Thanks for the hard work on the pack.
''CUP_A1_Svodidia_5m'' (barrier) doesn't have proper fall physics when in game, but is indestructible when placed in the editor.
(Couldn't find a ''CUP_A1_Svodidia'', small barrier, to check the fall physics in game, but it's also indestructible in the editor)
When using AiA, it replaces....
''dum_olez_instan2'' (A1?) (A2?)
with
''dum_olez_instan1''
with
''dum_olez_instan2_maly'' ''dum_olez_instan2_maly2'' (No replacement)
with
Using xcam and AiA, it shows the model names as ''xcam_dum_olez_instan1'', ''xcam_dum_olez_instan2'', ''xcam_dum_olez_instan2_maly'', ''xcam_dum_olez_instan2_maly2'' and they appear as the models on the right, also in game.
However, when using xcam and CUP the same xcam names show the models on the left, CUP's own model names are ''CUP_A1_dum_olez_instan1'' and ''CUP_A2_dum_olez_instan1'' etc and they both show the models on the left as they also do in game.
Is it possible that the CUP_A2 models are duplicates of the CUP_A1 versions, rather than the versions found in the xcam_A2_buildings library when CUP isn't being used?. This might also explain the apartment building issue as I get the same results
for ''xcam_palenak'', ''xcam_palenak2'', ''xcam_palenak3''
With CUP and xcam...(left) ''xcam_palenak2''+3, (middle) ''CUP_A1_palenak''+2+3 (right) ''CUP_A2_palenak''+2+3
AiA and xcam......''xcam_palenak2''+3''
..
If the replacement of the non-enterable to enterable buildings is a function in AiA and not a duplicate model issue in CUP, could CUP add this function please.
Lastly, is there any chance the ''CUP_A2_illuminanttower'' could get some functional light sources on it as it's used on quite a few maps.
Cheers!.