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vafana

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Posts posted by vafana


  1. I extracted Apex 1.2 to Arma root. Started a new game of Pilgrimage mod Tanoa 1.94. Spawned ok, saved game and shortly while in game was killed. Loading saved game failed after several attempts. Restarted a new game of Pilgrimage, spawned, waited several mintues, saved. Save&exit. Resume game failed to load.

     

    Removed 1.2 and reinstalled Apex 1.0. Resume from save worked. Played through many games with 1.0 and had no issues. This was in Single player and latest stable build. 1.62

     

    Not sure why but thought I post this info.

     

    Same problem for me today, but with another scenario, I don`t know if the problem is from JSRS mod, I solved it after I removed the ace_tracers.pbo and zbe_cache.pbo files, It may be a conflict between these mods...


  2. OK, now it works, thanks a lot @Rydygier :)

    and the RPT file, look like this:

    15:32:17 "type: Land_PillboxBunker_01_hex_F isM: true"
    15:32:28 "--2"
    15:32:28 "type: Land_PillboxBunker_01_hex_F isM: true"
    15:32:39 "--2"
    15:32:49 "--2"
    15:32:49 "type: Land_PillboxBunker_01_hex_F isM: true"
    15:32:57 "--2"

    arma3_2016_07_19_15_35_41_53.jpg   arma3_2016_07_19_15_35_53_93.jpg

    • Like 1

  3.  

     

     IIRC you said however, buners are filled with loot with abundant loot distribution setting? That would stay unexplained for now, because if not "House", building shouldn't be filled no matter, which distribution is chosen.

     

    Yes, if it is activated "abundant" then the loot appears in bunkers. But I remember that in Chernarus, appear loot in a wall hole, also with "abundant" enabled, and I suspect that also was not in the "House" class

     

    I will try with the code you provided, thanks a lot :) .


  4. I placed the code, I approached 7 Japanese bunkers and 3 military buildings; buildings are seen in RPT, but not bunkers ...

     

