florisheld
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Everything posted by florisheld
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How do I check if my P: is setup corrrectly?
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I get this error when i try to generate my layers LOG: 19:53:25: Can't load image from file 'P:\': file does not exist. 19:53:25: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. 19:53:25: Layers generation - Unable to load the file "P:\". Layers.cfg file
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Yep it is there
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reserved for issue status: RESOLVED Fix= create a NEW layers.cfg file do NOT copy ANYTHING from the old one!!
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[Resources] How to make a Terrain
florisheld replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
Terrainbuilder gives me an error, ''Unable to load the file ''P:\". LOG: 19:53:25: Can't load image from file 'P:\': file does not exist. 19:53:25: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. 19:53:25: Layers generation - Unable to load the file "P:\". layers.cfg file: class Layers { class grass_green { texture = ""; material = "PROJECTS\map\data\grass_green.rvmat" }; class beach { texture =""; material = "PROJECTS\map\data\beach.rvmat" }; class seabed { texture =""; material = "PROJECTS\map\data\seabed.rvmat" }; class concrete { texture =""; material = "PROJECTS\map\data\concrete.rvmat" }; class Legend { picture="PROJECTS\map\source\mapLegend.png"; class Colors { grass_green[]={{0,255,0}}; beach[]={{255,255,0}}; seabed[]={{0,0,255}}; concrete[]={{255,0,255}}; }; }; -
[Resources] How to make a Terrain
florisheld replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks a lot for this guide! -
The Unsung Vietnam War Mod v3.0 - ALPHA Released !!!
florisheld replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks cool!