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HKurtyka

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About HKurtyka

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  1. HKurtyka

    Odd shadows/shine in bright light

    Ok I have done what you suggested to no avail :( it is still happening with no change. I think I made it a 24bit TGA without alpha channel, though I'm not sure its in 24 bit format/compression (not sure of the correct term here). To get it without alpha channel I went into gimp and just removed alpha channel, somewhere on he bohiema texview 2 guide or whatever it said that a TGA without a alpha channel is 24bit - but still I'm unsure if I did it correctly. Since I'm not sure if I correctly made it 24bit, I don't know whether your suggestion definitely wasn't the issue. I have fixed the link, so you can see what I'm trying to say.
  2. HKurtyka

    Odd shadows/shine in bright light

    Whoops, didn't realize the link was bust. Anyway thanks for the help, I'll try it out here. Hopefully this link works. https://youtu.be/fWjti_mKnoQ
  3. So I have gotten my model in game and textured. I have made an rvmat with a normal map, ambient shadow map and a specular map. The issue I'm having is when in bright light there is strange shadows and shine on the helmet. At first I thought this was the specular being wrong, so I changed it and still got the same result, albeit with different levels of shinyness. The issue goes completely away when indoors or out of direct light. I'm wondering what is causing this and how I would fix it. Here is a video demonstrating it inside a building and outside in direct sunlight. https://youtu.be/fWjti_mKnoQ I should also say its 100% (imo though I could be wrong) not the shadowLOD as I had implemented that before the rvmat and made sure it wasn't poke through anywhere both in game and in object builder. Also here is the rvmat config. I used the 'star wars imperial assault' stormtrooper rvmat as a base as it has similar material I was going for as I'm assuming other values here make up the effects. I removed stage 7 as it gave me an error, file path to the texture to fake land reflections was wrong and I couldn't be bothered finding it - I really have no clue what I'm doing so I'm mostly copy and pasting/trying to reverse engineer (to an extent) other mods, I'm not sure if that's bad form to rip other peoples stuff and tweak it, though the end result is the same so I would sorta be copying anyway. ambient[]={0.89999998,0.89999998,0.89999998,0.89999998}; diffuse[]={0.89999998,0.89999998,0.89999998,0.89999998}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.89999998,0.89999998,0.89999998,0.89999998}; specularPower=40; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="Helmet\Data\phase2_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage4 { texture="Helmet\Data\phase2_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage5 { texture="Helmet\Data\cloneshiny_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(1.3,7)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; };
  4. HKurtyka

    Can't load texture in object builder

    I have done everything there except use buldozer, I will try that now. Ok, configured buldozer ran it, and let it convert texture, that worked fine and I could see the texture. Tried to pack, still failed, it starts to binarize, a blank command prompt box appears, nothing happens after that, I have to close the prompt and then I get a error code of 1073741510, which seems to me to simply be 'you closed the command prompt and therefore error'. Ok, sorry for the trouble, but I downloaded pboproject and it..... just worked, I think it may be my addon builder, when I validated files it said I was missing some, and then gave me an error when I started it up.
  5. HKurtyka

    Can't load texture in object builder

    I tried that and it didn't work if i remember right, I have tried a lot if things to get it to work so I'll try it again. Though that wouldn't explain why when I set the texture.paa it fails to pack. I should mention that it packs fine when I remove the texture association in face properties, but as soon as I save it with the texture.paa assigned, I get the error, I have a screen grab of the error I get which I will post later.
  6. HKurtyka

    Can't load texture in object builder

    This is my order of operations, for both when it worked and currently while it's not.Open arma 3 tools and mount p drive if not already mounted, Open object builder Open my .p3d Press Ctrl + A, to select all Press E, in texture field, navigate to my texture.paa, which is in my project folder with the .p3d Remove P:/ from file path (with this it still doesn't work) Press apply, ok. From here I would then select change the render type / show texture buttons (not sure if they are called this) Then texture won't show, I would try to pack anyway and it would fail, telling me it cannot load texture. I have reinstalled a3 tools to check if it was a bad install, since when I validated files object builder failed to open, saying texture convert. (Can't remember file type) may not be installed correctly. What is strange though, is that it work perfectly once (the first time) following this same path
  7. I'm trying to make a helmet mod. I had successfully gotten it in game and textured, however I decided to tweak the texture. I though I could just, update the file in object builder and then save and repack/binarize, though after doing this it firstly doesn't show in Object Builder that the texture is applied, instead I get a pink/white error type texture and secondly refuses to pack, stating it can't load my texture due to being unable to find it in the temp folder on my C drive. Any help would be really appropriated. Here is a link to my files if it helps: https://drive.goog?id==sharing Link to Image of what I get when I try to apply texture - https://imgur.com/1BWVJ2S
  8. HKurtyka

    Helmet Addons

    Sorry to double post, thanks to this forums help I have fixed my first issue, but now I strangely can't get the texture to work. I should say it did work fine at first as I was able to see it in game, but then I needed to fix some small parts on it after spotting some errors. So I just updated the texture in Object Builder after tweaking and tried to repack it. However it now fails to pack stating cannot copy texture. As soon as I remove the texture from the model in Object builder it packs successfully. In object builder when I try to view the model w/ the texture enabled all I can see is a pink and white error texture. Obviously due to being new I can't start my own threads, so I know this is off-topic from the original post but I felt there were no similar queries in more texture related threads, as well people looking here will probably have the same issues as I head so it will be handy to have things all in one place. EDIT: this post is redundant, didn't realise I could post ( forgot how old my account is )
  9. HKurtyka

    Helmet Addons

    Thanks! That worked a charm, I thought I had changed it all but i guess not.
  10. HKurtyka

    Helmet Addons

    Please no hate if this is considered 'necro posting', I know some forums don't like this sort of thing. Anyway, I am - like everyone else posting here - needing help with there helmet mod. I have gotten it in game but the helmet floats and isn't attached. I have tried all the suggestions that seemed to work for others in this thread to no avail. Any help would be obliged. p3d, config and model.cfg https://drive.google.com/folderview?id=0B5M1QxLHUjE3a0VqYTBWNndMTkk&usp=sharing
  11. Hey Massi, Just gotta say, great mod, love using it, adds a well need variety to arma. However I noticed a slight bug with all HK416/7 and M27 models....... they are stretched horizontally, this results in the optics mounting to the rails appearing in the middle of the rail, and the barrel being slightly oval shaped, other than that they are fine. Regards, HKurtyka
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