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PCanas

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Everything posted by PCanas

  1. Hello there! I'm making a shooting range and I have some moving soldiers (FIA Rifleman) as targets. They're setup individually (not in groups), and their behaviour is careless and to never fire, so they don't react in any way when being shot at. Now, the point is, obviously, to kill them. But it wouldn't be much fun if you could it only once. So I need to respawn them... That part I've managed to do (I think). What I can't do, is respawning each one of them with their respective waypoints and their behaviour. The idea is to have an object from which I can call the script. So... How do I do it? (btw, this is kinda "urgent"...) Thanks for the help! :)
  2. Ok, so it works perfectly, thanks 😉 But... is there a way to a delay on it? Like, the unit respawns only after x seconds...
  3. Oh, I didn't notice it was a link, sorry.
  4. And how exactly should I place that code on the initServer.sqf and use CfgFunctions? That's all chinese for me 😅
  5. Looks interesting... I'll take a look. Thanks! 🙂
  6. Hey! 🙂 I need a detailed template for the AFV-Gorgon, if possible in .psd format. I've looked in the suggested links on this topic, but the ones I've found don't allow to "paint" some parts that would be interesting. For example, the underside of the vehicle, wheel cavities, smoke launchers, etc still stay green... Can anyone help? Thanks!!
  7. Greetings! :) I'm making a shooting range with 4 "lanes" of static targets (balloons) and another 4 of moving infantry. In the case of infantry, it will have about 4 or 5 units per "lane", each with a set fo waypoints, most of them just a back and forth pattern (A <-> B), and maybe one on a square pattern. Now the problems... 1- The ballons will obviously be destroyed when hit. I need them to respawn on position. 2- The infantry will obviously react when beeing shot or when they see a player. I need to avoid this. 3- The infantry will also die when hit by the shot... obviously 😄 So... I have to make a script (do I?)... of which I know nothing about... Basically I need: - AI that doesn't react to anything, just keeps going through it's waypoints, even if WW 3 starts next to it. - AI that respawns on their original starting position and restarts their specific waypoints. - Balloons that respawn on their position (Z coordinates important here, since they'll be on top of something) - And the cherry on top: make all this available through an option on the action menu that shows up when get close to a certain item. (per lane) All this is on a MP mission that will be run on a dedicated server. Thank you for the help :)
  8. I'm using this "Land_Balloon_01_air_F" createVehicle getMarkerPos "b_1_1", 0, "CAN_COLLIDE"; I don't get any error, but the balloons still spawn about 2m to the left/right where they were supposed to... The Z of the marker is 0, could that be the problem?
  9. Can you describe what exactly that does? I know very little of scripting. Also, another piece of info I think is important: the infantries are individuals, not a team. So, even if the range has 4 soldiers, they're 4 separate entities, each with his waypoint. The respawn would be better if available from an action menu on an object (a sign, for example).
  10. I got the ballons spawn kinda solved... If I use this I get the balloons to respawn, but they respawn about 1 or 2 m right to the marker, except for the last, that goes left of the marker. They're supposed to spawn on top of a barrell. I'm using epty markers as... well, markers. Suggestions?
  11. I'm having that exact problem. Any workaround?
  12. Hey folks! :) Hope everything's fine with you. So... two "problems": 1 Everyone knows the waypoint that we can create on the map via shif+click. That option can be turned off, but the thing is it affects everyone, i.e., either it's on for everyone, or off for everyone. Is it possible, probably via script, to have that option (or similar) only for certain players? 2 Similar to the previous point but regarding 3rd person view: is it possible to allow it only for certain players? Thanks for the help :)
  13. Hello! I recently noticed that everytime I'm in the game (full screen or windowed / SP or MP) something happens with my internet connection, or at least, with Team Speak: I start hearing everyone with very low quality and robot-like voices, lot's of "breaks" in the sound, until eventually it disconnects. Now here's the "funny" part: it happens only if I'm IN the game. And it doesn't matter what I'm doing, I just need to be in the game, even if I'm just staring at the main menu. But if I Alt+Tab... everything is fine. No error messages, no BSODs, no programs stop responding, nothing major. Team Speak just starts loosing connection until it disconnects completely, and won't connect again if I don't Alt+Tab from the game (or at least it will take more time to do so). Could it be from TS? Yes, but I doubt it, becasue it only happens with Arma 3, so lets discard that option for now. Any idea what might be causing this? What kind of aditional info do you need to investigate this issue? Thanks in advance :)
  14. PCanas

