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About 3ernardo

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  1. Thank you very much kylania, that worked.
  2. Hi, and thanks! Does it works for all playable units? Or just for the one marked as player? Edit---- Couldn't make it work, I put the exact lines I've posted here on a onPlayerRespawn.sqf file and it didn't worked, I've been researching but couldn't figure it out. Can someone elabore the answer a bit more? Thanks
  3. Hi and thanks for helping I'm looking for an answer for hour and can't figure out how to do it, there must be a simple way to make an init value persist after the unit respawns in multiplayer. For instance, the playable units of my game have this init: this enableFatigue false; this setCustomAimCoef 0.85; But as soon as the player dies and respawns those init lines doesn't work anymore. Can somebody give me a hand?
  4. 3ernardo

    Changing the default lock state

    I'll try thanks.
  5. Hi and thanks for helping. Somehow the default state of locks on vehicles is now locked, in other words I can't use anything with the default state, I need to set everything as unlocked in order to get in it. The main problem is that whenever a vehicle respawns it comes back as default and so it is locked. So my question is this: is there a way to return the "default" value of the lock state to the normal unlocked way? If a make a new scenario the vehicles work as they should, but I really don't want to redo everything... Edit------------------------------------------------- Actually it seems I got it the wrong way, this seems to be the problem: "DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle." Is there any workaround to maintain playable units in a MP mission also allowing them to enter vehicles?
  6. 3ernardo

    =ATM= Airdrop [A3] - Beta

    Thank you so much!
  7. Yeah, right? I never get why those islands are males only...
  8. 3ernardo

    Tracers Mod: tracers every round

    Very nice mod, thank you!