    19:10:11 "--2"
    19:10:13 Serialization of Display variables is not implemented
    19:10:26 "--2"
    19:10:37 "--2"
    19:10:47 "--2"
    19:10:58 "--2"
    19:11:47 "--2"
    19:11:58 "--2"
    19:12:08 "--2"
    19:12:16 Serialization of Display variables is not implemented
    19:13:32 "--2"
    19:13:43 "--2"
    19:15:52 "--2"
    19:16:03 "--2"
    19:16:14 "--2"
    19:16:25 "--2"
    19:16:51 "--2"
    19:17:01 "--2"
    19:17:12 "--2"
    19:17:21 Road not found
    19:17:23 "--2"
    19:17:23 soldier[O_T_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:23 soldier[O_T_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:23 soldier[O_T_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 "--2"
    19:17:34 soldier[i_C_Soldier_Para_5_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 soldier[i_C_Soldier_Para_5_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 HideBullet_001 - unknown animation source codRiverMuzzle_revolving
    19:17:34 HideBullet_002 - unknown animation source codRiverMuzzle_revolving
    19:17:34 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving
    19:17:34 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving
    19:17:34 soldier[O_V_Soldier_JTAC_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 soldier[O_V_Soldier_JTAC_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 HideBullet_001 - unknown animation source codRiverMuzzle_revolving
    19:17:34 HideBullet_002 - unknown animation source codRiverMuzzle_revolving
    19:17:34 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving
    19:17:34 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving
    19:17:34 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 soldier[O_V_Soldier_Exp_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:34 soldier[O_V_Soldier_Exp_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:35 soldier[O_V_Soldier_LAT_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:35 soldier[O_V_Soldier_LAT_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:35 soldier[O_V_Soldier_Medic_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:35 soldier[O_V_Soldier_Medic_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:17:45 "--2"
    19:17:56 "--2"
    19:17:56 "type: Land_Barracks_01_camo_F isM: true"
    19:18:07 "--2"
    19:18:18 "--2"
    19:18:45 "--2"
    19:18:55 Serialization of Display variables is not implemented
    19:20:30 "--2"
    19:20:41 "--2"
    19:20:52 "--2"
    19:21:02 "--2"
    19:21:13 "--2"
    19:21:24 "--2"
    19:21:35 "--2"
    19:21:45 "--2"
    19:21:56 "--2"
    19:22:07 "--2"
    19:22:18 "--2"
    19:22:28 "--2"
    19:24:55 "--2"
    19:25:03 "--2"
    19:25:13 "--2"
    19:25:24 "--2"
    19:25:35 "--2"
    19:25:46 "--2"
    19:25:56 "--2"
    19:26:07 "--2"
    19:26:18 "--2"
    19:26:28 "--2"
    19:26:58 "--2"
    19:27:09 "--2"
    19:27:20 "--2"
    19:27:31 "--2"
    19:27:41 "--2"
    19:27:52 "--2"
    19:28:02 "--2"
    19:28:13 "--2"
    19:28:24 "--2"
    19:28:34 "--2"
    19:29:08 "--2"
    19:29:18 "--2"
    19:29:30 "--2"
    19:29:40 "--2"
    19:29:51 "--2"
    19:30:02 "--2"
    19:30:12 "--2"
    19:30:26 "--2"
    19:30:36 Serialization of Display variables is not implemented
    19:30:53 "--2"
    19:31:04 "--2"
    19:31:14 "--2"
    19:31:25 "--2"
    19:31:25 "type: Land_GuardHouse_01_F isM: true"
    19:31:36 "--2"
    19:31:47 "--2"
    19:31:57 "--2"
    19:32:08 "--2"
    19:32:19 "--2"
    19:32:30 "--2"
    19:32:41 "--2"
    19:32:52 "--2"
    19:33:02 "--2"
    19:33:13 "--2"
    19:33:24 "--2"
    19:33:35 Serialization of Display variables is not implemented
    19:33:59 "--2"
    19:34:10 "--2"
    19:34:22 "--2"
    19:34:33 "--2"
    19:34:44 "--2"
    19:34:53 Serialization of Display variables is not implemented
    19:35:03 "--2"
    19:35:14 "--2"
    19:35:26 "--2"
    19:35:37 "--2"
    19:35:48 "--2"
    19:36:18 "--2"
    19:36:29 "--2"
    19:37:03 "--2"
    19:37:14 "--2"
    19:37:26 "--2"
    19:37:36 "--2"
    19:37:37 soldier[i_C_Soldier_Para_5_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:37:37 soldier[i_C_Soldier_Para_5_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:37:37 soldier[O_T_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:37:37 soldier[O_T_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:37:37 soldier[O_T_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    19:37:41 Serialization of Display variables is not implemented
    19:37:53 "--2"
    19:38:04 "--2"
    19:38:14 "--2"
    19:38:25 "--2"
    19:38:36 "--2"
    19:38:47 "--2"
    19:38:57 "--2"
    19:39:36 "--2"
    19:39:47 "--2"
    19:39:57 "--2"
    19:40:07 "--2"
    19:40:11 "--2"
    19:40:18 "--2"
    19:40:29 "--2"
    19:40:39 "--2"
    19:40:39 "type: Land_Barracks_01_camo_F isM: true"
    19:40:40 "type: Land_Barracks_01_camo_F isM: true"
    19:40:51 "--2"
    19:41:02 "--2"
    19:41:09 Serialization of Display variables is not implemented
    19:41:19 "--2"
    19:41:30 "--2"
    19:41:51 Serialization of Display variables is not implemented


  5. I did activated in connection with the issue that loot does not appear in Japanese bunkers. From what is seen in RPT, it means that the bunkers are still recognized as military buildings in "BetterLootBuildings"?

    diag_log "--2";
    		
    			{
    			_loot = _x getVariable "RYD_JR_Loot";
    			_isMilitary = (typeOf _x) in RYD_JR_BetterLootBuildings;
    

  6. At least that means, code determining, what loot spawn where is working fine. Has to be something around these three classes/military buildings array, but no idea, what. Such issues has to be nailed down by diag_log debug flags put in the crucial places in the code, returning to RPT helpful data (chosen variables values). The check itself is in the mainLoop.sqf:

    _isMilitary = (typeOf _x) in RYD_JR_BetterLootBuildings;

    Simple as that. If these three are excluded, but works for the rest then, I guess, typeOf _x has to return something else for these three, than array content. Or I don't know. 

