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2 NeutralAbout JerryAtricks
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Private First Class
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Gender
Male
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Somewhere in Florida
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A few.
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Youtube
https://www.youtube.com/channel/UCcFgrXirEY-u92meTzoUaRA
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Adding Friendly AI? *SOLVED*
JerryAtricks replied to JerryAtricks's topic in Exilemod (Unofficial)'s General Discussion
Figured it out! Turns out I had to execute the script like this: if (isServer) then { execVM "scriptfile.sqf"; }; Now it works fine. 🙂 -
Adding Friendly AI? *SOLVED*
JerryAtricks replied to JerryAtricks's topic in Exilemod (Unofficial)'s General Discussion
Hey! That worked! Thanks! But I have another problem. When the AI spawn in, they're spawning in doubled. In other words, I have 4 spawning, but I get 8. I don't see in the code where it states how many spawn in, or maybe I'm overlooking it? Here's the code: -
Adding Friendly AI? *SOLVED*
JerryAtricks replied to JerryAtricks's topic in Exilemod (Unofficial)'s General Discussion
I will give that a shot. Thanks! -
JerryAtricks changed their profile photo
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JerryAtricks started following DMS - Defent's Mission System, Adding Friendly AI? *SOLVED*, PvP Zones and and 1 other
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Adding Friendly AI? *SOLVED*
JerryAtricks posted a topic in Exilemod (Unofficial)'s General Discussion
Hey guys! I'm trying to add a few Blufor AI to my base, hoping they would be friendly, but they shoot me on sight. I'm assuming it's because the player character isn't Blufor? Does anyone know how to get the AI to recognize friendlies? Should I be using a different faction? Or is there something I need to do with the player character? -
Hey guys! I'm wanting to put in a PVP zone on my server but can't seem to find any info on how to. I've tried modifying the exile-PVEZones scripts available (https://github.com/jweisner/eXile-PvEzones), but can't seem to get them to work. If anyone can point me in the right direction it would be greatly appreciated. Thanks!
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DMS - Defent's Mission System
JerryAtricks replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Okay, problem seems to be solved. I set enableSimulationGlobal to true in a3_dms > scripts > fn_ImportFromM3E.sqf, fn_ImportFromM3E_Static.sqf, and fn_ImportFromM3E_Convert.sqf, and now I can open doors, so one of those must have worked. ¯\_(ツ)_/¯ -
DMS - Defent's Mission System
JerryAtricks replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
How do I attach a file here? I got it from here: https://github.com/Defent/DMS_Exile -
DMS - Defent's Mission System
JerryAtricks replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Actually, I did notice that. And I think I may have been confused a bit because you were talking about looking in "dms-missions\objects\static", but that code you posted was in "a3_dms > scripts > fn_ImportFromM3E.sqf, fn_ImportFromM3E_Static.sqf, and fn_ImportFromM3E_Convert.sqf". But I don't have that private _objects line like in yours. Is that something I should add? When you say DMS setup archive, what specifically do you mean? You want to entire DMS pbo? -
Player Weapons/Bodies Disappear Too Soon
JerryAtricks posted a topic in Exilemod (Unofficial)'s Problems & Bugs
Hey guys! I'm running into an issue where when a player dies either his weapon disappears or his body disappears before the time limit. Does anybody know what that's about or where it is handled? Thanks! -
DMS - Defent's Mission System
JerryAtricks replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Well, let's see. In a3_dms > objects > static > bomos_buildings.sqf The first three lines are the towers: ["Land_Cargo_Tower_V1_No1_F",[2237.35,22160.1,-0.282707],9.54542,[[0.165829,0.986154,0],[0,0,1]],true], ["Land_Cargo_Tower_V1_No2_F",[2302.51,22390.6,-0.39859],38.6364,[[0.624376,0.781124,0],[0,0,1]],true], ["Land_Cargo_Tower_V1_No3_F",[2487.58,22426,0.287491],59.0909,[[0.857983,0.513677,0],[0,0,1]],true], Even though they are set to true, the doors cannot be opened. -
DMS - Defent's Mission System
JerryAtricks replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
So I tried doing this but nothing still opens. The Salt Flats mission even has all of them set to 'true' but they still won't open. 😞 -
Wow... do I feel like an idiot now. LOL! A simple oversight on my part. Here's what happened in case anyone else happens to miss this. I unloaded all mods from the mods section but didn't realize that Exile was still being loaded through the Parameters section. That's kind of redundant to have mods loading from two different places if you ask me. I do recall seeing the Exile screen loading up when I ran Arma even without the mod activated from the mods panel. Anyway, I unchecked Exile from the Parameters section, ran A3, loaded up Jets and now it works. Thanks guys. Sorry for the bonehead moment. :P
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Keyboard and mouse only. I typically run Exile and I can play fine. But in Jets I cannot move and the guy doesn't talk either. I figured that's what might be happening there, a briefing, but he doesn't talk. I can hear jets and a helicopter flying outside, but there is no speech audio and his lips aren't moving.
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Can't Even Play It It loads up, but in the first mission inside the carrier staring at the officer, I can't move. I can turn my head, I can zoom, I can practically use all other controls except move. The character won't move. After about a minute the mission fails and the same thing happens when it restarts. I've since uninstalled and reinstalled Arma3 but the same thing happens. Any ideas what could be causing this? What would I need to post here to trouble shoot this?