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Everything posted by smootch
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Why is the Veles rifle only accurate at 300m I know it's set at 300m, but if I use an MX or SPAR (that also is set at 300m) at 50m or 100m it shoots where I target it. With the Veles you overshoot like an idiot. Does anyone else have the same problem, or are you ignoring the rifle because of it (like me). The HADES.. The reload animation is very nice. BUT it's interfere with me scoping out where the bullet hits because I'm stuck in the reload animation that takes me out of my scope. Isn't there a better way to implement it, stop auto reloading, it's not that hard to press R after every shot like you normally do when shooting a bolt action rifle.
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They never said 2019.
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11th Airmobile Brigade (Netherlands) This is a rapid and light infantry unit from the Dutch army. They are the Red Berets from the Netherlands. 11 Air Manoeuvre Brigade is known for its ability to be rapidly deployed and its mobility. Using light land vehicles and air assets (Helicopters & planes). This is a retexture from the arma 3 vanila units using only CBA_A3 and COLT C7NLD/C8NLD Weapons as dependency. Names has been changed to mimic the original names of the gear/weapons they use. I used the fennek as we don't have the Bushmaster in ArmA3 vanila. There is a CUP Optional pbo in the optional map that gives a few more vehicles in the mod if you use the CUP mods. For now it's just the Helicopters (AH-64D, CH-47D/F, Cougar Camo/Grey) but it's on my ToDo list for adding more. The mod comes in: * 4 camo patterns (Desert,Multicam, Winter, Woodland). * 7 types of uniforms. * 2 types of vests . * 3 types of backpacks. * 9 different insignia's. * 21 Classes. * 4 Helicopters. * 19 Wheeled vehicles. * 2 APC's. ToDo list: CUP optional (more vehicles & Units). RHS optional. Custom ammoboxxes. Known issues: COLT C7NLD/C8NLD Weapons give a picture error message. >> DOWNLOAD LINK << >> IMGUR ALBUM << If you have any bugs or mistakes leave a message.
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11th Airmobile Brigade (Netherlands)
smootch replied to smootch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
11th Airmobile Brigade (Netherlands) New update Added * Multicam camo pattern. * Koninklijke Luchtmacht faction. (Helicopter classnames has changed and may interfere with your missions) * NH-90. * 3 new wheeled vehicles (LSV, VW Amarok, Mercedes G-280). * C-130 (CUP optional). * All helmets can be Slingloaded with ACE and GRAD SlingHelmet. * All vehicles can be edited in eden & Arsenal. * 3 flags >> Download Link << >> IMGUR Gallery << If you have any bugs or mistakes leave a message. -
Changing side of automated turrets
smootch replied to Ex3B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Make the turrets opfor by grouping them to an opfor unit. -
Have you tried http://www.armaholic.com/page.php?id=26734
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Force Defense des Malden. The mod represents the army & airforce of the island of Malden. It's an Independent faction within ArmA 3. It features: APC's, Boats, Cars, Helicopters, Men , Planes, Flags & Markers All in their unique camo pattern suited for the enviroment of Malden. Everything is a retexture of ArmA 3 content. Link to IMGUR screenshots Upcomming: Special Forces, Gendarmerie, More vehicles & Gear. Special Thanks to Bohemia Interactive for the ArmA 3 game. Download Link for Steam WorkShop
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Update: Special Forces Added 10 Special Forces units + groups Added 2 Helicopters Added 7 Wheeled Vehicles Link to IMGUR screenshots Download Link for Steam Workshop.
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I came up with a bug.. If you deploy your bipod on the top floor off the Modular Bunker (TALL) it is too high and you can see out of the bunker.. The lower bunkers don't have this bug and you can see out clearly. So I gues it's an easy fixx. Smootch
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Advanced Train Simulator (ATS)
smootch replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great MOD finally some train action in ArmA 3. The only thing that I want to see more is. Sounds, AI can control the trains, on the flatbeds you can transport cargo. maybe in the future ;) -
Link is fixed, sorry about that..
