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Mishak

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  1. Mishak

    Building config issuse

    Sup m8's i have a little trouble here and i need ur help. I decided to implement the ability 2 open and close da door (lock unlock), but not 2 BIS houses, this feature is implemented using with variable "bis_disabled_Door_1, but unfortunately, this variable work apparently only with BIS houses. K i decided 2 do differently in the cfg file, do check on UserAction, that if the house is closed, do not show UserAction "Scroll menu". class open_door_1 { displayName = "Open Door"; position = "Interact1"; radius = 1; onlyForplayer = "true"; condition = "((this animationPhase 'Door_1') < 0.5) && (this getVariable 'tc_house_unlock')"; statement = "this animate ["Door_1", 1]"; }; this getVariable 'tc_house_unlock' K, u see this now, but unfortunately the cfg generates an error when i add the second condition, a possible reason that "this" here is the door, not the house. Guys i ask ur help, why this error is appears and there are options whether to remove she? P.s - sorry 4 my bad eng.
  2. Sup m8's i have a little trouble here and i need ur help. I decided to implement the ability 2 open and close da door (lock unlock), but not 2 BIS houses, this feature is implemented using with variable "bis_disabled_Door_1, but unfortunately, this variable work apparently only with BIS houses. K i decided 2 do differently in the cfg file, do check on UserAction, that if the house is closed, do not show UserAction "Scroll menu". class open_door_1 { displayName = "Open Door"; position = "Interact1"; radius = 1; onlyForplayer = "true"; condition = "((this animationPhase 'Door_1') < 0.5) && (this getVariable 'tc_house_unlock')"; statement = "this animate ["Door_1", 1]"; }; this getVariable 'tc_house_unlock' K, u see this now, but unfortunately the cfg generates an error when i add the second condition, a possible reason that "this" here is the door, not the house. Guys i ask ur help, why this error is appears and there are options whether to remove she? P.s - sorry 4 my bad eng.
  3. Sup m8's i have a little trouble here and i need ur help. I decided to implement the ability 2 open and close da door (lock unlock), but not 2 BIS houses, this feature is implemented using with variable "bis_disabled_Door_1, but unfortunately, this variable work apparently only with BIS houses. K i decided 2 do differently in the cfg file, do check on UserAction, that if the house is closed, do not show UserAction "Scroll menu". class open_door_1 { displayName = "Open Door"; position = "Interact1"; radius = 1; onlyForplayer = "true"; condition = "((this animationPhase 'Door_1') < 0.5) && (this getVariable 'tc_house_unlock')"; statement = "this animate ["Door_1", 1]"; }; this getVariable 'tc_house_unlock' K, u see this now, but unfortunately the cfg generates an error when i add the second condition, a possible reason that "this" here is the door, not the house. Guys i ask ur help, why this error is appears and there are options whether to remove she? P.s - sorry 4 my bad eng.
  4. Hello Auss! I have one question: how to make your houses enable to sell? We trying to make RPG server on Australia map, but we have global problem with houses. Can you help me?
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