     

    I got this in RPT file, every time I get close to military buildings, including Japanese bunkers. Has someting to do with diag_log "--2"?

     

    13:54:56 Starting mission:

    13:54:56 Mission file: Pilgrimage (__cur_sp)

    13:54:56 Mission world: tanoa

    13:54:56 Mission directory: missions\__cur_sp.tanoa\

    13:55:03 Mission id: 4c1ee157e5fb868d777b2e558b586e4c8f3d3028

    13:55:05 class Steam::Query::PublishedFilesByUserAction query failed

    13:55:05 class Steam::Query::UserSubscribedContentList query failed

    13:55:05 Loading movesType CfgMovesBird

    13:55:05 MovesType CfgMovesBird load time 38 ms

    13:55:06 Loading movesType CfgMovesButterfly

    13:55:08 MovesType CfgMovesButterfly load time 1997 ms

    13:55:09 "--2"

    13:56:17 "--2"

    13:56:28 "--2"

    13:57:56 "--2"

    13:58:37 "--2"

    13:58:48 "--2"

    13:58:59 "--2"

    13:59:10 "--2"

    13:59:10 soldier[i_C_Soldier_Bandit_3_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    13:59:10 soldier[i_C_Soldier_Bandit_3_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:01:14 "--2"

    14:01:25 "--2"

    14:10:03 "--2"

    14:10:14 "--2"

    14:10:24 "--2"

    14:10:35 "--2"

    14:10:46 "--2"

    14:10:52 Serialization of Display variables is not implemented

    14:11:02 "--2"

    14:11:13 "--2"

    14:11:25 "--2"

    14:11:35 "--2"

    14:11:44 Serialization of Display variables is not implemented

    14:11:51 "--2"

    14:12:02 "--2"

    14:12:12 "--2"

    14:12:23 "--2"

    14:12:25 Ragdoll - loading of ragdoll source "Soldier" started.

    14:12:25 Ragdoll - loading of ragdoll source "Soldier" finished successfully.

    14:12:34 "--2"

    14:12:45 "--2"

    14:12:55 "--2"

    14:13:06 "--2"

    14:13:17 "--2"

    14:13:23 Serialization of Display variables is not implemented

    14:13:34 "--2"

    14:13:45 "--2"

    14:13:56 "--2"

    14:14:08 "--2"

    14:14:19 "--2"

    14:14:30 "--2"

    14:14:41 "--2"

    14:14:52 Error in expression <0 + (speedX/1)>

    14:14:52 Error position:

    14:14:52 Error Undefined variable in expression: speedx

    14:14:52 Error in expression <0 + (speedY/1)>

    14:14:52 Error position:

    14:14:52 Error Undefined variable in expression: speedy

    14:14:52 Error in expression <0 + (speedZ/1)>

    14:14:52 Error position:

    14:14:52 Error Undefined variable in expression: speedz

    14:14:52 Error during compilation of bin\config.bin/CfgCloudlets/CannonFired2.moveVelocity

    14:14:52 Error during evaluation of expression _moveVelocity in cannonfired2

    14:14:52 Error in expression <0 + (speedX/1)>

    14:14:52 Error position:

    14:14:52 Error Undefined variable in expression: speedx

    14:14:52 Error in expression <0 + (speedY/1)>

    14:14:52 Error position:

    14:14:52 Error Undefined variable in expression: speedy

    14:14:52 Error in expression <0 + (speedZ/1)>

    14:14:52 Error position:

