

vurelo
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Everything posted by vurelo
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_spawnpos = [ (getMarkerPos "recruit_west") select 0, (getMarkerPos "recruit_west") select 1, 0]; _unit = group player createUnit ["B_medic_F", _spawnpos, [], 1, "PRIVATE"]; this way i can spawn a medic, but how can I do to create a medic with a specific name? like name1 or name2 ...
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Thanks for sharing
- 22 replies
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- cruise missile
- custom support
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(and 2 more)
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Engima's Simple Tasks Script Release
vurelo replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
anyone can post another link, I'm not able to download from armaholic. Thx -
can someone post the link again, I am unable to download from armaholic. Thank you.
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with this mod can I control spawn units?
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Sync laser designator with artillery support
vurelo posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello guys, I'm trying to link the artillery module with laser designator, can someone help me? causing only player with LD is able to call for artillery support. Thank you. -
yep .. targets around 4 km away from the GameLogic are not hit by missile
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yes, it's worked now, but the missile does not reach the target when I am far from the gamelogic. I increased the altitude of GameLogic and yet when we are far the missile does not reach the target.
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Don't work .. i put the: this setVariable ["ky_missileAvailable", true]; this addAction["Fire Missile","launchMissile.sqf",[myGameLogicObject], 0, false, false, "", "_this getVariable 'ky_missileAvailable'"]; in the init of the player, but don't works .. the missile don't came!! http://imgur.com/a/b8hAw http://imgur.com/a/KlyEg
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anyone know how I can remove the CAS system of this cooperative mission http://steamcommunity.com/sharedfiles/filedetails/?id=332088703 or someone could show me if there is already a CAS system that is activated by laser designator?
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Hello guys, I was wondering how I can just remove the CAS system of this cooperative mission (http://steamcommunity.com/sharedfiles/filedetails/?id=332088703) to use on another mission. I am noob and I can edit some missions, but this one I could not. If anyone can help me I thank you.
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the missile is hitting me .. I left that way "player addAction["Fire Missile","scripts\missile.sqf"];" is correct?
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hi guys .. i'm too noob and don't understand how it works. I put the launchMissile.sqf in my mission directory and i put (this setVariable ["ky_missileAvailable", true]; this addAction["Fire Missile","launchMissile.sqf",[myGameLogicObject], 0, false, false, "", "_this getVariable 'ky_missileAvailable'"] ;) at my init.sqf and place the GameLogic with name myGameLogicObject at game map .. but dont works .. what i doing wrong? thx. the init field of player could be initPlayerLocal?
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I only edit some missions to play with friends and with that I take to learn a little more.
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AI HALO Jump Example Mission
vurelo replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
many thx!! -
AI HALO Jump Example Mission
vurelo replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, the link of spript that @f2k sel posted don't works anymore, can someone post again? thx. -
Hello guys, I play Arma 3 in my notebook i5 4200m; GTX 860m; 8GB Ram .. I wonder if I did EGPU with a GTX 750 ti 2Gb the game performance will improve for me?
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Why some scripts works pretty good in some missions and in others don't? i download a script and put him in a coop mission that i have made, worked perfectly. Now, i put the same script in other coop mission, https://forums.bistudio.com/topic/163606-takistan-insurgency-development-phase/, and dosen't work!! no need to put anything in description.exe and init.sqf, only two triggers. Anyone have a idea how i can make this script works? resolved!!
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Spawn units with specific name
vurelo replied to vurelo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
can u give me some exemple of publicVariable? all this is for a MP coop mission. I want to use ACE medical system with spawn medic, and for this i have to name the medic. -
Spawn units with specific name
vurelo replied to vurelo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i try this and don't work private ["_unit", _spawnpos"]; _spawnpos = [ (getMarkerPos "recruit_west") select 0, (getMarkerPos "recruit_west") select 1, 0]; _unit = group player createUnit ["B_medic_F", _spawnpos, [], 1, "PRIVATE"]; _unit setName "AAA"; -
Spawn units with specific name
vurelo replied to vurelo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this way works ... private ["_spawnpos", "_mymedic1"]; _spawnpos = [ (getMarkerPos "recruit_west") select 0, (getMarkerPos "recruit_west") select 1, 0]; _mymedic1 = group player createUnit ["B_medic_F", _spawnpos, [], 1, "PRIVATE"]; but the medic don't spawn with name mymedic1. -
Spawn units with specific name
vurelo replied to vurelo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm doing this way: private ["_spawnpos", "_mymedic1"]; _spawnpos = [ (getMarkerPos "recruit_west") select 0, (getMarkerPos "recruit_west") select 1, 0]; _mymedic1 = createVehicle ["B_medic_F", _spawnpos, [], 1, "PRIVATE"]; The unit spawn, but don't have the "mymedic1" name and i want him in my group. -
In the Virtual SupplyDrop Module, is that a way to the heli drop some especific vehicle, like "B_MRAP_01_F"?
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thx!!
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how can i faind the classe names?