Drake Hawk
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Everything posted by Drake Hawk
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concrete_block.p3b Missing cannot load old map
Drake Hawk posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Loading some old custom maps and I get, error missing. "corepatch\corepatch_additionalobjects\models\concrete_block.p3b (magic)" Check cache of Arrma 2 Arrowhead and Arma 2 unzip a back up of @LEA @MAP @ASG @Community base addons: CO. 3D editor cannot find the, "Objects (Training) Concrete Block" OLD custom maps cannot find "corepatch\corepatch_additionalobjects\models\concrete_block.p3b (magic)" In the 3D editor open F5 Vehicles Objects (Training) Concrete Block The object "Concrete Block" can be found used and saved in a new map but I cannot load any old maps because Arma2 ArrowHead cannot find the concrete block? Have reinstalled Arma 2 and Arrow head. -
Invasion 44. Amazing Mod, does any one still have the source code? And what happened to the team, no news for 10 years?
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LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
Drake Hawk replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
LEA - Loadout Editor For ArmA 2 NO download link. Can some one mirror? -
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Street lamps this switchlight "on"
Drake Hawk posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Turn on street lamps enter in Init filed: this switchlight "on" or This inflame true It's that simple, but it's just not working for me. Can anyone look at my PBO, hugely appreciated! http://s000.tinyupload.com/index.php?file_id=50471588783142940155 -
I made a quick PBO with lights that refuse to work, can any one have a look at it, be a huge help. http://s000.tinyupload.com/index.php?file_id=50471588783142940155
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Why is that? A huge mod ton of work went into this 5.6 gig of tanks plans and armor.
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Great mod 10 out of 10 should be standard on every server. Are the developers still around?
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Init filed: this switchlight "on" or This inflame true No luck, no light. Duh! Assume my editor is up to date, steam does this automatically. Does anyone have a Pbo with lights I could try ?
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Omg ok, I tried "This inflame true" but nothing happens? Where to find streetlampweiB, if I use this lamp should be good.
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mission starts with random time of day?
Drake Hawk replied to warleader6's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way of keeping time the same time of day, say 18:30 hours of constant time. -
Can I have an example code so as I can copy and past into int window. Cheers,
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How to turn on street light
Drake Hawk posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the 3d editor, select new street light and in the Object Properties pop up window then in the Init Expression field selected, I enter what command to turn on a street light? -
Hi, sry didn't work for me. (</td>5</tr>5<tr>5<td id="CODE">) Error invalid number in expression?
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How do I turn on street lamps ?? If it is an editor placed object, put this in the init field. </td>0</tr>0<tr>0<td id="CODE"> How to use this code?
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AI and crates missing in multi
Drake Hawk posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I followed these steps https://www.youtube.com/watch?v=W4oo9NC_w-cI used the 3D editor to make a base and 2D editor to make small AI mission, put the 3d and 2D parts together with the above method and all are working in the 2D editor preview mode, but when i go to run the map in multi the weapon crates are not there? and tanks and AI are missing from the map? Any ideas? MY mission file setAccTime 0.0;_this = createCenter west;_center_0 = _this;_group_0 = createGroup _center_0;_vehicle_0 = objNull;if (true) then{/////////////////////////my junk//////////////////processInitCommands;setAccTime 1 -
3D Editor 2D converting?
Drake Hawk replied to billdoah123's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I followed these steps https://www.youtube.com/watch?v=W4oo9NC_w-cI used the 3D editor to make a base and 2D editor to make small AI mission, put the 3d and 2D parts together with the above method and all are working in the 2D editor preview mode, but when i go to run the map in multi the weapon crates are not there? and a lot of tanks and AI are missing from the 2d map? Any ideas?MYmission filesetAccTime 0.0;_this = createCenter west;_center_0 = _this;_group_0 = createGroup _center_0;_vehicle_0 = objNull;if (true) then{/////////////////////////my junk//////////////////processInitCommands;setAccTime 1 -
Civilian Module not working for multiplayer exports.
Drake Hawk replied to woolo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have the same issue.. -
Adding a BAF backpack to an ammo crate ...
Drake Hawk replied to ZeeSquared's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great list,, but? I was unable to find the names of these items so as to add them to a custom crate? NLAW rocket ammo missing? M32 Grenade Launcher 6*40 mm HE gnds and color rounds? M110 TWS Mk 17 EGLM RCO Mk 17 Sniper Mk 17 TWS SD AKS-74 Goshawk M8 Automatic Rifle MG36 Mag Rounds 100 M8 + M320 M8 TWS M47 Dragon M47 missile MG36 (camo) MG36 mag 100 rnds Mk12 SPR M4A1 Holo M203 HE 100Rnd M240 100Rnd PKM Mag If any one can help .. Thanks.. -
Editor doesn't export missions to SP or MP.
Drake Hawk replied to scw1996's topic in ARMA 2 & OA - TROUBLESHOOTING
Ctrl E to open the editor to add more content to custom Chernarus. Export to multiplayer missions, then run as internet game but I get this message. Data file too short 'MPMissions\Betamap.Chernarus.pbo'. Expected 61804 B, got 108 B Just hoping to add more content to Chernarus so as to play online with friend..