Jump to content

Hadi77.ir

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Hadi77.ir

  • Rank
    Rookie
  1. I have made a config, typically using macros I have written. Its output is good when I use CfgConvert or Rapify, but when it comes to pboProject or AddonBuilder, it fails! Here is the config: http://pastebin.com/PRZTF1LZ And the config.bin dump (when config.cpp is compiled by hand with CfgConvert) is: http://pastebin.com/6Ws7FGgd I tried making PBO with makePBO but after that (and using the -@ option for prefix e,g, -@=hadimods, to make correct paths) the PBO is not known by the game, and I can't even use SetObjectTexture command. It says the path doesn't exist! May someone help me with this, please? Thanks.
  2. Hadi77.ir

    Mikero's Dos Tools

    Can someone provide 32bit version of mikero's depbo tools package? (version 3.99 and 4.05 are 32bit, I don't know about newer 32bit versions...)
  3. Hadi77.ir

    Mikero's Dos Tools

    I had to reinstall Windows on my PC, so all DePBO tools I had are removed as of now. I went to WithSIX dev site but I can't find ConvertP3D. What is happened to this tool? Is DeP3D -Bxx the new equivalent of ConvertP3D? Also, I can't downgrade my p3d binarized models from ODOL60 and ODOL58 files to ODOL48, when I try it gives me this: Debug: lod size mismatch Internally generated code bug detection no changes I think that this is a bug, I also have tried to convert to A2:OA DLC ODOL (ODOL50) and then to ODOL48 but it gives me the same error. I am using latest version of DLL (4.97). Please fix it asap :)
×