Jump to content

ppitm

Member
  • Content Count

    67
  • Joined

  • Last visited

  • Medals

Posts posted by ppitm


  1. Saw your post on Steam, but to elaborate, leeway might not be possible for Physx-based boats. Maybe some experimentation with config could make it possible, but that's going to be a slow process even if any improvements are possible.

     

    The whole sailing system works on simply applying force to various points on the model. It's elegant and reliable, and means that no one has yet managed to send the sloop into orbit, as tends to happen with your average Arma tank. No leeway is probably better than trying to hack the system and getting unpredictable or jerky results.

     

    For the frigate, we can just compensate by reducing windward ability from the theoretical maximum, accordingly.

     

    It might be worth hacking the cutter's performance somehow to make it more towable. However, I will say that the cutter has a very low hull speed, and IRL it would be highly inadvisable to attempt to tow it under sail at 8+ kts. The boat would be liable to get towed under or capsize atop its own bow wave. So there is a happy medium somewhere.

    • Like 1

  2. We are working on fixing an exploit involving 'semiautomatic' fire for the swivel gun.

     

    Also, the musket is currently shooting blanks when using the Zoom Temporary (Hold RMB by default) function, so the workaround right now is to shoot from default camera zoom.


  3. Welcome aboard! Landsmen are welcome to tag me with questions about the sailing model.

     

    And if anyone would like to contribute, we are very much in need of custom missions, public domain sound files related to water, wind and weaponry, as well as customized Fx.

     

     


  4. I know that creating explosion and impact Fx in Arma is notoriously difficult. But how hard is it to tweak Bohemia's vanilla effects via config?

     

    For instance, I need a larger, more visible version of the default bullet impact, to represent a 4-inch cannon ball. Is there a config value that would simply scale up the smoke and particles produced?


  5. Where do you guys go to find good RHS missions?

     

    I spent about 40 minutes on Steam Workshop subscribing to everything I could find with RHS in the title. The result? About a dozen OK missions and three times as many that were unplayable because the authors forgot to mention the whole stable of tiny SF uniform mods that were also required for no reason whatsoever.


  6. What should I do if the mission freezes in the final loading screen?

     

    I watch the cutscene, pass the Map screen, select the mission parameters in-game, and then Arma locks up in the last loading screen. (Usually midway through the loading bar in the little inset window.)

     

    This has happened with the updated mission versions for RHS in both Altis and Chernarus.

     

    Could it be related to the 'out of memory' issue I've seen people reference online?


  7. As an old man you should know your history better.

     

    If you are going to compare levels of content to ArmA 2, you will be severely disappointed. ArmA 2 was really a game-and-a-half, as it cannibalized large numbers of assets from Game 2, a canceled project that cost BI years of dev time and lots of resources. That will not and should not be repeated.

     

    You also forget how many low-quality vehicle assets ArmA 2 had, again dating to its canceled predecessor. A2 also had a lot of neat gimmicky modules like the armory, ambient combat, quick missions etc, but most of these were really barely functional and in an alpha-like state.

     

    A3's higher standards have tradeoffs. And the feature suite still has expanded enormously. You forget how barebones A2 was. In A3, you barely even need ACE mod, because so many of the formerly-groundbreaking modded features are now standard in the game.

     

    Quote

     

    • Like 7

  8. 8 hours ago, ppitm said:

    Whoa is me. RHS units are still dying in one hit to the chest or limbs, regardless of body armor.

     

    I have verified my ArmA cache, reinstalled the mod with workshop, switched to Main Branch, disabled ALL other mods. Still nothing.

     

    What the heck could it be?

