i Need Help On My Mac I open Arma And this comes up
Unfortunately your machine does not meet the full OpenGL 4.1 requirements so the game may not perform correctly?
if you need them hear are my mac specs:
iMac (20-inch, Mid 2007)
2.4 GHz Intel Core 2 Duo
4 GB 667 MHz DDR2 SDRAM
ATI Radeon HD 2600 Pro 256 MB
i click ok and it crashes and i get this info can anyone help please because as you can tell i am not that good at computers:
OS Version:
Mac OS X 10.11 (build 15A284)
Hardware Info:
Machine Type iMac7,1
CPU Type GenuineIntel x86_64
CPU Info Intel® Core2 Duo CPU T7700 @ 2.40GHz
CPU Speed 2400 MHz
CPU Physical Cores 2
CPU Logical Cores 2
Physical Memory 4194304 KiB
Virtual Memory 1048576 KiB
Graphics Info:
ATI,RadeonHD2600 0 MiB VRAM (device 1002:9583 rev 0, com.apple.ATIRadeonX2000)
Crash Dump
4AA7A919-8480-487E-99AB-AE4C641EDD66.dmp (200760 bytes)
Application Log
[thread ffffffff][0]: Log system initialised
[thread ffffffff][W][0]: sysctl_get(): sysctlbyname() failed querying hw.l3cachesize, (22) Invalid argument
[thread ffffffff][1]: Default allowed number of simultaneously open files in the system is 256.
[thread ffffffff][1]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240
[thread 00000001][60]: OpenGL information:
[thread 00000001][60]: renderer: ATI Radeon HD 2600 PRO OpenGL Engine
[thread 00000001][60]: vendor: ATI Technologies Inc.
[thread 00000001][60]: version: 3.3 ATI-10.0.37
[thread 00000001][60]: GLSL version: 3.30
[thread 00000001][60]: Detected ATI/AMD card
[thread 00000001][60]: Max surface size: 8192
[thread 00000001][60]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][60]: Supported and usable: texture_storage: yes
[thread 00000001][60]: Supported and usable: copy_image: no
[thread 00000001][60]: Supported and usable: texture_storage_multisample: no
[thread 00000001][60]: Supported and usable: texture_view: no
[thread 00000001][60]: Supported and usable: ATI_separate_stencil: no
[thread 00000001][60]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][60]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][60]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][60]: Supported and usable: compressed 3D textures (VTC): no
[thread 00000001][60]: Multisample textures test:
[thread 00000001][60]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][60]: GL_RGBA8UI (0x8d7c): 1 samples
[thread 00000001][61]: GL_RGBA8I (0x8d8e): 1 samples
[thread 00000001][61]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][61]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][61]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][61]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][61]: GL_RGBA16I (0x8d88): 1 samples
[thread 00000001][61]: GL_RGBA16UI (0x8d76): 1 samples
[thread 00000001][61]: GL_RGBA32I (0x8d82): 1 samples
[thread 00000001][61]: GL_RGBA32UI (0x8d70): 1 samples
[thread 00000001][61]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][61]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][61]: GL_RGB32I (0x8d83): 1 samples
[thread 00000001][61]: GL_RGB32UI (0x8d71): 1 samples
[thread 00000001][61]: GL_RG8 (0x822b): 8 samples
[thread 00000001][61]: GL_RG16 (0x822c): 8 samples
[thread 00000001][61]: GL_RG16F (0x822f): 8 samples
[thread 00000001][61]: GL_RG32F (0x8230): 8 samples
[thread 00000001][61]: GL_RG8I (0x8237): 1 samples
[thread 00000001][61]: GL_RG8UI (0x8238): 1 samples
[thread 00000001][61]: GL_RG16I (0x8239): 1 samples
[thread 00000001][61]: GL_RG16UI (0x823a): 1 samples
[thread 00000001][61]: GL_RG32I (0x823b): 1 samples
[thread 00000001][61]: GL_RG32UI (0x823c): 1 samples
[thread 00000001][61]: GL_R8 (0x8229): 8 samples
[thread 00000001][61]: GL_R16 (0x822a): 8 samples
[thread 00000001][61]: GL_R16F (0x822d): 8 samples
[thread 00000001][61]: GL_R32F (0x822e): 8 samples
[thread 00000001][61]: GL_R8I (0x8231): 1 samples
[thread 00000001][61]: GL_R8UI (0x8232): 1 samples
[thread 00000001][61]: GL_R16I (0x8233): 1 samples
[thread 00000001][61]: GL_R16UI (0x8234): 1 samples
[thread 00000001][61]: GL_R32I (0x8235): 1 samples
[thread 00000001][61]: GL_R32UI (0x8236): 1 samples
[thread 00000001][61]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][61]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][61]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][61]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][61]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][61]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][61]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][61]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][61]: GL_DEPTH_COMPONENT32F (0x8cac): 1 samples
[thread 00000001][61]: GL_DEPTH24_STENCIL8 (0x88f0): 1 samples
[thread 00000001][61]: GL_DEPTH_COMPONENT16 (0x81a5): 1 samples
[thread 00000001][61]: GL_DEPTH_COMPONENT24 (0x81a6): 1 samples
[thread 00000001][61]: GL_DEPTH32F_STENCIL8 (0x8cad): 1 samples
[thread 00000001][61]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][62]: GL_RGB10_A2UI (0x906f): 1 samples
[thread 00000001][62]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][62]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][62]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][62]: GL_RGB9_E5 (0x8c3d): 8 samples
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000016c2000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000018c2000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 6d040000000000001fc2000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000019c2000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 4c050000000000006802000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 5e040000000000008e02000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 4c05000000000000c405000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 891600000000000000fd000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 4f0400000000000000b3000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 8f0e0000000000000300000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID a3060000000000002d05000000000000
[thread 00000001][70]: Gamepads: registered gamepad mapping for device GUID 28040000000000000140000000000000
[thread 00000001][75]: Gamepads: ignoring device: page 12 (kHIDPage_Consumer), usage 1 (kHIDUsage_Csmr_ConsumerControl)
[thread 00000001][75]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse)
[thread 00000001][115]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 6 (kHIDUsage_GD_Keyboard)
[thread 00000001][274]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse)
[thread 00000001][282]: Command line: '"C:\Users\Oliver\Library\Application Support\Steam\SteamApps\common\Arma 3\Arma3Retail_DX11.exe"'
[thread 00000001][501]: TomCrypt initializing...
