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duda123

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Everything posted by duda123

  1. Totally doable - just need to get some custom animations and this will be done.
  2. https://www.gametracker.com/server_info/66.55.158.30:2302/
  3. Yeah the second part was us just messing with the physics. You won't actually be able to get the ropes swinging like that :)
  4. duda123

    Advanced Rappelling

    Demo of rappelling off buildings / cliffs is live on my group's server: 66.55.158.30 Port: 2302 Please try it out if you have time! No mods required to join the server. Here's how it works: If you stand on the edge of any ledge more than 3-4m high, you'll get an action "Rappel Self". Once rappelling, press the "move backwards" key to go down the rope. If you press move forward, you'll move slowly back up the rope. You can press the space bar to push away from the wall. Holding the space bar down will make you push off more. Also you can rappel through broken windows (into the building or out of the building), assuming the window is large enough. Let me know how it goes!
  5. Demo of this is live on my group's server! 66.55.158.30 Port: 2302 Please try it out if you have time! No mods required to join the server. Here's how it works: If you stand on the edge of any ledge more than 3-4m high, you'll get an action "Rappel Self". Once rappelling, press the "move backwards" key to go down the rope. If you press move forward, you'll move slowly back up the rope. You can press the space bar to push away from the wall. Holding the space bar down will make you push off more. Also you can rappel through broken windows (into the building or out of the building), assuming the window is large enough. Let me know how it goes!
  6. I don't mind them being separate. I've designed them so the server owner can easily pick and choose which features they want installed. I'll be doing the same for rappelling from structures - separate server-side addon - so you can choose the type of rappelling you want supported on your server.
  7. duda123

    Advanced Rappelling

    That looks good to me. If you're trying to use the addon version, the code to set the AR_SUPPORTED_VEHICLES_OVERRIDE variable can go in your init.sqf file. Regarding the rappel points, you can override them as well, but you need to know the positions on the model. See discussions above about this and the directions on the first page.
  8. duda123

    Advanced Rappelling

    There are two ropes - heli to player and player to ground. As you move down, the heli to player rope extends at the same rate the player to ground rope shortens.
  9. Maybe have button that deploy parachute too? :)
  10. All of the rappelling in the video above doesn't actually use arma's ropes for the physics... they're just there to make it look pretty. That's the secret :)
  11. duda123

    Advanced Rappelling

    New WIP thread started for something new: https://forums.bistudio.com/topic/192197-rappelling-from-structures-wip/
  12. duda123

    Advanced Rappelling

    That's correct.
  13. duda123

    Advanced Rappelling

    If the vehicle isn't a type of Helicopter, you can add support by updating this variable in your init.sqf file. Any vehicle in the game of the specified class types will support rappelling. See the directions on the first page. Let me know how it works! AR_SUPPORTED_VEHICLES_OVERRIDE = [ "Helicopter","RHS_MELB_MH6M","..etc..." ];
  14. This addon is now live! See here: https://forums.bistudio.com/topic/192126-advanced-rappelling/ AI: Player:
  15. duda123

    Advanced Towing

    As far as I know, there's no vanilla rope "inventory item" in the game. If I add one, it would require the addon to be also installed on the client side.
  16. duda123

    Advanced Rappelling

    Just put that code directly in your init.sqf file.
  17. duda123

    Advanced Rappelling

    Anyone know what it means to make this compatible with Zeus? I never use it.
  18. duda123

    Advanced Rappelling

    1. Download source zip from here: https://github.com/sethduda/AdvancedRappelling/releases 2. Put the AdvancedRappelling/addons/AR_AdvancedRappelling/functions/fn_advancedRappellingInit.sqf file in your mission directory 3 Add this to your init.sqf file: [] execVM "fn_advancedRappellingInit.sqf";
  19. duda123

    Advanced Towing

    You likely have to configure the CfgRemoteExec rules - see the readme on github.
  20. duda123

    Advanced Rappelling

    Take a guess what this is going to be...
  21. duda123

    Advanced Rappelling

    Yes, but you have to do it via a script. Here's one that will rappel all units from a heli if it's <40m from the ground (named NAME_OF_HELI) [] spawn { while { count crew NAME_OF_HELI > 1 } do { if( (getPos NAME_OF_HELI) select 2 < 40 ) then { { [_x, vehicle _x] call AR_Rappel_From_Heli_Action } forEach (crew NAME_OF_HELI); }; sleep 10; }; };
  22. duda123

    Advanced Rappelling

    Found some great videos others have published: Weldrid _: ||||PROTOCOL||||: JezaGooner:
  23. duda123

    Advanced Rappelling

    What do people think we should do with these "realistic" rappel attachment points as we gather them? 1) Start compiling them in a new github project, and publish them as a separate optional addon 2) Add them to the Advanced Rappelling addon and use them by default 3) Add them to the Advanced Rappelling addon but make a feature toggle that lets people optionally turn them all on (via init.sqf or another pbo) 4) Don't try to consolidate and publish them
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