     



    18:15:44 =======================
    18:15:44
    18:15:44 ============================================================================================= List of mods ===============================================================================================
    18:15:44 modsReadOnly = true
    18:15:44 safeModsActivated = false
    18:15:44 customMods = true
    18:15:44 hash = '3E16C91BE01640D8BD58A416CA534850F002589D'
    18:15:44 hashShort = '2804b90'
    18:15:44                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
    18:15:44 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    18:15:44                                          RHS: GREF |             @RHSGREF |      false |             GAME DIR | 8a145658514462d6e1dda66d839a797b55b696e2 |  bfee8e57 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@RHSGREF
    18:15:44                          RHS: United States Forces |             @RHSUSAF |      false |             GAME DIR | 2fc66563f5d7f728642fecf08d9451eed982302b |  2abe3915 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@RHSUSAF
    18:15:44        RHS: Armed Forces of the Russian Federation |             @RHSAFRF |      false |             GAME DIR | 3e851f2aa892990272b63d90c8940892e74254ff |  c701955c | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@RHSAFRF
    18:15:44                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           |
    18:15:44                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           |
    18:15:44                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 0f7af7d248c809fa48053e0d196708f2c594f478 |  a55ad574 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\jets
    18:15:44                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 05a6b459ece7b8390717b2d1aad0ceb8b521339c |  f504dc56 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion
    18:15:44                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 354fe8b64b7a7f592172325c77836edda7d880ee |  8c057611 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark
    18:15:44                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | d563ecf6c2fe108cb569004af93729164b2dcc7b |  2e718325 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli
    18:15:44                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 96af68281d71055c666fcbdef12ee833e2246ccf |  4c4ddae2 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart
    18:15:44                                        Arma 3 Zeus |              curator |       true |             GAME DIR | d161ff3bf11ea600a8317171d5f663ff954770f7 |  ae17bc73 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator
    18:15:44                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           |
    18:15:44 ==========================================================================================================================================================================================================
    18:15:44 DX11 - Initializing DX11 engine.
    18:15:44 DX11 - Using DXGI adapter 0 (detected in config).
    18:15:44 DX11 - Using DXGI adapter 0.
    18:15:44     - adapter description : NVIDIA GeForce GT 750M
    18:15:44     - adapter vendor ID : 4318
    18:15:44     - adapter device ID : 4068
    18:15:44     - adapter subsys ID : 939661226
    18:15:44     - adapter revision  : 161
    18:15:44     - dedicated video memory : 2115829760
    18:15:44     - dedicated system memory : 0
    18:15:44     - shared system memory : 2119841792
    18:15:44 InitSound ...
    18:15:45 InitSound - complete
    18:15:50 PhysX3 SDK Init started ...
    18:15:50 PhysX3 SDK Init ended.
    18:15:58 SimulWeather - Cloud Renderer - noise texture file is not specified!
    18:16:05 Loading movesType CfgGesturesMale
    18:16:05 Creating action map cache
    18:16:05 MovesType CfgGesturesMale load time 668 ms
    18:16:05 Loading movesType CfgMovesMaleSdr
    18:16:06 Creating action map cache
    18:16:15 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton
    18:16:15 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
    18:16:22 MovesType CfgMovesMaleSdr load time 16234 ms
    18:20:53 No more slot to add connection at 033057 (3386.8,5735.4)
    18:20:54 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
    18:20:55 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:55 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    18:20:58 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    18:20:58 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    18:20:58 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    18:20:58 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    18:20:59 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    18:20:59 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    18:20:59 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    18:20:59 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    18:21:04 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:04 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    18:21:05 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
    18:21:05 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
    18:21:11 Fresnel k must be >0, given n=2.51,k=0
    18:21:44 Error in expression <this removeallweapons>
    18:21:44   Error position: <removeallweapons>
    18:21:44   Error Missing ;
    18:21:44 Wrong color format
    18:21:55 No face for O Alpha 1-1:1
    18:22:17 No face for O Alpha 1-1:2
    18:22:18 Starting mission:
    18:22:18  Mission file: tempMissionSP
    18:22:18  Mission world: Stratis
    18:22:18  Mission directory: C:\Users\Michael\Documents\Arma 3\missions\tempMissionSP.Stratis\
    18:22:20 No face for O Alpha 1-1:1
    18:22:20 No face for O Alpha 1-1:2 (Grigoriy Mamayev)
    18:22:26  Mission id: 02aa4a99255ab9e1d5dc80052be5335fa8c33609
    18:22:29 Loading movesType CfgMovesSnakes_F
    18:22:29 Creating action map cache
    18:22:30 MovesType CfgMovesSnakes_F load time 417 ms
    18:22:32 Loading movesType CfgMovesButterfly
    18:22:32 Creating action map cache
    18:22:32 MovesType CfgMovesButterfly load time 28 ms
    18:22:33 Loading movesType CfgMovesBird
    18:22:33 Creating action map cache
    18:22:33 MovesType CfgMovesBird load time 79 ms
    18:22:35 Ragdoll - loading of ragdoll source "Soldier" started.
    18:22:35 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
    18:22:42 Loading movesType CfgMovesRabbit_F
    18:22:42 Creating action map cache
    18:22:42 MovesType CfgMovesRabbit_F load time 89 ms

