duda123
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Everything posted by duda123
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I would check your server log - very likely the addons arent loading properly
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You can find the script on GitHub https://github.com/sethduda/AdvancedUrbanRappelling/tree/master/addons/AUR_AdvancedUrbanRappelling
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Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heavy lifting only works for vehicles that can normally lift 5000kg or more. Might be that the blackfish doesn't have a lift capability predefined, so it defaults to 4000kg. You can allow more vehicles to do heavy lifting by changing this variable in your init.sqf file. Try setting it to 1000kg (which means that any vehicle able to lift more than 1000kg will be allowed to do heavy lifting) ASL_HEAVY_LIFTING_MIN_LIFT_OVERRIDE = 1000; -
ai command dlc C2 -Command And Control
duda123 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work on adding rappelling to C2! Looking good. "The rappel-waypoints for helo's is also pretty finished now. The "chopper on rails" function guiding it to precise positions is sort of acceptable at this point." Mad cheese - I hope you already found the AR_Rappel_All_Cargo function in my rappelling script. It's really good at flying a heli to an exact position / height and rappelling units. May or may not work for what you're trying to do, but here's how it works: It adds a temp game logic unit to the map, sets its position to where the heli will rappel, and makes the game logic the leader of the heli group. When you do this, it causes the heli to fly smoothly to the rappel position. Then, when it gets within 50m of the rappel position, a script takes over. The script adjusts the heli's velocity to make it look like it flies to the exact rappel position + height. Once in position, it drops off all of the units, removes the game logic unit and releases control back to the heli pilot. -
Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes -
Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, you should change it. -
Tree height and ai pilot altitude
duda123 replied to thedubl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you're trying to get a heli to a specific position for rappelling, I have a script in my advanced rappelling addon that's really good at this. Gets the heli to move w/in 1m or so of a specific position + altitude. https://github.com/sethduda/AdvancedRappelling See the readme - there's a function that can handle all of this for you. However, if you don't want units to auto-rappel, you'd have to take a look at the source and modify the function to meet your needs. -
Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, add this to your init.sqf file: ASL_HEAVY_LIFTING_ENABLED = false; -
R3F Advance Logistics [Unofficial] [ACE3] - BETA
duda123 replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Spatsiba, that's the towing mod SCrowe is using inside this logistics mod. He added a few more features to it like the emergency tow cable and custom lengths. -
Maybe specific groups, but not specific units. AI don't like being separated from their group.
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How would you identify which group to drop off via a menu? Would you need to give them names ahead of time?
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1.) Helos stop at every waypoint instead of flying smoothly along an approximate flightpath towards the final waypoint. Why is that? - I'm not sure. Usually they fly in a smooth path. However, I've seen some strange stuff on Tanoa where the heli keeps stopping and adjusting its altitude as it flies over the map. Have you seen this on all maps? 2.) Could you add more flight/hovering heights? I was hoping to drop off divers and svds/boats over the sea, so something loke 10 and 5 meters would be helpful. - See response to #5 below. Might be a better solution. 3.) Add the 'land and unload all other groups' at the end of all previously set waypoints. So you could actually plan an entire route with specific landing and drop-off points along the waypoints. At the moment, the land order deletes all waypoints and the drop off order drops them off at the earliest place possible, not at the end of the planned route. If possible, the addition of a time delay or execute button would make possible to plan the routes for multiple vehicles beforehand and have them do it simultaneously. - This is a great idea. When I get around to it, I'd like to configure WPs using a similar menu as the group. This would be a good fit. 4.) Somehow let us order multiple vehicles/groups at the same time, with the same set of waypoints. Doing that via the groupsize setting brings a good deal of hazzle with it. - This is pretty complex to implement. Would be nice though! 5.) So i was trying to drop off divers over the sea. The unload order actually makes the helo fly back to terra and unload the troops there. I don't know whether this is so because the helo can't be set to fly lower than 20m. Could you add a distinct drop off order to the list so that divers are pushed out over open water? Right now, my workaround works with the advanced rappelling mod. The rappel all ai order is added to all the other orders in the map drop-down list and so i can force into the sea :P Interesting - maybe I could detect when an unload WP is placed on water and use a different strategy for unloading? When over land, I simply tell the heli to land (vanilla WP command) and it finds a safe spot automatically. When over water, I'd need to force the heli to move to the exact WP position (and height ~ meter or two off the water ) and then force all units to eject. Sounds neat. "Additionally, a drop-off button for everything slingloaded via the vanilla implementation or the advanced slingloading mod would be a dream come true." Definitely been thinking about adding this. E.g. similar to how you can order groups into vehicles, it would be nice if you could order a heli to pick up objects. It would probably work the same way. Choose heli, select sling load, and then choose via the map the object you want them to pick up. They'd then move above the object and attach ropes.