    14:14:52 Error Undefined variable in expression: speedz

    14:14:52 Error during compilation of bin\config.bin/CfgCloudlets/CannonFired3.moveVelocity

    14:14:52 Error during evaluation of expression _moveVelocity in cannonfired3

    14:14:52 Error during evaluation of expression _moveVelocity in cannonfired3

    14:14:52 "--2"

    14:15:03 "--2"

    14:15:10 Error during evaluation of expression _moveVelocity in cannonfired2

    14:15:10 Error during evaluation of expression _moveVelocity in cannonfired3

    14:15:10 Error during evaluation of expression _moveVelocity in cannonfired3

    14:15:14 "--2"

    14:15:25 "--2"

    14:15:37 "--2"

    14:15:48 "--2"

    14:15:59 "--2"

    14:16:10 "--2"

    14:16:21 "--2"

    14:16:32 "--2"

    14:16:43 "--2"

    14:16:55 "--2"

    14:17:06 "--2"

    14:17:17 "--2"

    14:17:28 "--2"

    14:17:40 "--2"

    14:17:51 "--2"

    14:18:02 "--2"

    14:18:13 "--2"

    14:18:25 "--2"

    14:18:36 "--2"

    14:18:47 "--2"

    14:18:59 "--2"

    14:19:10 "--2"

    14:19:21 "--2"

    14:19:32 "--2"

    14:19:43 "--2"

    14:19:54 "--2"

    14:20:05 "--2"

    14:20:13 Serialization of Display variables is not implemented

    14:21:33 "--2"

    14:21:45 "--2"

    14:21:45 HideBullet_001 - unknown animation source codRiverMuzzle_revolving

    14:21:45 HideBullet_002 - unknown animation source codRiverMuzzle_revolving

    14:21:45 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving

    14:21:45 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving

    14:21:45 soldier[O_V_Soldier_JTAC_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_JTAC_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 HideBullet_001 - unknown animation source codRiverMuzzle_revolving

    14:21:45 HideBullet_002 - unknown animation source codRiverMuzzle_revolving

    14:21:45 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving

    14:21:45 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving

    14:21:45 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_Exp_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_Exp_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_LAT_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_LAT_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_Medic_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:45 soldier[O_V_Soldier_Medic_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:21:57 "--2"

    14:22:08 "--2"

    14:22:19 "--2"

    14:22:30 "--2"

    14:22:41 "--2"

    14:22:45 Road not found

    14:23:21 "--2"

    14:23:21 Road not found

    14:23:24 Road not found

    14:23:32 "--2"

    14:23:34 Road not found

    14:23:43 "--2"

    14:23:54 "--2"

    14:24:05 "--2"

    14:24:16 "--2"

    14:24:29 Serialization of Display variables is not implemented

    14:24:33 "--2"

    14:24:34 soldier[O_T_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:24:34 soldier[O_T_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:24:34 soldier[O_T_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:25:16 "--2"

    14:25:28 "--2"

    14:25:39 "--2"

    14:25:50 "--2"

    14:26:01 "--2"

    14:26:12 "--2"

    14:26:23 "--2"

    14:26:34 "--2"

    14:26:35 Road not found

    14:26:45 "--2"

    14:26:46 Road not found

    14:26:56 "--2"

    14:27:08 "--2"

    14:27:21 Serialization of Display variables is not implemented

    14:29:03 "--2"

    14:29:14 "--2"

    14:29:25 "--2"

    14:29:32 Road not found

    14:29:33 Road not found

    14:29:36 "--2"

    14:29:39 Road not found

    14:29:41 Road not found

    14:29:46 Road not found

    14:29:46 "--2"

    14:29:47 soldier[i_C_Soldier_Bandit_3_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:29:47 soldier[i_C_Soldier_Bandit_3_F]:Some of magazines weren't stored in soldier Vest or Uniform?