    • Like 1

  9. 43 minutes ago, soul_assassin said:

    The copy operation can indeed lead to corruption, for instance if you managed to copy before everything downloaded. I understand sometimes people do this due to file size etc. but it is really unsafe and you risk more by doing this. SW is the only official way to get the mods at this point. We have stopped own updater and torrent distributions and cannot be responsible for the integrity of the files if you get them from anywhere else, or use them in any way other than the standard subscription mechanism in SW.

    Thanks for the clarification.

     

    Quote

    why not just use the workshop like it is? 

     

    its simple, effortless, and automatically updates. 

    I guess I will use it for ArmA mods.

     

    For other games (Skryim), it is worthless.


  10. I don't want to clog up the bug tracker: http://feedback.rhsmods.org/view.php?id=3306

     

    I'm told that my download is corrupted, but I got the files directly from the Steam workshop. Then I copied the files over as a local mod, and unsubscribed. Is this a risky thing to do? I thought that workshop files would be identical to mods downloaded from Armaholic.

     

    Also, is there a decent torrent for RHS anywhere? The official updater is not reliable in my experience (likely the problem is on my end, but point is it doesn't work), and Armaholic is pretty slow. I used the workshop get download speeds over twice as fast.

     


  11. 1 hour ago, Delta Hawk said:

    This is also another issue.  Should the ship be complicated to sail or should it be easy?  If it's easy players can jump right into it, but without the challenge of sailing it gameplay could possibly become boring for some.  If I make it complicated a player would need to "learn the ropes" of sailing which would create a learning curve, but would engage the player longer in gameplay and create "experienced pilots".  Or should there be a "handicapped" mode for single players operating the ship with an expert mode for multiple players?

    I think that you've gone and made this incredibly detailed model in the full knowledge that it's useless for ArmA. It's a complete flight of fancy grognard project.

     

    So YES, make it complicated!

     

    We can't really use the ship for anything in ArmA, so the sailing itself needs to be the full gameplay. Like the most convoluted systems from ACE 2.

     

    I have a digital copy Seamanship in the Age of Sail (the square rigger's bible, written for the layman), which I'd be happy to share. Plus a wealth of personal knowledge.

     

    The big challenge with complicated sailing is that even the simplest tasks required half a dozen lines to be manipulated simultaneously. For everything that needs to be hauled, something else needs to be belayed. It'd be a coding and control nightmare.

     


  12. Pretty hilarious now that Trump has now done everything Hilary did to lose the election, but worse.

     

    Talking to foreign leaders on his unsecured personal phone, leaking codeword intel to the Russians...

     

    How about that dingle-dangle factor?


  13. This is amazing! I can't believe you've managed to animate all the yards and even the spritsail!

     

    Regarding controls, why not just go all in? Make each pinrail a crew location, like Gunner/Commander/Driver on a vehicle. Change locations through radio menu. Then you can manipulate each line with the action menu. The captain can be a group leader who gives commands to AI crewmen via the 6 menu.


  14. What's the story with body armor in RHS? Everyone seems to die in one shot. All tests are point blank range, of course:

     

    Russian and U.S. infantry wear Level IV body armor, but die in one hit to the torso with 5.56/5.45. Sometimes they survive leg shots, but a single arm shot also seems to be fatal.

     

    9mm Beretta takes down a Level IV-wearing Russian in two shots. 9mm kills people wearing Level I vests too.

     

     

    Is this a glitch, or did the RHS devs just get sick of the borderline-unplayable bullet sponges from vanilla? Either way, it seems overdone. Pistols and limb shots should not be this fatal. In a perfect world there would be some randomness with 1-3 torso hits.

×