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Lowlands Tactical is proud to present a new concept NLD Units: OPFOR. With NLD Units: OPFOR we like to bring OPFOR Units in the mix of conflicts where the Dutch were involved. Think about about places long forgotten or places stil being fought in. Places like, the Korean war, afghanistan, Iraq, yugoslavia, Mali, etc. In this version we will build further on the conflict over the MH17 airliner downing. We updated the existing russian factions and also have the ukrainian faction now as indfor. We have chosen 2 different groups to represent Ukraine. -95th Airmobile Division. -Border Guards. The units for now are reskins of BIS units based on what we could find about that country armed forces. At the time of writing this mod is by no means finished or mirrors their armed forces very well. So please be patient and expect these changes in the future. We are open to suggestions and contributions in any way! :) This said, we are searching for a 3D modeler to create content for this mod. If you have any experience with modding weapons and vehicles for ArmA or would like to contribute, please contact me via PM. Download: You can download this release from: http://lowtac.nl/NLD_Units/@NLD_Units_OPFOR-201611224.7z http://imgur.com/a/R0YQW Dependencies: - CBA_A3 - CUP_Weapons v201611234: - Removed error in Zeus - Fixed missing keys - Less (no?) Errors during startup - Fixxed issues with UA AA group Factions: - nldo_ru_vdv_76 - nldo_ru_vdv_31 - nldo_ua_uaf_95 - nldo_ua_uaf_bg Notes: - This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod, although it shouldn't be anything gamebreaking ;). - The uaf_95 and uaf_bg configs were made for a big part with help from the configGenerator2 https://forums.bistudio.com/topic/188794-configgenerator2/. Known issues: - The helmets give a series of errors in the .rpt-log. But this is one-time and doesn't affect actual gameplay. Credits: Textures : Smootch & ShiftySean. config.cpp : Smootch & Sacha Ligthert & ShiftySean. Models : Bohemia Interactive. Helmets : Craig (@SP_Pack). Weapons : Community Upgrade Project. NLD_Units
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Lowlands Tactical is proud to present a new concept NLD Units: OPFOR. With NLD Units: OPFOR we like to bring OPFOR Units in the mix of conflicts where the Dutch were involved. Think about about places long forgotten or places stil being fought in. Places like, the Korean war, afghanistan, Iraq, yugoslavia, Mali, etc. In this version we will build further on the conflict over the MH17 airliner downing. We updated the existing russian factions and also have the ukrainian faction now as indfor. We have chosen 2 different groups to represent Ukraine. -95th Airmobile Division. -Border Guards. The units for now are reskins of BIS units based on what we could find about that country armed forces. At the time of writing this mod is by no means finished or mirrors their armed forces very well. So please be patient and expect these changes in the future. We are open to suggestions and contributions in any way! :) This said, we are searching for a 3D modeler to create content for this mod. If you have any experience with modding weapons and vehicles for ArmA or would like to contribute, please contact me via PM. Download: You can download this release from: http://lowtac.nl/NLD_Units/@NLD_Units_OPFOR-201611224.7z http://imgur.com/a/R0YQW Dependencies: - CBA_A3 - CUP_Weapons v201611234: - Removed error in Zeus - Fixed missing keys - Less (no?) Errors during startup - Fixxed issues with UA AA group Factions: - nldo_ru_vdv_76 - nldo_ru_vdv_31 - nldo_ua_uaf_95 - nldo_ua_uaf_bg Notes: - This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod, although it shouldn't be anything gamebreaking ;). - The uaf_95 and uaf_bg configs were made for a big part with help from the configGenerator2 https://forums.bistudio.com/topic/188794-configgenerator2/. Known issues: - The helmets give a series of errors in the .rpt-log. But this is one-time and doesn't affect actual gameplay. Credits: Textures : Smootch & ShiftySean. config.cpp : Smootch & Sacha Ligthert & ShiftySean. Models : Bohemia Interactive. Helmets : Craig (@SP_Pack). Weapons : Community Upgrade Project. NLD_Units
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Today I saw that there was something strange about the insignias on the new CTRG uniforms. When I looked closer I saw that they had a relief of the uniform in them.
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Custom Mods and the pop-up pictures
smootch replied to Rich_R's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Well that's easy put the timer on 2 and press F12 on each new unit. The downside of that is you see the path name in your screenshot. The upside is you know what unit it is ;) (doubt you even see it on the small jpeg). -
Hey I retextured a Marid in 1 of my mods, but now BiS has changed their config and it's gone back to the CSAT texture. I searched but couldn't find anything on the net. Then I looked in the BiS config and tried what they did, but no luck. They used to use the camo1, camo2, camo3 option that doesn't work anymore. Now they use this. textureList[] = {"Hex",1}; hiddenSelectionsTextures[] = {"a3\armor_f_beta\apc_wheeled_02\data\apc_wheeled_02_ext_01_opfor_co.paa","a3\armor_f_beta\apc_wheeled_02\data\apc_wheeled_02_ext_02_opfor_co.paa","a3\data_f\vehicles\turret_opfor_co.paa"}; }; you might think "ah thats easy just replace the texture paths to yours and done.." tried that doesn't work. The setobjecttexture ingame works but, I want it to work in the config ;) SO there must be a way... Maybe you guys can help me.
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Custom Mods and the pop-up pictures
smootch replied to Rich_R's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
he makes the folders, but won't save any screenshots/pictures. -
The problem is that when you scope in, the scope centers up the middle of the screen and not to the crosshairs where you are actualy pointing. You might say whats the problem to move your mouse back on point. If you are sniping it might have difference of 50m and thats alot or you point at the sky or the ground. Or when you are in closer range you totaly lost the targets and before you find them back... your dead. I know it should be easy to fix, because the reddot and aimpoint dont have this problem :) I made a little video to make it easier to understand ;) .
