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unskilledfreak

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Everything posted by unskilledfreak

  1. unskilledfreak

    RHS Escalation (AFRF and USAF)

    Hello guys, How do you activate the Shtora system in the T-90 tank? It seems gone from the action menu in commanders position, I have also tried the vehicle interaction keys, ctrl+c, to no avail. Thanks in advance
  2. unskilledfreak

    RHS Escalation (AFRF and USAF)

    Thank you for your reply. So this vehicle behaviour is known and expected, then I won't make any ticket about it. I cannot find it in myself to say no to a teaser... @Yyhrs Thank you for your reply. What do you mean with forceSpeed 1 and 3 ?
  3. unskilledfreak

    RHS Escalation (AFRF and USAF)

    Hello Does anyone else experience slow downs with the russian tanks/ifv's after the last arma 3 update ? with BMD-1 and BMD-2 I experience very slow acceleration and top speed decreased with ca 15 kilimeters per hour and almost impossible to go uphill. I just want to know if anyone else experience this, or if it is just me, I havent seen it mentioned anywhere. Thanks in advance.
  4. Hello Why are there two options for 64 bit in the launcher? 64 bit default and 64 bit? why not just one 64 bit option ? To me it looks like double 64bit and I feel I can not keep myself from asking and finding out the true answer to this. I need to know. Thanks in advance. Confused 64bit player EDIT - No gentle soul out there who could rid me from my confusion?
  5. unskilledfreak

    RHS Escalation (AFRF and USAF)

    Balance leads to worse gameplay. Skickat från min Nexus 6 via Tapatalk
  6. unskilledfreak

    RHS Escalation (AFRF and USAF)

    Yes, that is my error report.
  7. unskilledfreak

    RHS Escalation (AFRF and USAF)

    Thank you for your reply. I've already made a bug report there, but I am trying to figure out what else is going on so I can update with relevant information. The initial problem is that when having AI in your squad, and you put an AI as a gunner and give him target, human player is either commander or driver then, the AI will turn the turret to the given target, but when firing the missile, it is not locked on, it just go into the ground, a bit infront of your own BMD-2M, BMP-2 1980/1986/D/K. While you are the gunner yourself, the missile always hits the target, as it should. But at times I have noticed, when chosing the missle, suddenly the auto-cannon elevates a bit (ca 30 degrees), usually followed by an error message, which is above my intelligence level to understand. But, when the AI is gunner and fires missile, there is no elevation of the auto-cannon. I was wondering if that had anything to do with the initial/main issue. But now I know, thank you. When the squad is AI only, no human, they seem to hit their target just fine with the missile.
  8. unskilledfreak

    RHS Escalation (AFRF and USAF)

    When using the missile in the BMD-2M, is the auto-cannon supposed to elevate to ca 30 degrees up ?
  9. unskilledfreak

    RHS Escalation (AFRF and USAF)

    When firing missile in the BMD-2M, should the cannon hold any certain elevation?
  10. unskilledfreak

    RHS Escalation (AFRF and USAF)

    Just wanted to appologize that I tried to waste someones time. I don't know what I was thinking.
  11. unskilledfreak

    RHS Escalation (AFRF and USAF)

    delete
  12. unskilledfreak

    RHS Escalation (AFRF and USAF)

    delete
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