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Travis Butts

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Everything posted by Travis Butts

  1. Travis Butts

    Buldozer Error

    Hello, I usually like to figure things out myself but this one I just recently got and can not figure out whats causing it. I usually open bulldozer fine but out of no-where this started showing up every time and its quite annoying. This is the error https://gyazo.com/3782fdf97be467a9a6ee4be7a33aa338. Thanks, Travis Butts RPT Log: ===================================================================== == P:\buldozer.exe == P:\buldozer.exe -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts -cfg=buldozer.cfg Original output filename: Arma3Retail_DX11 Exe timestamp: 2016/07/11 10:11:04 Current time: 2016/09/17 19:44:28 Type: Public Build: Stable Version: 1.62.137494 Allocator: Windows ===================================================================== 19:44:28 SteamAPI initialization failed. Steam features wont's be accessible!
  2. Travis Butts

    Decode Encode PBO files

    This may help. This is for educational purposes. https://www.youtube.com/watch?v=UQW3lt-cYAo
  3. Travis Butts

    No model appearing ingame.

    Tutorial on P Drive if you need it:
  4. Travis Butts

    How to import a model into arma 3

    I'm sorry, I'm just trying to show the community how to make cars in-game. Didn't mean to make any intentions on how to rip from other games. Anyway if I can't talk about that hear sorry once again.
  5. Travis Butts

    How to import a model into arma 3

    I have started a channel will be going over everything might be worth checking out :)
  6. you need to go to UV at top and there's a icon that looks like somethings being flipped
  7. Travis Butts

    Geometry problem- pls help me

    Re-Find components that's most likely the issue. As again like x3kj said no way you have one component on that big of a model
  8. Travis Butts

    [WIP] Los Santos map

    ' It is look at the link lol 'gta5-mods'.
  9. Travis Butts

    Error exporting

    I would say contact mikero himself or reinstall the tools
  10. Travis Butts

    [WIP] Los Santos map

    @ninja970y nice man hope you guys finish this can see this being used in so many different mods keep up the good work.
  11. Travis Butts

    [WIP] Los Santos map

    @Ninja970y Looks Nice Man. Cant wait to see this project released is there a team behind it or just you?
  12. Travis Butts

    Arma 3 Bowling

    Just search this "A3PL Bowling Script"
  13. Travis Butts

    [WIP] Palm Springs

    Not a port, It simply putting a model in arma 3... But good job anyway.
  14. Hello, I tend to run into this issue when using Arma Toolbox in blender and exporting into a p3d. When I bring it in to object builder opens fine but when I view in bulldozer it darkens the model with like a shadow affect which makes it hard to texture as you can barley see them. Doesn't look like this in-game as I have done models in the past dealing with this darkness but wanted to just solve it. Everybody that models in blender that I've talked to runs into same issue. Any help would be much appreciated. Picture: Thanks, Travis Butts
  15. Travis Butts

    Blender to Object Builder - Shadow Issue?

    You guys are absolute legends :)
  16. Travis Butts

    Cant binarize a p3d.

    Un-Binarizing models doesn't give you back everything aka selections will be there but the will not actually be defined that's most likely the issue your having I'd suggest redefining the selections.
  17. Travis Butts

    Building config Not Working in Game

    This should work, also no need for armor, ect just make sure to have geometry and roadways set up as it is a bridge shouldn't be able to be blown up: class CfgPatches { class Andy_Bridge { units[] = {"Andy_Bridge"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Structures_F_Items"}; }; }; class CfgVehicles { class ruins; class HouseBase; class House: HouseBase { class DestructionEffects; class AnimationSources; }; class Andy_Bridge: House { scope = 2; model = \andy_bridge\bridge_redo.p3d; displayName = "Andy's Bridge"; icon = "iconStaticObject"; }; };