestone, we immediately discovered a bunch of new bugs in ALiVE 1.0, so we have been busy hunting them down and squashing them. Chief amongst them was a critical issue which was causing the game to freeze randomly up to two hours into a game. This was a right b'staad to pin down but thanks to the perseverance of Highhead we think we have it nailed finally. We have hinted before that we would love to allow others to help index maps but it was not possible as it was a laborious manual task and automated tools didn't exist. Well they do now! Tupolov created a clever little indexing tool that automates a large part of the process and makes categorising map objects far quicker and easier - all done via a simple ALiVE module placed in the editor. Full details will be posted on our wiki shortly (please give us a day or two to get this sorted) and via our forum. Meanwhile Spyderblack, ArJay and the rest of the team have been working on some important performance enhancements and fixes to various modules. Details are in the change log below. Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam. Note for server admins that this build requires the new @ALiVEServer package. The old one should not be used and in most cases won't work or will crash. Join the War Room Now! Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Support Forum For direct support and feedback from the ALiVE dev team, join us on our forum at http://alivemod.com/forum/ Release Highlights Compatibility Update for latest CBA Map Indexing Tool Mil Placement HQ locations are now garrisoned to make them readily identifiable and optionally you can add a Field HQ composition Various fixes and enhancements to Tasks and C2ISTAR Command Tablet Added Index for Winter Chernarus, Kunar, Kunduz Re-index Stratis, Altis and some others maps to prevent exploding ambient vehicle placements Compatibility update for RHS Changelog Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify the freeze bug. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! What's Next? The Indexing Tool is a key step towards enabling us to open ALiVE source, which will be branded ALiVE.OS to differentiate it from our own dev branch. We are finalising the T's & C's for the new development approach and expect to publish some further details soon. Disclaimer ALiVE is now GA. However, we may need to prune the persistent database data from the War Room, eliminating data that is older than 6-12 months. The ALiVE War Room database is run on a voluntary basis at a cost to the ALiVE development team. No guarantees can be given on the mission data stored or the availability of the service. We apologise for any downtime that may impact your MP persistent missions. ALiVE has transformed my Arma 3 experience, how can I thank you? Please consider making a contribution to our server costs if you enjoy ALiVE! It costs us $65 per month to run our War Room website and the ALiVE Database servers and every little helps. Donate here http://www.alivemod.com/#Donate Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort. Have fun!
  3. https://github.com/ALiVEOS/ALiVE.OS.git ALiVE.OS - Open Source We kept ALiVE closed during dev to facilitate source management, version control and support for what we knew was going to be quite a complex beast. However, we always intended to open up the source code once we had achieved a stable, feature complete release. We are now largely content that we have achieved that, notwithstanding the bugs that we are still working on and new features that we would like to include. So as of May 2016 we changed the licence from a restricted Creative Commons to an open GPL v2 for all builds after 1.0.5.1605051 (the latest official release) and put ALiVE in a public git repo for everyone to fork as you wish. There are some caveats and everything is explained in the licence file but in short: 1. ALiVE is free software and may not be monetized in any way (that includes servers that try to get around it with "donations for perks") 2. You may release forks of ALiVE but please make it clear that it's not an official version to avoid confusing everyone. 3. We strongly encourage everyone to help develop the official Master version using git Branches and Pull Requests. Not So Frequently Asked Questions Why GPL v2? It's an older licence but many of the other big mods like ACE use it, so it'll facilitate code sharing. What about ALiVE Plugin? The War Room and its API Plugin (ALiVEPlugIn.dll and ALiVEPlugIn.so) remain on the closed Creative Commons licence for now. There's a lot of propriety stuff in there and licensing is a headache but there's nothing to stop a clever person getting funky with sys_data and exploring local DB options. ALiVEClient.dll used for map indexing and some future advanced features is also closed source. However, if you wish to contribute to either of these plugins please contact us and we can arrange access to the repo. Mikero's Tools? They're needed for building and indexing maps but the ones we include are an older freeware version. We strongly encourage everyone to buy the latest from Mikero's site. Without his genius, ArmA modding would not be possible. Have fun!
  4. Hi Admins - please can you lock this thread. New Release thread is here: https://forums.bistudio.com/topic/187954-alive-advanced-light-infantry-virtual-environment-10-ga/
  5. Just FYI, Tupolov has updated the static data in ALiVE so it should now be compatible with all CUP factions. The new release of ALiVE will be out very soon and would appreciate a quick sanity check if someone gets the time!
  6. I'm reliably informed that all CUP terrains work fine with ALiVE and there is no re-indexing needed at this stage. However, with 1.56 Eden Update just around the corner, there is a slight possibility that map id's may have changed, which could break some indexes for ALiVE. If so please let us know and we'll get them done as soon as possible
  7. The Tasks were really only an interim to keep testers occupied and we never developed them further. Took us rather by surprise how popular they are! The good news is the framework is generally solid, it's just the details of the individual tasks that needs tweaking and that should be fairly easy for community people to do and submit code by pull request if you want to add or update going forward.
  8. After more than 7000 replies and over 5 million views, it's probably time we closed this thread. And besides, we'd like to put the 1.0 release under this account name for ease of future editing. Will make it easier when we open the bottle of sauce too.
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