    14:29:58 "--2"

    14:30:08 "--2"

    14:30:14 Road not found

    14:30:18 Road not found

    14:30:19 "--2"

    14:30:20 Road not found

    14:30:22 Road not found

    14:30:30 "--2"

    14:30:38 Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec)

    14:30:38 name: Land_Shop_City_03_F, shape: a3\structures_f_exp\commercial\shop_city_03\shop_city_03_f.p3d, index: -1, matrices: 4

    14:30:41 "--2"

    14:30:51 "--2"

    14:31:02 "--2"

    14:31:07 Road not found

    14:31:13 "--2"

    14:31:24 "--2"

    14:31:35 "--2"

    14:31:45 "--2"

    14:31:56 "--2"

    14:32:07 "--2"

    14:32:18 "--2"

    14:32:28 "--2"

    14:32:39 "--2"

    14:32:50 "--2"

    14:32:57 Sound: Error: File: .ogg not found !!!

    14:33:01 "--2"

    14:33:11 Sound: Error: File: .ogg not found !!!

    14:33:12 "--2"

    14:33:23 "--2"

    14:33:34 "--2"

    14:34:32 EPE manager release (2|48|0)

    14:34:32 Number of actors in scene after release: 2

    14:34:32 EPE manager release (0|2|0)

    14:34:33 [weapon arifle_MX_SW_khk_F]: item[bipod_01_F_khk] does not match to this weapon!

    14:34:34 HideBullet_001 - unknown animation source codRiverMuzzle_revolving

    14:34:34 HideBullet_002 - unknown animation source codRiverMuzzle_revolving

    14:34:34 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving

    14:34:34 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving


  7. Maybe you guys who are branching from "official" Pilgrimage, like vafana and a2012v and probably others I forgot (sorry), you could make your own threads with your branches? If Ryd agrees of course, I have no idea about the legal implications. But I'm pretty sure that I've read about some other variants at a time I didn't have any time to play, but was it on page 128,134 or 112? :) And is this link for the latest version or there are others in the couple dozen pages that follow?

     

    Personally, I'm not interested in another thread with "Pilgrimage Tanoa" is @Rydygier`s work. My contribution is too little to grant this to myself. 

    All my links with "Pilgrimage Tanoa" containing the new version; at most, I can add a link in my signature. (Done)


  8. Just these three, I added a building that is part of the industrial buildings, and loot appears; So, it's very odd...  Classes are correct, I checked, this was the first thing I thought about.

     

    @a2012v

     

    вы знаете руÑÑкий?

     

     

    Yes, I know a little, I learned at school

     

    (Я знаю немного, Ñ Ð½Ð°ÑƒÑ‡Ð¸Ð»ÑÑ Ð² школе)


  9. Thanks for the tips @Rydygier. :)
    In Tanoa, I have not seen "pile" of vehicles for now; but when I was doing some testing about density of "Syndicat"  patrols on the map, in one of the airport (Aeroport de Tanoa, is in the center of the archipelago), were about 8 groups of enemies, 2 or 3 groups of each faction from ArmA; but since then I have never seen such a situation.
    I noticed that the number of hidden camps is quite low, most are on the main island, but in the small islands they are very few, sometimes none. Also, I have not seen two or more hidden camps in the same place (this is not a problem for me, just something I noticed). 
     
    One problem for me is that in three of the buildings set as "BetterLootBuidings" (when I play with the setting "realistic" regarding the loot distribution) loot does not appear, but when playing with the setting "abundant" then loot appears. In the editor these buildings are as part of military buildings.  :confused:
    "Land_PillboxBunker_01_big_F", "Land_PillboxBunker_01_hex_F","Land_PillboxBunker_01_rectangle_F",
    

    These are those Japanese bunkers from WW2. 


  10.  

     

     Is this a new addition to Pilgrimage, or to Pilgrimage-Tanoa?
    But as soon as we have a map, we must see all churches there regardless of the difficulty setting.

     

    There isn`t a new addition in Pilgrimage Tanoa, I have not changed anything but the locations (in terms of longitude and latitude), neither the way in which markers appear or not appear.