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It's the aiming deadzone that causes it, but stil a problem if you are using it. maybe Bohemia can look at it ;)
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Great mod, always good to see those Dutch Army guys shoot up some bad guys.. Nice work on the Chinook btw.. But yeah always a but. -Added : Dependancy "ASDGJR" + "RH_acc","RH_m4" pack make also a requirement section in your main post so the others (armaholic, PW6 etc) knows that there are dependencies and they can post it on their posts. And you won't get this Smootch
- 302 replies
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- Netherlands Maritime Special
- Infantry
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It is not based on 2035, but represent the conflicts the Dutch where involved in. this is based on the ukranian conflict, where the Dutch where involved with the MH17 disaster. in the near future we are comming with Ukraniars (IND) & Pro Russian Seps, for this conflict.
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Thanks alot Foxhound for the fast responce :D
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I just started messing around with Blender and 3d Modeling. Starting out small and working my way up the modeling ladder. But wil try it out and see what I can do with it... thanks
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Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2015121706. NLD_Units, is a mod that adds Dutch units to ArmA 3 in several delicious flavours! With over 30 units with 11 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game! To summarize what this mod adds: 21 infantry units coming with 8 different camo's: Woodland, Desert, Winter, Jungle, NFP-Tan, NFP-Green, UN-Woodland and UN-Desert 10 Special Forces members coming in Black, MTP & KM Wheeled Vehicles coming in Woodland, Winter and Desert Armored Vehicles coming in Woodland and Desert (we love our tanks) Air Vehicles Armed & Unarmed Support Vehicles with crew The units for now are (with a lack of 3D artists) reskins of AAF Units based on what we could find about our armed forces. At the time of writing this mod is by no means finished or mirrors our armed forces very well. So please be patient and expect these changes in the future. We are open to suggestions and contributions in any way! :) This said, we are searching for a 3D modeler to create content for this mod. If you have any experience with modding weapons and vehicles for ArmA or would like to contribute, please contact me via PM. Download: You can download this release from: http://lowtac.nl/NLD_Units/@NLD_Units-201512176.7z ( We can stop being gentle now... ) http://imgur.com/a/NREr3 Dependencies: - CBA_A3 Changelog - v2015121706 - Added Korps Mariniers Units - Added 2 types of MX camo - Added 2 types of Chinooks - Changed Textures Fenneks + other vehicle textures - Changed Berets Notes: -Dutch Aviation Emergency Services can be found under Civilian -There is a F16C CAS AI version, which can be used for Alive Combat Support. This vehicle includes all the normal weapons -It's not needed to download the F16C model and the EC135 model as they are included in this version -With permission we've included several mods, so If you use LLW's AH64D, HAFM EC635 and NH90, F-16 stand-alone in your modpack, this might conflict with this mod. Known issues: - Rebranded CUP weapons still show their original version in the arsenal - SF (black) COMSPEC doesn't have a UAV table (like it should) - Nose of unarmed Lynx stays vanilla color in first person Credits: Textures : Smootch, Shiftysean & Outlaw28 config.cpp : Sacha Ligthert & Smootch Models : Bohemia Interactive Uniforms : Craig (@SP_Pack/NED_Pack) Uniforms : teriyaki (TRYK's Multi-Play Uniforms) Leopard skin : [KGB] Cartman Weapons : Community Upgrade Project NH90 : Aplion EC135 : Aplion F16C : Firewil AH-64D : Crielaard (LowLands Warrior)
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Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 201510205. Download: You can download this release from: http://lowtac.nl/NLD_Units/@NLD_Units-201510205.7z ( We can stop being gentle now... ) http://imgur.com/a/xVaKa Dependencies: - CBA_A3 Changelog - v201510205 - Added APC's (YPR, Buffel, CV9035NL, Cheetha PRTL, KMAR YPR, KMAR Buffel). - Added KMAR Units. - Changed Textures of MLRS & PzH2000. Notes: -Dutch Aviation Emergency Services can be found under Civilian -There is a F16C CAS AI version, which can be used for Alive Combat Support. This vehicle includes all the normal weapons -It's not needed to download the F16C model and the EC135 model as they are included in this version -With permission we've included several mods, so If you use LLW's AH64D, HAFM EC635 and NH90, F-16 stand-alone in your modpack, this might conflict with this mod. Known issues - Rebranded CUP weapons still show their original version in the arsenal - SF (black) COMSPEC doesn't have a UAV table (like it should) - Nose of unarmed Lynx stays vanilla color in first person Credits Textures : Smootch, Shiftysean & Outlaw28 config.cpp : Sacha Ligthert & Smootch Models : Bohemia Interactive AH-64D : Crielaard (LowLands Warrior) Uniforms : Craig (@SP_Pack/NED_Pack) Fennek skin : [KGB] Cartman Leopard skin : [KGB] Cartman Weapons : Community Upgrade Project NH90 : Aplion EC135 : Aplion F16C : Firewil Licences Unless specified otherwise, this content uses the following license: