Travis Butts
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Everything posted by Travis Butts
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Hello, I usually like to figure things out myself but this one I just recently got and can not figure out whats causing it. I usually open bulldozer fine but out of no-where this started showing up every time and its quite annoying. This is the error https://gyazo.com/3782fdf97be467a9a6ee4be7a33aa338. Thanks, Travis Butts RPT Log: ===================================================================== == P:\buldozer.exe == P:\buldozer.exe -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts -cfg=buldozer.cfg Original output filename: Arma3Retail_DX11 Exe timestamp: 2016/07/11 10:11:04 Current time: 2016/09/17 19:44:28 Type: Public Build: Stable Version: 1.62.137494 Allocator: Windows ===================================================================== 19:44:28 SteamAPI initialization failed. Steam features wont's be accessible!
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Decode Encode PBO files
Travis Butts replied to SPC.Spets's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This may help. This is for educational purposes. https://www.youtube.com/watch?v=UQW3lt-cYAo -
No model appearing ingame.
Travis Butts replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
Tutorial on P Drive if you need it: -
How to import a model into arma 3
Travis Butts replied to distortedseed's topic in ARMA 3 - MODELLING - (O2)
I'm sorry, I'm just trying to show the community how to make cars in-game. Didn't mean to make any intentions on how to rip from other games. Anyway if I can't talk about that hear sorry once again. -
How to import a model into arma 3
Travis Butts replied to distortedseed's topic in ARMA 3 - MODELLING - (O2)
I have started a channel will be going over everything might be worth checking out :) -
PiP mirrors not working as they should
Travis Butts replied to miguel93041's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
you need to go to UV at top and there's a icon that looks like somethings being flipped -
Geometry problem- pls help me
Travis Butts replied to Abd El Rahman's topic in ARMA 3 - MODELLING - (O2)
Re-Find components that's most likely the issue. As again like x3kj said no way you have one component on that big of a model -
[WIP] Los Santos map
Travis Butts replied to ninja970y's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
' It is look at the link lol 'gta5-mods'. -
Missing Polygons when importing to O2
Travis Butts replied to KokaKolaA3's topic in ARMA 3 - MODELLING - (O2)
Nice -
I would say contact mikero himself or reinstall the tools
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[WIP] Los Santos map
Travis Butts replied to ninja970y's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@ninja970y nice man hope you guys finish this can see this being used in so many different mods keep up the good work. -
[WIP] Los Santos map
Travis Butts replied to ninja970y's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Ninja970y Looks Nice Man. Cant wait to see this project released is there a team behind it or just you? -
Just search this "A3PL Bowling Script"
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[WIP] Palm Springs
Travis Butts replied to Derek Thompson's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not a port, It simply putting a model in arma 3... But good job anyway. -
Blender to Object Builder - Shadow Issue?
Travis Butts posted a topic in ARMA 2 & OA : MODELLING - (O2)
Hello, I tend to run into this issue when using Arma Toolbox in blender and exporting into a p3d. When I bring it in to object builder opens fine but when I view in bulldozer it darkens the model with like a shadow affect which makes it hard to texture as you can barley see them. Doesn't look like this in-game as I have done models in the past dealing with this darkness but wanted to just solve it. Everybody that models in blender that I've talked to runs into same issue. Any help would be much appreciated. Picture: Thanks, Travis Butts -
Blender to Object Builder - Shadow Issue?
Travis Butts replied to Travis Butts's topic in ARMA 2 & OA : MODELLING - (O2)
You guys are absolute legends :) -
Un-Binarizing models doesn't give you back everything aka selections will be there but the will not actually be defined that's most likely the issue your having I'd suggest redefining the selections.
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Building config Not Working in Game
Travis Butts replied to dinoboy123's topic in ARMA 2 & OA : MODELLING - (O2)
This should work, also no need for armor, ect just make sure to have geometry and roadways set up as it is a bridge shouldn't be able to be blown up: class CfgPatches { class Andy_Bridge { units[] = {"Andy_Bridge"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Structures_F_Items"}; }; }; class CfgVehicles { class ruins; class HouseBase; class House: HouseBase { class DestructionEffects; class AnimationSources; }; class Andy_Bridge: House { scope = 2; model = \andy_bridge\bridge_redo.p3d; displayName = "Andy's Bridge"; icon = "iconStaticObject"; }; };