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Well i talk the issue with frien and told me you need to unpack all Pbos from the AIA folder less who start with AIA_ and next copy to in a new CA folder in P: drive , next you follow the standard proedure ( copy the class off every object you add in your terrain in required addons line in your config.cpp) I will try if work and i answer any news.
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Hello I wonder how can i add AIA objets or Jbad buildings objects to my terrain , I depbo buildings.pbo included in AIA folder and i add to P: next i open the Buildings config and copy the class to my terrain config and i added to required addons line requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis","jbad_Structures","AiA_Buildings_Data"}; I load the the library on my terrainbuilder and i add the objects but AIA objects look like in black without textures and when i pack my terrain and load on Arma3 buildings dont appear and in the editor appear the next message: cant open buildings.p3d i cant find more tutorials on youtube to explain me another way and i dont know what more i need to add external libraries and make them work on Arma3. Im really stuck in my terrain development with this problem , i will glad if someone can give some hand on this. thanks
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Hello Im working in my first terrain for Arma3 , based in Copehill Uk Area. I wonder what is wrong with my config , or clutters and cfgsurface config to grass dont appear in my terrain. My terrain its completely without grass ingame. Im packing with Mikeros pboproject and i dont have error messages when im packing. I try everything but all look like its normal in configs. here i left my files , please i will glad if someone can give me hand on this. Config.cpp Layers.cfg cFgClutter.hpp: CfgSurfaces.hpp: here i left some screenshoot of my folders and ingame terrain: thanks