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ChaplinLIVE

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About ChaplinLIVE

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  1. Are the enemy aggravating the helicopter to turn it to turn hostile? I suppose if the helicopter was locked on it would change its behavior
  2. ChaplinLIVE

    OFP Dragon Rising: Port Skira

    Hi all, It's been a long time since I posted on this forum. The last time was in fact on another post regarding Skira. I am unable to make a post on the forum just yet but I have recently uploaded a revision of Skira for ArmA 3 called Kaska and is now available on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2846963826. Though we are not far off from ArmA 4 I still wanted to get this finished for the community to see how the map would play in ArmA 3.
  3. Hello! Sorry to a revive a post from the grave, but my nostalgia got the better of me. I'd like to possibly get this map up and running on Arma 3. I've had a go already at placing the .pbo in its own @Skira file and running it in Arma 3 wit the AiA pack and it works to a degree. It suffers the same problem as what happens when you port other Arma 2/DayZ Standalone maps from their game directories which is the infamous pond bug. However because the map comes as one .pbo, I can't seem to actually remove the ponds. The bug happens whenever the player looks at a pond within the render distance, but if not then it doesn't appear. As of now, the source file download link is down and my knowledge in editing .pbos/ editing Arma 3 files is slowly growing. I'm just wondering if anyone has took this project under their shoulder, or if anyone has made any progress on a similar Skira/Kiska map. Thanks!
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