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Making an init value work for a unit after it respawns in multiplayer
3ernardo replied to 3ernardo's topic in ARMA 3 - EDEN EDITOR
Thank you very much kylania, that worked. -
Making an init value work for a unit after it respawns in multiplayer
3ernardo replied to 3ernardo's topic in ARMA 3 - EDEN EDITOR
Hi, and thanks! Does it works for all playable units? Or just for the one marked as player? Edit---- Couldn't make it work, I put the exact lines I've posted here on a onPlayerRespawn.sqf file and it didn't worked, I've been researching but couldn't figure it out. Can someone elabore the answer a bit more? Thanks -
Making an init value work for a unit after it respawns in multiplayer
3ernardo posted a topic in ARMA 3 - EDEN EDITOR
Hi and thanks for helping I'm looking for an answer for hour and can't figure out how to do it, there must be a simple way to make an init value persist after the unit respawns in multiplayer. For instance, the playable units of my game have this init: this enableFatigue false; this setCustomAimCoef 0.85; But as soon as the player dies and respawns those init lines doesn't work anymore. Can somebody give me a hand? -
I'll try thanks.
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Hi and thanks for helping. Somehow the default state of locks on vehicles is now locked, in other words I can't use anything with the default state, I need to set everything as unlocked in order to get in it. The main problem is that whenever a vehicle respawns it comes back as default and so it is locked. So my question is this: is there a way to return the "default" value of the lock state to the normal unlocked way? If a make a new scenario the vehicles work as they should, but I really don't want to redo everything... Edit------------------------------------------------- Actually it seems I got it the wrong way, this seems to be the problem: "DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle." Is there any workaround to maintain playable units in a MP mission also allowing them to enter vehicles?
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=ATM= Airdrop [A3] - Beta
3ernardo replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! -
Yeah, right? I never get why those islands are males only...
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Tracers Mod: tracers every round
3ernardo replied to VolvoJocke1337's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice mod, thank you!