-
Content Count
65 -
Joined
-
Last visited
-
Medals
Everything posted by Atom_Monky
-
Hi im using the tool GameQ for my webseit to get the number of players on my server. But i dont know witch port arma uses for game quarry information. I have tested the ports 2303-2305 and every one of them is in the firewall. I cant get a connection with the webserver to the arma server via telnet
-
sry :D can a mod move the topic ?
-
gui inside the gui editor
Atom_Monky replied to Atom_Monky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm thats same unpractical as placing post its on the screen :D -
Is it possible to open a gui while I am in the GUI editor ? I want to edit my already done gui and therefore i need the background texture of the done gui to move the controls to the right position.
-
gui inside the gui editor
Atom_Monky replied to Atom_Monky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i use the import funktion to reedit the gui, but thats not my question. If I importet the gui there are no textures in it but i need the background texture to move the controles to the right point, so i thougt if i create the dialog in the background of the editor i have both. The original version with textures and in front the editor too edit the gui parts. -
Hi, I got a black circle at the tarrain. Since it is hard to describe here is a picture: Dose someone knows how I will get rid of it?
-
hm maybe i get somthing wrong with the nohq and nopx, where is the diffrent between them ? i only have nopx (with you say its a nohq) and the normal paa.
-
hm i createt the nopx with a specail tool (cant remeber the name atm need to lokk it up) it looks like this: http://antivirus-gaming.com/wp-content/uploads/2017/05/test1.jpg
-
dont know found it online
-
@Cosmo_D41 no nothing changed there, satelliteNormalBlendStart = 10; satelliteNormalBlendEnd = 100;
-
Not all ground textures are that dark, and the circle is over every ground texture.But i use at the moment a green sat map. the.rvmat looks like this. ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="at\at_atom\data\t1_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="at\at_atom\data\t1.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; and an example of the grass looks like this http://antivirus-gaming.com/wp-content/uploads/2017/05/t1.jpg
-
i changed the values to terrainBlendMaxDarkenCoef = "0.85f"; terrainBlendMaxBrightenCoef = "0.15f" but getting the same black circle. :/
-
@zgmrvn i changed the values (tested: terrainBlendMaxDarkenCoef = "0.0f"; terrainBlendMaxBrightenCoef = "1.0f";) but getting the sameblack circle result. i thing it get generally brighter and darker.
-
i just tryed a darker sat map an a non edited version of the HDRNewPars and the black circle is still there.
-
@Cosmo_D41 yes i use the HDRNewPars
-
@richie there is nothing at the mask at this area, the circle moves with the player (camera). @RoFthanks, i will try this, atm my sat map is completly green for test reasons.
-
still got this error, Can some one help me out ? another gif picture here http://bit.ly/2ptuAY1
-
BD ERROR "bin\config.cpp/cfgVehicles/PaperCar.soundTurnIn"
Atom_Monky replied to Atom_Monky's topic in ARMA 3 - TERRAIN - (BUILDER)
i fixed it, needed to resetup the p drive -
BD ERROR "bin\config.cpp/cfgVehicles/PaperCar.soundTurnIn"
Atom_Monky posted a topic in ARMA 3 - TERRAIN - (BUILDER)
HI, since the arma tools update today, this error message comes up when the DB starts: "bin\config.cpp/cfgVehicles/PaperCar.soundTurnIn." Does anyone get this error too? Or knows how to fix it ? -
Buldozer: Cannot load texture "data\layers\s_000_000_Ico.paa"