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What are you imagining when you say dropoff? Load a bunch of groups into a heli, draw waypoints, set one of them as a "drop off" waypoint? Heli then flies path, unloads troops, and then moves on to next WP?
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Yes, this mod will let you control any groups on your side, even if the groups/units are spawned after the game starts.
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Advanced Sling Loading (MP & SP)
duda123 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know of any way to do this. -
Thanks everyone for the translations! I might add these in to the current version. If anyone wants to try out the new version of rappelling, it's in the github dev branch. Unfortunately I have only so much time to dedicate to this stuff. Since the MP issue seems like a major roadblock, I wouldn't hold your breath on this getting released anytime soon. Stinks because this was the basis for the SPIE / sky hook addons. Might need to fall back to a client side addon for those to make it work :(
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R3F Advance Logistics [Unofficial] [ACE3] - BETA
duda123 replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh I agree - in terms of all the legal licencing / mentioning authors / all of your changes, etc you did a great job, really no complaints there. Glad you're working on improving addons! (if R3F have any issues with naming, they can contact you) However, the reason I bring up contacting owners isn't to ask their permission. Not much benefit there as you mentioned. Besides just being friendly thing to do, the real reason is related to the possibility of collaboration between addon authors - to build something greater together. Sometimes it doesn't work out, other times it does. That's all - no more discussion needed on that topic or licencing. Unrelated, I took a look at the towing changes. Noticed some potential areas where you might see some bugs. At the beginning of many of the functions, it used to remoteExec itself on a vehicle's owner's client (if the client wasn't the owner). Instead, it looks like all of those have been replaced by setOwner calls. You might run into some locality issues when a vehicle's owner can't be changed. (e.g. taking the rope out of a vehicle that another player is driving). I'm pretty sure you can't change the owner to the non-driving player. BTW, if you ever want to collaborate on any of my addons, let me know. Would love to add optional ACE integration to all of them and I'm sure everyone using them would appreciate it. -
R3F Advance Logistics [Unofficial] [ACE3] - BETA
duda123 replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree, given the licencing of my towing addon, you're completely free to modify and redistribute the code. Don't need permission. However, you should probably not use R3F in the name of your addon. Also, with a small active addon community, it's very respectful to let addon authors know ahead of time that you're rewriting and redistributing their addon (even though it's not "legally" required). It's unfortunate you didn't try to reach out to R3F to give them a heads up... Would have been the nice thing to do. -
Good question! The actions added via addAction only execute their condition checks on the client side. This means that you shouldn't notice any difference between one player on the server vs 100. Give it a try and see how it runs. If you notice any performance issues, let me know!
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Very nice, did you create that?
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Unless you're using the towing addon as a script, you can't. Also, you wouldn't want to change "Deploy Tow Ropes" to "Drop Tow Ropes". There's already an action called "Drop Tow Ropes". Deploy Tow Ropes: Take rope ropes out of the back of the towing vehicle and hold them in hand. Drop Top Ropes: Drop the tow rope you're currently holding on the ground.
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Sounds like a problem with battleye. See the description on steam - there's a section about setting up battleye rules.
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Unfortunately running into MP issues... will keep you posted.
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Anyone want to help translate these? Rappel Self Rappel AI Units Detach Rappel Device All rappel anchors in use. Please try again. Moving too fast! You've lost grip of the rope. Arma supported languages: Czech, French, Spanish, Italian, Polish, Portuguese, Russian, German, Korean, Japanese