    Arma 3 is messing my connection

    Problem solved. For some reasons my Wi-Fi board on the PC could get enought signal from the router, which is wierd because I ahd speeds like 60/70 upload and usually around 10 of downlaod. The cell phone could get a nice connection, no problem at all. It's just wierd... Anyway, what I did was getting a Wi-Fi repeater, and connected it to the pc with a lan cable. Thanks for the help anyway :)
  15. PCanas

    Arma 3 is messing my connection

    Well, kind of. I'd have to pass some meters of cable through the house, since the router is "fixed" on the first floor, and the computer is in the second floor. The distance, which in s straight line might be something sround 3 or 4 m, and having a floor in between slows down the connection, obviously. However, I usually have around 60/70 Mbps of upload speed, but only 10/15 of download (in good days), which doesn't make sense, becasue the connection is exactly the same and is going via Wi-Fi both ways. Also, I don't think that might be the problem, because as I said, it only happens with Arma and only if I'm inside the game. Right now, as I write this, I'm playing with my unit and if I alt-tab into the game, the problem shows up immeadiatly. In fact, I've disconnected about 4 times already.
  16. PCanas

    Arma 3 is messing my connection

    Nothing big or that I can remember, except I now have Arma and mods installed on a dedicated SSD. But I had the problem before, I just did that change because the disk I had before was getting too full and I couldn't play with more that 10 fps. My internet connection is now (since December '18) 100Mbps optic fibre to the router. Router --> PC is wireless connection. Before this I had a 4G router and the only time I had this kind of problem was when the ISP made traffic shapping to my connection, but then the problem would be with everything that used internet, not just Arma and TS, so it was expected and understandable.
  17. PCanas

    Arma 3 is messing my connection

    Yes. The problem is recent, I started noticing it about a month ago or so. I'm connected to my router via Wi-Fi. I think the connection is at 150Mbps. It might be from that, but it's strange because it only happens in the conditions I mentioned above, and it didn't happen before...
  18. This has probably been asked and answered before, but couldn't find it, so... Will long range radios relay short range radios? For example, let's say my radio operator dies and I have a short range radio. If I set my short range to the same frequency of the long range, will I get the same range? Obviously not because of the frequency, but because I'm close to a long range and it realys. (??) Basically, will it go short range --> long range --> HQ??
  19. Hello there o/ This goes a bit beyond just setting multiple respawn points. I'm making a mp mission where you have to take a convoy from a FOB to a city. One of the convoy vehicles is a respawn vehicle, and it's supposed ot be the main respawn point. However, if the vehicle gets destroyed, the respawn point will be in the FOB. Basically, what I want to do is when a player dies he gets to the respawn screen where he can choose between the vehicle and the FOB. In the FOB there will be an heli that's meant to work as a "taxi". My idea is the heli will be there until someone (blufor) gets in. Then the heli will fly to a specific location in the city, land, wait for players to get out, and then return to FOB. This must, obviously, be repeatable. Also, the AI pilot must ignore every threat, and be as good as possible. So... 1- How do I set the multiple respawn points? I know how to create a normal respawn point, but how do I make one of them be the convoy vehicle, and how do I make it possible for the player to choose between vehicle and FOB? 2- How do I setup the "taxi"? Thanks for the help :) (mods used: RHS USAF, ACE, ASR AI3)
  20. Ok, taxi is working. Thanks :) Now, about the respawn. In the script you posted before 0 = [] spawn { while {!isNil "respawn_FOB"} do { if (alive myVehicleFOB) then { "respawn_FOB" setMarkerPos getPos myVehicleFOB; } else { "respawn_FOB" getMarkerPos aPosition; waitUntil {sleep 2; alive "respawn_FOB}; }; sleep 2; }; }; "respawnFOB" is the name of the marker? "meVehicleFOB" is the name of the vehicle?
  21. That's the part I don't understand. "Vehicle" is the name of the vehicle? "This" refers to the waypoint (since you're writting it on the wp)? " "Land" " (the one with "") is the name of the helipad or whatever location it has to land?
  22. Ok, I got the first waypoint, but I'm not understanding exactly what code I have to where after that...
  23. I may be able to make the taxi work. At least I've managed for the heli to take off after 10sec of blufor present in the trigger area. The odd part is the timer only counts if I'm outside the heli, so I have to stand outside and wait for the heli to start it's engines, and then enter the heli. It flies to destination, lands (takes a while...) I'm automatically "kicked" from heli and then it returns to base and lands. Repeating, however, didn't work... Now, about the script, what parts are variable names I should change, and where should I put them?
  24. Thanks :) will try that.
  25. PCanas

    Side panels not showing properly

    Seems to work. Thanks :)
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