Atom_Monky posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, i try to create a sourface but every time I open the bulldozer comes this error message. map info: and the layers.cfg class Layers { class avs_capona_kies { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_kies.rvmat"; }; class avs_capona_erde { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_erde.rvmat"; }; class avs_capona_grass_trocken { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_grass_trocken.rvmat"; }; class avs_capona_grass_viel { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_grass_viel.rvmat"; }; class avs_capona_grass_wenig { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_grass_wenig.rvmat"; }; class avs_capona_salzsee { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_salzsee.rvmat"; }; class avs_capona_sand { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_sand.rvmat"; }; class avs_capona_seegrund { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_seegrund.rvmat"; }; class avs_capona_stein { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_stein.rvmat"; }; class avs_capona_stein_dunkel { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_stein_dunkel.rvmat"; }; class avs_capona_wald1 { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_wald1.rvmat"; }; class avs_capona_wueste { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "avs\avs_capona\data\avs_capona_wueste.rvmat"; }; }; class Legend { picture="avs\avs_capona\source\mapLegend.png"; class Colors { avs_capona_kies[]={{255,137,255}}; // Tiled texture - must be first in the list! avs_capona_erde[]={{255,137,255}}; avs_capona_grass_trocken[]={{128,128,0}}; avs_capona_grass_viel[]={{128,128,0}}; avs_capona_grass_wenig[]={{0,128,0}}; avs_capona_salzsee[]={{0,128,0}}; avs_capona_sand[]={{128,212,128}}; avs_capona_seegrund[]={{255,212,0}}; avs_capona_stein[]={{212,128,64}}; avs_capona_stein_dunkel[]={{212,128,64}}; avs_capona_wald1[]={{212,128,64}}; avs_capona_wueste[]={{212,128,64}}; }; }; I have tried the atlas projekt and that worked. thanks for the help ask if you need more information -
Buldozer: Cannot load texture "data\layers\s_000_000_Ico.paa"
Atom_Monky replied to Atom_Monky's topic in ARMA 3 - TERRAIN - (BUILDER)
I tryed a lot combination but allways getting the error :( now i tried this and it did not work aswell -
Server problem with deleted content (No Mods)
Atom_Monky replied to mason1996's topic in ARMA 3 - TROUBLESHOOTING
a3_ is the path do finde the file in the addos folder so in you addons folder the files need be named characters_f.bpo and characters_f.pbo.a3.bisign without the a3_ but if the files are there you can try to del the characters_f.bpo and replace it with the one from your own addons directory -
Server problem with deleted content (No Mods)
Atom_Monky replied to mason1996's topic in ARMA 3 - TROUBLESHOOTING
check your addons folder for the missing file. if its there delete it and replace it with the one from your arma 3 addons folder, if not just place it in there. if thats te case the A3 installation did not work probably -
Taviana Island for ArmA 2!
Atom_Monky replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, I have a few queestions about „Taviana“. There are a lot of rumors what happend with the map at Arma 3. The official release of Tavi was for A2 but since A3 the map get transfered to A3. Im not sure if -martin- allows to use the portet map. Tavi is a great map and I had a lot fun playing on it and I‘m thinking about creating a server. Is it leagal to use the transfered Version ( http://withsix.com/p/Arma-3/mods/kfI6VXDkY0SuTNf3A5UBTw/Taviana-v3-(Origins) or http://a3taviana.bid/) for Public or privat A3 server ?. -
Hi, I searched long after a tutorial for list boxes but unfortunately none of them which I found helps me. So i start this topic. If you know a good tut that can help me out send me the link please. I try to make a "Unitmanager" - so it basicly just put the player in listboxes (Section) in a dialog where they want to join. but they shoud all stay in the same arma group with a hexagon. the gui looks like this: i know that i can move a player with this: if (isPlayer _x) then { _index = lbAdd [1500, name _x]; _data = lbSetData [1500, _index, getPosATL _x]; // Set some data (in this case a position of the unit) for later reference based on any UI Events lbSetTooltip [1500, _index, name _x]; // Set some tool tips, because they're nice to have }; but i cant get it to work gobal so its refreshes for erverone on the server. here is the dialog: [spoiler=Dialog] // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_STRUCTURED_TEXT 