[thread 00000001][501]: TomCrypt initialized
[thread 00000001][501]: DLL_PROCESS_ATTACH start.
[thread 00000001][504]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][508]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000004][W][508]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000004][W][509]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
[thread 00000004][E][510]: Error EINVAL in lseek in fs_SetFilePointer!
[thread 00000004][E][510]: VPFS_Seek() - SetFilePointer failed on handle 13
[thread 00000004][W][521]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
[thread 00000001][681]: NSWindow for window 0x1096ce30 is 0x10926460
[thread 00000001][717]: NSWindow for window 0x1061d370 is 0x10666e40
[thread 00000001][745]: NSWindow for window 0x10959e60 is 0x1095fd70
[thread 00000001][759]: NSWindow for window 0x10967ac0 is 0x1097b990
[thread 00000001][770]: NSWindow for window 0x10696d40 is 0x1069f3f0
[thread 00000001][780]: NSWindow for window 0x106a2240 is 0x1097bb50
[thread 00000001][790]: NSWindow for window 0x10696dc0 is 0x109803c0
[thread 00000001][801]: NSWindow for window 0x1064e170 is 0x106a5c20
[thread 00000001][812]: NSWindow for window 0x10983f70 is 0x1065a940
[thread 00000001][822]: NSWindow for window 0x10964450 is 0x106a8b80
[thread 00000001][832]: NSWindow for window 0x106aba00 is 0x106ae4e0
[thread 00000004][838]: Enumerating COM libraries...
[thread 00000004][W][851]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][851]: GetDeviceCaps( hdc = 0x9797979a, nIndex = 88 (LOGPIXELSX) )
[thread 00000004][851]: GetDeviceCaps() returning 96
[thread 00000004][851]: GetDeviceCaps( hdc = 0x9797979a, nIndex = 90 (LOGPIXELSY) )
[thread 00000004][851]: GetDeviceCaps() returning 96
[thread 00000004][W][875]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][875]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][901]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][901]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][912]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][914]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][924]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][924]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][1743]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][1744]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][1810]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][1810]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][1831]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][1831]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][5019]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][5020]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][14661]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][14661]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][14683]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][14683]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][15430]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][15430]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][15454]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][15455]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][15487]: Desktop HWND supplied in SendMessageA().
[thread 00000001][15497]: Closing NSWindow 0x10926460 for window 0x1096ce30
[thread 00000004][15528]: D3D11CreateDevice( pAdapter = 0x10924390, DriverType = 0, Software = 0x0, Flags = 0, pFeatureLevels = 0x0, FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xb0e26624, pFeatureLevel = 0xb0e26630, ppImmediateContext = 0xb0e26628 )
[thread 00000004][15528]: D3D11CreateDevice( SDKVersion = 7 ) created device 0x106217e0 and immediate context 0x11829000
[thread 00000004][15529]: Direct3D -> OpenGL context information:
[thread 00000004][15529]: renderer: ATI Radeon HD 2600 PRO OpenGL Engine
[thread 00000004][15529]: vendor: ATI Technologies Inc.
[thread 00000004][15529]: version: 3.3 ATI-10.0.37
[thread 00000004][15529]: GLSL version: 3.30
[thread 00000004][15529]: max color attachment and draw buffers: 8
[thread 00000004][15529]: max texture image units: 48
[thread 00000004][15529]: max vertex shader uniform blocks: 14
[thread 00000004][15529]: max geometry shader uniform blocks: 14
[thread 00000004][15529]: max fragment shader uniform blocks: 14
[thread 00000004][15529]: max hull shader uniform blocks: 0
[thread 00000004][15529]: max domain shader uniform blocks: 0
[thread 00000004][15529]: max compute shader uniform blocks: 0
[thread 00000004][15529]: max viewports: 1
[thread 00000004][15529]: max uniform buffer bindings: 42
[thread 00000004][15529]: uniform buffer offset alignment: 256
[thread 00000004][15529]: max pixel shader UAVs: 0
[thread 00000004][15529]: max compute shader UAVs: 0
[thread 00000004][15529]: max UAVs: 0
[thread 00000004][15529]: buffer_storage support: no
[thread 00000004][15529]: compressed_texture_pixel_storage support: no
[thread 00000004][E][15529]: GPU does not support GL_ARB_viewport_array
[thread 00000004][21404]: Starting to delete D3D11 device...
[thread 00000004][21404]: Direct3D11ImmediateDeviceContext deletion starts.