ljcampos
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Everything posted by ljcampos
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How to add magazines to current weapons?
ljcampos posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is my current code, and I need to add magazines to the current weapon in all units in editor. Can you please help me on how to do this? waitUntil {!isNil "bis_fnc_init"}; _civ_hats = ["H_Bandanna_camo", "H_Booniehat_oli", "H_Watchcap_blk", "H_Shemag_olive"]; _vests = ["V_Rangemaster_belt", "V_TacVest_oli", "V_BandollierB_cbr"]; _weapons = ["V_Rangemaster_belt", "V_TacVest_oli", "V_BandollierB_cbr"]; _unit = _this select 0; removeHeadgear _this; // Add vest and clothing removeVest _this; _vest_item = _vests call BIS_fnc_selectRandom; _this addVest _vest_item; removeUniform _this; _uniforms = ["U_IG_Guerilla3_2","U_IG_Guerilla3_1","U_IG_Guerilla2_3","U_IG_Guerilla2_2","U_IG_Guerilla2_1"]; _count = count _uniforms; _this addUniform (_uniforms select floor random _count); // Random integer, if 1 instead of 0, add a random item from the array if(round (random 1) == 1) then { _hat_item = _civ_hats call BIS_fnc_selectRandom; _this addHeadgear _hat_item; }; -
Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just notice a bug on testing, ai sometimes noclip through walls and houses, also ai doesn't go to buildings where player is hiding anymore *edit Also the ai on player group when ordered in combat mode doesnt move cover to cover -
Is there any Alternative links like armaholic? Because I cant download it on steam workshop even when im subscribed its not showing up
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[OPEN BETA] [SP] bCombat infantry AI Mod
ljcampos replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're back!! We missed you so much. So glad to see you again, I really thought you're gone <3 -
[OPEN BETA] [SP] bCombat infantry AI Mod
ljcampos replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The past arma 3 updates rendered it useless, for now only infantry movements is properly working. -
ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )
ljcampos replied to masterantony's topic in ARMA 3 - USER MISSIONS
If i use ai mods like bcoombat or asr ai will it not affect the mission? -
ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )
ljcampos replied to masterantony's topic in ARMA 3 - USER MISSIONS
Is it alright if I use ai mods in this mission? -
[OPEN BETA] [SP] bCombat infantry AI Mod
ljcampos replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I used bcombat ai and asr ai back then, disable some features in the userconifg like smoke, move to cover and and the fancy move of bcombat. Bcombat doesnt work anymore so im using vcom ai. Im now tryong to mix vcom and asr in the meantime by using the script version of vcom, ill give you news if I made it work -
[OPEN BETA] [SP] bCombat infantry AI Mod
ljcampos replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So any news on the development of this mod? -
Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The player squad AI need to be baby sit, they don't get to cover on there on when in combat mode :( -
Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't stop using it myself because of the AI movement and features is very good. What I did is take the medical pbo of ace to the optionals, now it works fine -
Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone got a problem when an AI dies they becomes a wall? Cant pick up there items can walk through the bodies. Edit* Found the problem, try every mod with it and its working but with ACE mod the AI becomes a wall when they die cant get past them or through the. Cant tell what part of ace mod is making it happen. Edit 2* Found the problem causing it, It is ACE MEDICAL PBO. I don't know how it happens because i have 0 knowledge in scripting -
does battleline work with alive? im worried about the performance.
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[OPEN BETA] [SP] bCombat infantry AI Mod
ljcampos replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tried mixing this mod with asr ai successfully, it made the ai damn harder to defeat. -
Does this mod work with ALIVE?
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Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The ai sometime turn there back on the enemy or just completely ignoring, looking at them without shooting them even though its right in front of them. -
Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Holy crap this new update is damn great. The ai moves like they're real human who value there life. There flanking is great and the Use of buildings also. Though there is some old bugs like when a Ai dies its body twitches none stop, when it twitches it acts like a invisible wall you cant get its items and cant get through, this is the only bug that's is immersion breaking for me. They doesn't use the Trucks for transport when supporting anymore, maybe you removed that feature?. But all in all this mod is great, nice work and i really like it. -
Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know why it seems like Vcom in mine isn't working, there is not much movement at all unlike the past ones where they go to cover immediately when fired upon. when the leader is unconscious they stay in the same position. And the ai doesnt call backup on the 10 times I tried. -
Lol, maybe an AI driving mod can get it done, have you seen Vcom Driving AI that might help them in getting to a location using vehicle if ever it is implemented
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Cool. Since there is a Call support for AI. Can the AI go inside an transport truck/heli/apc that has no passenger then go to a safe Spot to disembark that is near the unit that calls support?
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Vcom AI V2.0 - AI Overhaul
ljcampos replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
AI medics doesn't work when ace is enable, because there is no code in the ai to perform medicals in ace, may be genysis can add it if its possible -
In the videos you post, is there an instance the AI will try to flank? Is flanking part of FOA? because most of them go prone and not much movement. Even though the AI going prone to much is reduced, there still not much movement. Can that be change or modders still limited in terms of Ai?
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So how's the mod status?
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I think it's the building, because i also saw this in Asr, vcom and bcombat mostly happens in map pack. I'm not sure if I seen this problem in altis
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Can this be played with vcom ai? Because vcom ai actually uses EOD and Machineguns in backpack