     

    Does anyone else have this problem?


  11. @neofit

     

    The "time" problem, I think it can be solved easily.

    Unmarked holy places, It is because you play with mission settings on hard maybe. 

    Loot in non-enterable buildings, it happens in Chernarus to, but I can`t do anything about it. In some of them loot are on the roof or on the stairs at the entrance.

    I chose to add several buildings in addition to the holy places to minimize the chance of appearing the body too early. 

    In Tanoa are 3 types of holy places: churches, temples and mausoleums. I will set them (temples and mausoleums) as holy places, to be more easier to identify without the map.

     

    Thanks for the feedback.

     

    edit

    I saw your picture with markers now, I think the problem is in your side, somehow, I notice that there are some markers of churches, and several are missing, I mean default makers.


  12.  

     

    a helicopter flew by and dropped another squad in the ocean, ending up with a grand total of 6 squads found swimming in the sea 

     

    Helicopter parachuting troops .... I have not seen something like this in Pilgrimage; you play with other mods?

     

     

     

    It would be great to have some civillian helicopters spawn at airfields or for it to be bossible to hire a ferry from some static npc to take you and your vehicle between different islands for a steep price of maybe 10-20k.

     

    If @Rydygier adds in Pilgrimage such possibility ..... but to get on another island is simple, use hitchhiking, or a boat (even the one you arrived on the island) or use a Strider.


  13. A small update for "Pilgrimage Tanoa":

     

    Updating the class names of military buildings from Tanoa. (In the previous version function "RYD_JR_BetterLoot Buildings" it dint work properly for military buildings on Tanoa).

    -  Increasing presence of "Syndicat" patrols instead of AAF, although AAF patrols will be present randomly.

    - Treasure loot will contain more weapons from Apex.

    - Checkpoints objects now are from Apex.

     

    As I said before, I have not changed anything in specific functionalities of "Pilgrimage" (I like the way they are created by @Rydygier); I just changed the class names, in order to be ported in Tanoa map and of course for immersion.

    All credit for creating "Pilgrimage", goes to @Rydygier. (Thank you again for your really hard work).

     

    PILGRIMAGE TANOA

     

    Any feedback is appreciated.

    • Like 4

  14. If anyone finds out that Apex release fucks up Pilgrimage maps by Rydygier, please post here. I won't update to 1.62 or buy Apex if it does. Thanks.

     

    So far, I use "Apex" since it came out in dev branch and I had no problems with "Pilgrimage" neither in Cernarus or Altis. The only problem I had, It was with RHS in "Pilgrimage" Altis.


  15. For a long time, in stable and also in dev branch versions, persists a very annoying bug: every time I use an enemy mortar, after several rounds fired (with artillery computer) I get damage every single time...

    I searched on forum, I have not found anything about it, maybe I have not looked enough...

    Does anyone else have this bug?

     

    It's easy to replicate, place in editor an enemy with mortar,  kill him,  take his place, then use artillery computer, shoot a few rounds. I get injury after 7 or 8 rounds, sometimes after fewer.

    • Like 1

  16. Tomorrow "Apex" will be released; So I made a few updates in "Pilgrimage Tanoa" I hope they will not change anything in terms of class names.

     

    "BetterLootBuildings": I updated with class names of military buildings specific to Tanoa (meaning, better loot in military buildings. In the present version is not working properly);

    and more presence of "syndicat" patrols instead of AAF toops (I like to see them running without shoes :P )

     

    First, a few more tests :) .

    • Like 2

  17.  Absolutely, "ArmA" deserves to be bought, more than many games on the market.

     

    I think it's a subjective question, "ArmA"  is still "ArmA" no matter what some may believe, there is no game on the market to have so many opportunities to create a mission, not to mention mods; what seems to be new is the fact that "ArmA" can be played casually, but in the end the choice It comes from each individual player. In conclusion, the question is subjective.

    • Like 2
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