Ilias38rus
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Everything posted by Ilias38rus
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Need a script which will switch player's unit to any other unit for any player in multiplayer game (Leaving old unit as AI and getting all game's scripts and mods working for new unit).
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Determine is unit a medic | engineer , determining , checking .
Ilias38rus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to? ```determine is unit a medic -
Units , objects , parachute , parachuting , cargo paradrop , para drop .
Ilias38rus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sometime searched for it and didn't founded, so creating the topic. The command letting you parachute any unit, crate, vehicle. [objnull, |o|] call BIS_fnc_curatorobjectedited; Example: _this setposatl [getposatl _this select 0, getposatl _this select 1,(getposatl _this select 2) + 100]; [objnull, _this] call BIS_fnc_curatorobjectedited; Sorry, forgot to insert word vehicles in name. -
Do anyone know how to define that:
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How?
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How to?
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How much resources do |getvariable command on unit| using?
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Force ai to execute action.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to ask someone to delete a topic? -
How to force ai to execute action ``(added by addAction).
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Force ai to execute action.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh, the .. , the command is-perform the action, by title, i looked before, thought it's like playaction, some kind of, just there is title instead of index, just tired i guies, sorry for the thread. Thanks. -
Force ai to execute action.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
``Any.. `````F.. , 6 , .. -> ai executing action. How to make it by code to action added with addaction command. ````just paradigm _ut |execute| |_uta action _n|; `````_unit_test |execute| |_unit_test_a action `'(like removeaction) _number|; You can show thread with the question answered? -
Determine is unit a medic | engineer , determining , checking .
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you -
Determine is unit a medic | engineer , determining , checking .
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks, but know it '`If using mods? should be some way to determine the abbilitiies -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
))) at mine crashing every time i'm checking ) -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm do not trying to understand any of it, i'm thinking about thousands of other things, special about the situation: i meeted systems, even in the programming world, when in environment with multitudinous unsystematized entities they hadn't personal |information storages|, i didn't need to understand how it is here, just to think about it. -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And one more question, why the script's execution speed counter on |"debug" interface| crashing game after checking: vt = 1; if (vt == 0) then { hint "t"; } else { if (vt == 1) then { hint "t1"; }; }; -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thnk you for answer "Getting a variable (most basic thing in any environment)" the |'thinking link'| all what was needeble to write here. -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
~500 units, what's better `````(lowest resources taking, not the script's execution speed): 0. adding them to array, add checking alive or isnull to all of them to remove from the array and for ~100 of them checking to all units in ~70m. presents in the array? 1. add variable to all of them, changing the variables, and for ~100 of them checking the variable at all units in ~70m.? -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am to they who are is it? | \/ `````They think they know situation and do not trying to help with question (if i'm asking the question, it have cense). -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Few mistakes in command's names, for how much units you think the code will be executed for? that you stupid posts without any purpose junking topics showing you like an idiots -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Some precise question like: 1. while {true} do { { { if (_x in at) then { hint "t"; }; } foreach nearestObjects [_x, ["men"], 70]; } foreach atu; }; 2. while {true} do { { { _lv = at find _x; if (_lv != -1) then { hint "t"; }; } foreach nearestObjects [_x, ["men"], 70]; } foreach atu; }; 3. while {true} do { { { if (_x getvariable "pvt") then { hint "t"; }; } foreach nearestObjects [_x, ["men"], 70]; } foreach atu; }; What's better? -
Force player stay prone , keep , state , position rules.
Ilias38rus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to force player stay prone|prone or kneel|..? // stance , stance -
Force player stay prone , keep , state , position rules.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you. animation to change stance actualy changing stance, if executing animation to change stance not in right stance it will not be played, command stance returning stance of unit. -
Switch weapon to hands.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
. I know, i would like to get code to execute it. -
Restrict using of main weapon , restricting , forcing , force , maingun , handgun
Ilias38rus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to restrict ai|player to use main weapon?