13 #define CT_LINEBREAK 98 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_ROUNDED1 128 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 //////////////// //Base Classes// ///////////////// class unitPicture { access = 0; type = CT_STATIC; style = ST_PICTURE; idc = -1; colorBackground[] = {0,0,0,1}; colorText[] = {1,1,1,1}; font = "puristaMedium"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; moving = 1; }; class unitListBox { type=CT_LISTBOX; style = ST_LEFT; idc=-1; font = "puristaMedium"; sizeEx=0.017; rowHeight=0.02; lineSpacing = 1; idcRight = -1; idcLeft = -1; drawSideArrows = 1; columns[] = {0.937500,0.968750,1.000000,0.7}; colorText[] = {1,1,1,0.7}; colorScrollbar[] = {1,1,1,1}; colorSelect[] = {0.937500,0.968750,1.000000,0.7}; colorSelect2[] = {0.937500,0.968750,1.000000,0.7}; colorSelectBackground[] = {0.937500,0.968750,1.000000,0.7}; colorSelectBackground2[] = {0.937500,0.968750,1.000000,0.7}; colorBackground[] = {1,1,1,0}; maxHistoryDelay = 1.0; soundSelect[] = {"",0.1,1}; period = 1; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; shadow = 0; moving = 1; colorDisabled[] = {1, 1, 1, 0.6}; class ScrollBar { color[] = {1, 1, 1, 0}; colorActive[] = {1, 1, 1, 0}; colorDisabled[] = {1, 1, 1, 0}; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect",0.09,1}; shadow = 1; }; }; //maybe sollte ich da was anderes nehmen wenn es nicht angezeigt wird rip.gg class unitJoinButtom { access = 0; type = CT_BUTTON; text = ""; colorText[] = {1,1,1,.9}; colorDisabled[] = {0.4,0.4,0.4,0}; colorBackground[] = {0,0,0,0}; colorBackgroundDisabled[] = {0,0,0,0}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,.5}; colorShadow[] = {0,0,0,0}; colorBorder[] = {0,0,0,0}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.055589; h = 0.039216; shadow = 0; font = "PuristaLight"; sizeEx = 0.02/ (getResolution select 5); offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class unitSpecialButtom { access = 0; type = CT_BUTTON; text = ""; colorText[] = {1,1,1,.9}; colorDisabled[] = {0.4,0.4,0.4,0}; colorBackground[] = {0,0,0,0}; colorBackgroundDisabled[] = {0,0,0,0}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,.5}; colorShadow[] = {0,0,0,0}; colorBorder[] = {0,0,0,0}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.055589; h = 0.039216; shadow = 0; font = "PuristaLight"; sizeEx = 0.02/ (getResolution select 5); offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class unitManRscText { access = 0; idc = -1; type = CT_STATIC; style = ST_MULTI; linespacing = 1; colorBackground[] = {0,0,0,0}; colorBorder[] = {0,0,0,0}; colorShadow[] = {0,0,0,0}; colorText[] = {1,1,1,1}; text = ""; shadow = 0; font = "PuristaLight"; SizeEx = 0.034/ (getResolution select 5); fixedWidth = 0; x = 0; y = 0; h = 0; w = 0; borderSize = 0; class Attributes { font = "PuristaMedium"; color = "#ffffff"; align = "center"; shadow = 1; }; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by Atom_Monky, v1.063, #Mupuda) //////////////////////////////////////////////////////// //CreateDialog "unitmanager_dialog"; class unitmanager_dialog { idd = 9241; movingenable = 1; class Controls { class unitman_pic: unitPicture { idc = 1200; text = "textures\Unbenannt2.paa"; x = 0.197386 * safezoneW + safezoneX; y = 0.108982 * safezoneH + safezoneY; w = 0.606821 * safezoneW; h = 0.782036 * safezoneH; }; class unitman_b1: unitJoinButtom { idc = 1600; text = "Just a test"; //--- ToDo: Localize; x = 0.246764 * safezoneW + safezoneX; y = 0.210984 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b2: unitJoinButtom { idc = 1601; text = "Just a test"; //--- ToDo: Localize; x = 0.356656 * safezoneW + safezoneX; y = 0.210987 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b3: unitJoinButtom { idc = 1602; text = "Just a test"; //--- ToDo: Localize; x = 0.468146 * safezoneW + safezoneX; y = 0.210987 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b4: unitJoinButtom { idc = 1603; text = "Just a test"; //--- ToDo: Localize; x = 0.579634 * safezoneW + safezoneX; y = 0.210987 * safezoneH + safezoneY; w = 0.065301 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b5: unitJoinButtom { idc = 1604; text = "Just a test"; //--- ToDo: Localize; x = 0.691138 * safezoneW + safezoneX; y = 0.210984 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b6: unitJoinButtom { idc = 1605; text = "Just a test"; //--- ToDo: Localize; x = 0.245167 * safezoneW + safezoneX; y = 0.483001 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b7: unitJoinButtom { idc = 1606; text = "Just a test7"; //--- ToDo: Localize; x = 0.356283 * safezoneW + safezoneX; y = 0.483434 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b8: unitJoinButtom { idc = 1607; text = "Just a test8"; //--- ToDo: Localize; x = 0.468485 * safezoneW + safezoneX; y = 0.481047 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b9: unitJoinButtom { idc = 1608; text = "Just a test9"; //--- ToDo: Localize; x = 0.579612 * safezoneW + safezoneX; y = 0.48329 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_b10: unitJoinButtom { idc = 1609; text = "Just a test10"; //--- ToDo: Localize; x = 0.690694 * safezoneW + safezoneX; y = 0.482711 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_lb1: unitListBox { idc = 1500; text = ""; x = 0.22924 * safezoneW + safezoneX; y = 0.28579 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb2: unitListBox { idc = 1502; text = ""; x = 0.341084 * safezoneW + safezoneX; y = 0.284279 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb3: unitListBox { idc = 1503; text = ""; x = 0.453071 * safezoneW + safezoneX; y = 0.287028 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb4: unitListBox { idc = 1504; text = ""; x = 0.563982 * safezoneW + safezoneX; y = 0.287896 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb5: unitListBox { idc = 1505; text = ""; x = 0.675281 * safezoneW + safezoneX; y = 0.28833 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb6: unitListBox { idc = 1501; text = ""; x = 0.22924 * safezoneW + safezoneX; y = 0.557802 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb7: unitListBox { idc = 1506; text = ""; x = 0.341039 * safezoneW + safezoneX; y = 0.557005 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb8: unitListBox { idc = 1508; text = ""; x = 0.452549 * safezoneW + safezoneX; y = 0.557005 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb9: unitListBox { idc = 1509; text = ""; x = 0.565652 * safezoneW + safezoneX; y = 0.557005 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_lb10: unitListBox { idc = 1507; text = ""; x = 0.675569 * safezoneW + safezoneX; y = 0.557005 * safezoneH + safezoneY; w = 0.097155 * safezoneW; h = 0.163205 * safezoneH; }; class unitman_sp1: unitSpecialButtom { idc = 1610; text = "sp1"; //--- ToDo: Localize; x = 0.245167 * safezoneW + safezoneX; y = 0.755012 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_sp2: unitSpecialButtom { idc = 1611; text = "sp2"; //--- ToDo: Localize; x = 0.356656 * safezoneW + safezoneX; y = 0.755012 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_sp3: unitSpecialButtom { idc = 1612; text = "sp3"; //--- ToDo: Localize; x = 0.468146 * safezoneW + safezoneX; y = 0.755012 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_sp4: unitSpecialButtom { idc = 1613; text = "sp4"; //--- ToDo: Localize; x = 0.579635 * safezoneW + safezoneX; y = 0.755012 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_sp5: unitSpecialButtom { idc = 1614; text = "sp5"; //--- ToDo: Localize; x = 0.691125 * safezoneW + safezoneX; y = 0.755012 * safezoneH + safezoneY; w = 0.0637083 * safezoneW; h = 0.0714031 * safezoneH; }; class unitman_close1: unitSpecialButtom { idc = -1; text = ""; action = "closeDialog 0"; colorBackgroundActive[] = {1,1,1,0}; colorFocused[] = {1,1,1,0}; tooltip = "Exit the Manager"; x = 0.477704 * safezoneW + safezoneX; y = 0.833215 * safezoneH + safezoneY; w = 0.0445959 * safezoneW; h = 0.0544021 * safezoneH; }; class unitman_close2: unitSpecialButtom { idc = -1; text = ""; action = "closeDialog 0"; colorBackgroundActive[] = {1,1,1,0}; colorFocused[] = {1,1,1,0}; tooltip = "Exit the Manager"; x = 0.761949 * safezoneW + safezoneX; y = 0.121511 * safezoneH + safezoneY; w = 0.0350397 * safezoneW; h = 0.0544021 * safezoneH; }; }; }; thanks for the help