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Lecter

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Everything posted by Lecter

  1. Lecter

    Ravage

    It's cool mate, I'm logging in here (and most of the Ravage fans) often so news about updates arent problem. I was just curious because I use NIARMS (Former HLC) weapon packs and they get updated as new are put in the workshop. One question tho: can you please return that "day survived" counter when we open inventory? If I'm not mistaken it was on some earlier versions, I could be wrong tho.
  2. Lecter

    Ravage

    I'm not sure how updating on steam workshop works with Arma 3 launcher, but is it possible to have Ravage published there and automatically update it as you put new version?
  3. Lecter

    MP - Ravage [COOP - 6] The Escape

    Are these 4 multiplayer or singleplayer missions for Ravage? Because it crashes as soon as I start it (assuming it's singleplayer)
  4. Lecter

    Ravage

    There is a melee mod for Arma 3 called MOCAP (I tried it in Ravage with equipped weapon) however it's very useless I'd say. To be honest, I'd love to have this melee item (maybe making the fire axe equipable into rocket launcher slot if it can be done?)
  5. Lecter

    Ravage

    It's a rather long list of mods you have there - so it would be hard to pinpoint the problem. Try experimenting in Editor using Ravage scenario i.e. load only Ravage + CBA and give your character meat and matches. Add mods one by one after that to see when you wont be able to cook food. Maybe like that you can find out. I dont know, I'm not very good with mods.
  6. Lecter

    Ravage

    THIS!!! (in bold formatting) the saving should be limited to "all clear" state definitely. Saving by having a campfire near as a condition is a rather nice idea (kinda reminds me of Dark Souls and bonefires) :D I dont know about humvees in that mod (I dont use it) but that sounds indeed like something that is ruining the game balance. Maybe a mag or two is okay, possibly a weapon or optics, but loads of guns?! Nah, humvee should not be an arsenal. I also think that having 4 FAKs in AI offroads once we eliminate the opposition is too much. 1 FAK per vehicle should be in order - after all, who carries 4 FAKs in their cars nowadays? On the side note, I tried playing with ACE and it's alright - a bigger challenge for healing, but what definitely made me remove ACE is that there are no vital items for long range shooting i.e. rangecards, Vector rangefinder, ATragMX and Kestrel 4500 device in loot table which are necessary to set the optics. Using full auto on weapons will make you have that ringing tone in ears because there are no earplugs as well. ACE compatibility would be awesome, but it's probably too much of a pain in the neck to implement.
  7. Lecter

    Ravage

    1. Cooking food works just fine for me. 2. Survivors do follow the player - I have not had any problems. 3. Same as raiders / renegades - no problems with those either. 4. Using consumables with multiple uses (antirad pills, toolbox, purification tablets etc. is not bug - it's just how it goes. The game rounds them on each in the following line e.g. if you have 1 bottle of antirad pills with 5 uses, other with 3, then it will use from first bottle twice then continue to use from each of the bottles. You can use magrepack mod to combine 3 partial items into one full item - for example 1 bottle of 2 anti rad pills and 3 with 1 pills in them can be combined into one bottle of 5 uses. Question: That radiation warning sign on 2nd picture - is that part of the mod (cause it's not showing for me anywhere) or you use some tweaks to mark radiation zones?
  8. Lecter

    Ravage

    NIArms is just a new name for toadie's HLC weapon pack. It's in steam workshop. RHS and ACE might work okay, however as I said, the conflict is probably caused by having ACE + RHS + HLC i.e. NIArms. Anyhow I removed RHS and now Ravage is working okay (both basic and advanced medical system) with HLC i.e. NIArms pack.
  9. Lecter

    Ravage

    I dont know because when I took damage, my character health stats when you press "I" show Health:100. Maybe the system works, but I lost blood due to injuries, and bandages + morphine werent enough to patch me up? I really dont know because I just downloaded ACE and gave it a go. I tried enabling advanced medical system in ACE however when i press "H" to bring down that medical screen, only Ravage hints show. :S UPDATE: I believe I've found the culprit. It's the RHS packs. With those enabled I dont get those "ACE Options" and "ACE news" on main screen. It's either those two that make some conflict with Ravage and ACE, or it's because I have NIArms weapon packs too.
  10. Lecter

    Ravage

    I've downloaded ACE and tried it with Ravage. It doesnt work. Not even basic medical system. FAKs do get converted into 2 bandages and 1 morphine, however when I used those to heal myself I lost consciousness after a few minutes. Just experienced that right now and came here to report it. Do note that I havent received much damage, twice struck by zombies (that would normally bring your HP down to 75-82 in vanilla Ravage). I didnt get shot by AI at all. Here is screenshot
  11. Lecter

