duda123
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Everything posted by duda123
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I've updated the code and released as 0.2-ALPHA (on steam and on the github releases page) Changes: Adding fly in height option - Thanks John1 for the idea! Fixing color assignment
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Would be easy to set fly height - that's a good idea. If you know of any good scripts to make AI groups find cover, that can also be added in! That screenshot looks like it might be high command.
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Yes, it can be added to a mission as well. See the github releases page and download the src zip. In there you'll find an example mission.
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Every time I try to start the publisher, the GUI is grayed out and has an error saying "update for scenarios is disabled" in the center of the GUI. I can't figure out how to get past this error - the entire application seems to be locked up. This started 2 days ago. Was working fine before that. Any ideas?
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Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you testing the latest version (2.0) that I released about 12 hours ago? If you are, can you send a screenshot of what the ropes look like when they're attached to the helicopter? Also, does this problem also happen when only deploy ropes for a single cargo? -
Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v2.0 Released! Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=615007497 Github: https://github.com/sethduda/AdvancedSlingLoading/releases/tag/2.0 Release Notes: Add support for multiple cargo (can deploy up to 3 sets of ropes, depending on size of heli) Fixes issues that caused sling ropes to spawn inside of a helicopter, breaking the rotor Heavy lifting has been updated to support any vehicle with a max cargo load of 5000 or more Adds support for exile Reworks actions to align with the advanced towing addon -
How can I reproduce it? Does it only happen when someone else is towing a vehicle another player is in?
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There was a problem with flying vehicles a while back. Is the latest version installed on your server (v1.5)?
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Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This isn't true - it does modify the mass of objects in certain cases. See the post above. -
Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
opendome, you're on the right track. A _returnVal of _returnVal = [10000,100000]; will cause any object with a mass more than 10000 and less than 100000 to have it's mass temporarily modified while you're lifting it. It's likely that the helicopter you're using can't lift something with a mass of 10000 or more. To see if that's the case, try changing 10000 to 1000. This means that any object with a mass more than 1000 will have it's mass reduced to 1000 while lifting. Also, the MH47E probably doesn't have a sling loading point specified. It's trying to attach the ropes to the center of the heli (inside) which breaks the rotors. I'll try to make a fix for this. If no sling load point exists, I can try to figure out the point on the bottom of the heli model under it's center of mass point. Should be doable. -
Hoping someone knows this off hand: If I install a mod on the server only (using -serverMod), and the mod is configured with CfgRemoteExec rules, do those rules apply to clients? (if the client doesn't also install the mod) e.g, If the CfgRemoteExec on the server mod allows the function "TEST_FUNC" to be remotely executed on the server, is that enough to allow clients to remotely execute the TEST_FUNC function via remoteExec (targeting the server)? Or, would the clients be prevented because they don't have a copy of the CfgRemoteExec rules locally?
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Currently, no, there isn't a way to limit to certain players. However, that's a great idea and I'll add it to the list of requests. Also, if you're interested, feel free to make the change yourself and create a pull request in github.
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Nice work! I just added a link to this forum page on the advanced towing description in steam
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v1.5 of Advanced Towing has been released. You can find it on Steam ( http://steamcommunity.com/sharedfiles/filedetails/?id=639837898) or download the source/pbos from here: https://github.com/sethduda/AdvancedTowing/releases/tag/1.5 Changes: - Reduced likelihood that a towed vehicle will clip into the ground - Improved tow rope attachment points for helicopters - Fixes security issue that would allow players to hide any object - Changed default chain size to 2
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Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've updated the sling loading code to support exile in the same way towing works. You can't sling load locked vehicles and you can't sling load in a safe zone. Also, the actions have been updated to get rid of the "ropes" submenu. Anyone want to help test this out on Exile or on a MP server? Hasn't been tested much, so there might be some bugs. You can download the release here: https://github.com/sethduda/AdvancedSlingLoading/releases/tag/1.3-RC1 See the readme here for directions on installing (It's the same as towing - just add via -serverMod) https://github.com/sethduda/AdvancedSlingLoading/blob/master/README.md -
v1.4 of Advanced Towing has been released. You can find it on Steam ( http://steamcommunity.com/sharedfiles/filedetails/?id=639837898 ) Changes: - Adding additional hints/alerts when trying to tow locked/safezone vehicles
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You can download the source + pbos from here: https://github.com/sethduda/AdvancedTowing/releases
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v1.3 of Advanced Towing has been released. You can find it on Steam ( http://steamcommunity.com/sharedfiles/filedetails/?id=639837898 ) Changes: Improved towing vehicle speed simulation based on the mass of towed vehicles. Now can take all vehicles in a chain into account. Mission creator can now specify max number of vehicles in a chain. Defaults to 1. Change in your init.sqf file using the variable SA_MAX_TOWED_CARGO. (e.g. SA_MAX_TOWED_CARGO = 5;) Fixed issue causing vehicles to drive on top of trees/bushes instead of driving through them. Added networking functions to support Exile servers. Makes server-only addon work on Exile servers with no modifications to the mission pbo or CfgRemoteExec. Most important change for Exile: You no longer need to change your mission pbo / CfgRemoteExec. The server-side addon is all that's needed: You can either install this like any other addon (using -serverMod command line option), or you can drop the pbo downloaded via steam into your @ExileServer/addon directory. Either approach will work. No changes needed to your mission file / description.ext / CfgRemoteExec. This addon has been built to use Exile's built in networking code.
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New version of Advanced Towing published. Find it on steam or here: https://github.com/sethduda/AdvancedTowing/tree/1.2.1 Changes: Fixed issue causing vehicles to fly in the air when towed (bug introduced in v1.2)
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You want a way to flip a vehicle?
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Release v1.2 of Advanced Towing Latest version can be found on steam or here: https://github.com/sethduda/AdvancedTowing/tree/1.2 Fixed issue with towing vehicles over objects (e.g. bridges and docks) Vehicles no longer float on water when towed over water. Disabled vehicle "chaining" by default. You can enable this feature again by setting SA_TOW_CHAINS_ENABLED to true in your init.sqf file.
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I don't have one. However, I can tell you from my testing it looks and works exactly the same with one difference: if you're watching someone tow something, the thing being towed is not as smooth.
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Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That already exists - you can release cargo without leaving heli -
Yes, same
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Can you try adding this to your mission's init.sqf file and see how towing works? SA_TOW_RULES_OVERRIDE = [ ["AllVehicles", "CAN_TOW", "RHS_M119_WD"]]; However, I don't see that class listed here: http://class.rhsmods.org/rhsafrf/CfgVehicles.html