malyen
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As an example: I play with Radiation off, and also up the loot. You can even dig a little deeper, and fiddle with loot tables and stuff, but the modules give you a huge degree of customization. The main mission really only acts as a template in my view. It does give you a feel of how things work. You can also open up a new mission in the editor, and just add what modules you want, tweak to taste, and away you go. Hope this helps..... :D
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I second what Evil Organ said. The beauty of Ravage is that it is so moduler. you can pick and choose what you use, and what you don't. It gives the ability to make the experience that most suits your play style. The best way to do this is to either use the existing mission as a template, or start a fresh using the modules. I have done both, and if you do, you are only really limited by your imagination.
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Hi, I am a huge fan of Ravage, and I just wanted to say well done with this mission! Love the extra spawns,, missions, camps etc. Fantastic stuff. Please keep up the great work. You have taken a great chocolate cake, and added some fudge sauce. :) Yummy
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Hi, Just wanted to say that I love your Mod. It is great that you can add all the modules seperatly, and I am very excited about the upcoming 1.34. Keep up the awesome work. We love you! :D
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I have been looking for something like this since Arma 3 came out. Having tried all the other similar missions, DUWS, Becti etc, I must say you have nailed it! You seem to have thought of everything. Please keep up the good work, as the community really appreciates it. 10/10 in my view. A Masterpiece!
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