    Ravage

    People die. Have you checked his vitals, i.e. maybe he's dead and epi wont bring back dead people :P
  12. Lecter

    Ravage

    Couple of things: 1. For some reason when I open inventory picture of AKM and RPK is not shown. I'm using All in one NIArms weapon pack (basically a pack which combines all HLC weapons in one pack). It's not big of a deal, I'm just reporting it tho. 2. The GPS is not showing now when I press its key (RCtrl + M). I added it to loot from bandits as military grade item and it worked earlier, now it drops occasionally but doesnt work. 3. Haleks I've been reading previous posts and people are speaking of Heli-crashes in that MP mode. Can you add heli-crash sites to Ravage SP please? Cheers and keep up the good work mate - nice to see that Ravage is growing.
  13. Lecter

    Ravage

    I dont know if it's up to me (I havent played Ravage in some time) but hints do not show when you press H. (Not that I need them though, I'm just giving this info for Haleks for new players to Ravage mod).
  14. Toadie, can you post G36 weapon pack classnames, that is, if you have them written down?
  15. Lecter

    Ravage

    Yeah mate, that's right. So it's just how the cleanup system. Thanks for info.
  16. Lecter

    Ravage

    I have some mods with Ravage. HLC, AK pack, EM, etc. It's odd because it didn't happen earlier even with these mods I have installed.
  17. Lecter

    Ravage

    I dont think so. I wasnt the case earlier. The bodies would remain on the ground so it would be possible to loot them and later on they would disappear. Now they sink into ground immediately after ejecting them from the vehicle.
  18. Lecter

    Ravage

    There is a bug upon ejecting dead people from armed offroad. As soon as you eject the corpses they sink into ground.
  19. Lecter

    Ravage

    @Haleks, One question mate - can you make something similar to debug monitor from DayZ i.e. something that shows number of zeds in the area? Or if you dont want to make that or cannot make that, can you make some sort of kill counter? I'd love to have number of zeds I killed, renegades, raiders... Cheers
  20. Lecter

    Ravage

    Protection gear only reduces the influence of radiation. It basically gives you an amount of resistance to radiation so you can stay in area with radiation for a longer period of time. The only way to reduce radiation is with Anti-radiation pills. Find some bottles so when you're done looting, you can drop radiation down. 1 full bottle of anti-rad pills has 10 pills and each pill drops 10-12 rads I think.
  21. You just dont get it, do you? I dont care about some list. I dont care if he adds SVD or not - there is already SVD and SVU model from another person. I dont care about you, your feelings, or your opinion - since you are bothering me here the whole time while being the one who doesnt understand simple English, and you assume things in that head of yours. I dont know why you picked me (out of all people who post suggestions on this topic) for your constant blabbering about some list with your useless comments, and frankly I do not care. I made a recommendation for a new weapon to be added, not a request or a demand. Now pay attention to this part: If he wants to add it - fine. If he doesnt want to add it (now or ever) it's fine too - it's up to him, and not you, to either follow the recommendation or dismiss it. And you definitely will not decide what I write here on the forum. Now, I'd really appreciate if you'd stop this futile conversation since it's obvious you're the one who has problems understanding, and on top of it all, it is unrelated to the topic. Savvy?
  22. My god, you are indeed a nuisance and a troll. I am not here to teach you English language however. Therefore, do read and learn before you speak. http://www.englishpage.com/modals/should.html Modal Use Should - recommendation, advisability
  23. I surely do not have to explain myself to you, nor do I owe anything to you - I stated my case, it's none of my business you do not understand modal verbs. Also you are indeed unable to comprehend what I said and what "modding is voluntary" means. Bottom line is, the presence and commenting on this forum and topic is free, so I shall write whatever I please as long as I do not violate forum rules. Now, I shall ask you politely to mind your own business. You got that?
  24. First of all, this here is a mod community, not a BI company itself. Secondly, it's a suggestion not a request. Thirdly, I'd support financially people who invest their time into adding new content however I'm not employed. Finally, while I appreciate your actions to the author's work, I do not appreciate you patronizing me. So let's leave it at that. Modding the game is on voluntary basis, neither me or anyone else has put a gun barrel on his head forcing him to do anything. OK?
  25. You should definitely add SVD Dragunov sniper rifle. It most certainly deserves to be added, it's well-known rifle with big reputation behind it.
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