garverick
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Everything posted by garverick
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OK my group is having issues with our sound not working on mulitplayer, only vanilla sounding guns are audible for us, we use to use all our weapon mods and everything worked just fine now as of Wednesday night is the first time we played in a week or so and none of our weapon mods work that includes, HLC,RH Pistols,FHQ, and the newest RHS, none of those weapon mod give us any sounds. in multiplayer, the person shooting can hear their own gun but not the other players this is happening to 5 different people and we cannot figure out why, we gone down to just using CBA,MCC and RHS no sounds. this is our current mod list that is here and on the server. Any help i could get on this would be greatly appreciated.
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Had this issue the other simply delete all the files on your serve save for your mods and the reinstall the server files I did that and works fine now
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RHS Escalation (AFRF and USAF)
garverick replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Works fine for me, Just no muzzle attachments tho not sure if it has any or not.- 16577 replies
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(SMA) Specialist Military Arms
garverick replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would love to see it in box mag form 100 round +, belts and such. this is by gonna be my favorite gun by far you guys release. -
(SMA) Specialist Military Arms
garverick replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aye would love to see some new stuff on that one -
Lone the idea of the new variants of the UH-1N any chance to see a variant in black for some black ops stuff?
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OK. i just tried this now i didn't crash but i was on my server before my friend was soon as i scoped in his game CTD and i stayed in game, no ive been only able to test this with 2 people on the server. atm imma try other scopes guns and combos see whats happens, Just had my friend grab the M16A6 and the Accupoint neither of us CTD until i went into the Aresnal and then it crashed for me and after that when he went into aresnal it crashed for him
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OK been trying to use this on my server with a friend and it keeps crashing my game i believe, before i never had any issues with my mod set. i noticed that CUP was crashing it when running this mod as soon as CUP item is spawned in through VA i crash last night i didn't have this problem but two of my friends did. now i just tried without CUP and threw 2 frags when the 2nd frag exploded game crashed. i have it setup on my server properly. SP i'm good i can mess in the VA for hours no problem go online and boom crashes within five minutes, i noticed others having issues, has anyone pin pointed the problem? i don't have the old RH ASDG config.
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Ah Ok Thanks i was curious to why it was so low damaging. Still hope for the beta mag yay!
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...Yea i was using standard M80A1 rounds for the MK11 switched to the Mk316LR and now the damage is significantly higher. Sorry bout that. Guess the damage is on and i just forgot bout the different types of AMMO on a side note, do you plan on making any models with a beta mag? or possible M4 Beowulf or a .458 Socom version m4? i jus relised that the M4A6/M16A6 are 6.8 and not 5.56 also what is the point of LFMJSB type ammo is does such low damage. like 24% on a headshot.
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The Damage done by the Mk12 and SAM-R Register at nearly twice the damage of MK11/M110/SR25, even does more damage then other 5.56 variants. i was shooting at AI, in SMA Exhibt which has a range with standard and live targets. also went into aresnal with standard NATO Plate Carrier, Your 7.62 round from MK11 does 27% Damage were you Mk12 5.56 round does 48% damage hitting in the same spot same range. basicly something is off with you MK12 and SAM-R Damage Tables. it nearly doing double the damage i tried all your M4,M16s and they do less damage then the MK11/M110/SR25, load up arsenal and try it out.
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I found a little bug not sure if its been posted or not didn't see it but using SMA Exhibit and shooting at live targets the M110/MK11 does 62% Head Shots but the Mk12 and SAM-R Do 102% so yea. Not sure if i'm the only one experiencing this problem
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Thank you! i wanted update but i would lose over like half my missions ive made with the lost of the Mercs
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i looked bout bout 2-3 pages i don't not see a reason why you removed the mercenaries? i was kinda fond of em and used em actually for playable units.
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Niko's Uniforms Mega Packs
garverick replied to NikoWZRD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice love all the different combinations, god knows how long that must have taken. really dig the 3C wood and Marpat mixtures. -
Love the new UH-1N soo sexy and the textures are much better then before very nice!
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Authentic Gameplay Modification
garverick replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
removing the modifer didnt help me but i just rebound the action in my controls to a mouse button and lowering and raising my gun is no problem now -
sooo SEXY!!!!! you sir are like my hero right now. im soo looking forward to the sexy beast! btw how many variants of the UH-1Y are you planning?
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I guess it finally sunk that yea you can use the UH-1Y its just a upgraded UH-1N anyways so it would be the perfect model for it.
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Authentic Gameplay Modification
garverick replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
did you update your missions by replacing modules or just running off the old one? idk, it could be a few of my guys are slow and didnt update but said they did.... -
Authentic Gameplay Modification
garverick replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After the newest ArmA update 1.38 while using AGM (older version two versions ago) cannot lower your weapon after raised. my unit has issues with not being able to heal using the newest versions AGM. -
Combat Space Enhancement 0.2
garverick replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
pretty sure CSE, is causing sound issues in multiplayer didnt see if this was post before or not, well not everyone gets it from this mod but my group does, http://forums.bistudio.com/showthread.php?184996-Arma-3-Sound-Missing-in-Multiplayer it was affecting bout 6 of us and then we stopped got rid of CSE went to AGM. And our weapon sounds were back, we tested CSE again last week and lost ability to hear certain sounds with or w/o the mod running. also when we were testing it, we could not heal anyone when we were playing as the AAF...switched to NATO BlUFOR worked just fine -
RHS Escalation (AFRF and USAF)
garverick replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right now for the sound issue i can hear m4s when on full auto but not on semi thats how it was with alot of guns semi dont work but full auto would. Just like to say Thanks for the awesome mod! and keep up the great work!- 16577 replies
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Arma 3 Sound Missing in Multiplayer
garverick replied to garverick's topic in ARMA 3 - TROUBLESHOOTING
There for a while my game was working just fined heard probably about 99% of weapons then we tested CSE again after it updated a few times and broke it again, now i probably hear bout 75%-85% of the weapons. that inlcudes CUP,HLC,RHS,STI,SMA, we are running JSRS:Dragonfyre but was working fine before we tested CSE -
If you ask around im sure someone could help, RHS Team? or maybe that other heli mod pack. these birds would be awesome with AFM, Fix my server issues, can't wait to see what your next update brings this pack.