Thumba-umba
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Everything posted by Thumba-umba
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MRT Accessory Functions
Thumba-umba replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have one distinct request for this mod, if i may. Is it possible for default optics mode keys to be switched to LCtrl+RMB? Because that is the vanilla game's "optics mode" key, and adding another key binding for what is essentially the same thing makes no sense. And i am consistently unable to switch on my own, because when i choose "configure addons", MRT does not allow me to bind any mouse button in any way. My mouse is Zowie FK1, if that matters. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well 550/750 is great, i personally think that mechanically they are one of the greatest firearms EVAR. 510s (yep, my bad, not 540s) though... They probably highly reliable, but they look really awkward. But i got your point anyway. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well it is surprising people on patreon actually demanded SG540s. I doubt i have seen anyone outside Switzerland using those. -
RHS Escalation (AFRF and USAF)
Thumba-umba replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Strange, i didn't see any M1A2 variants, nor RG-33.- 16577 replies
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Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wait, you have some problems with armored clothing? Our Spetsnaz buying the armored combat suits mabe by Fort for a couple years already. http://russianguns.ru/wp-content/uploads/2010/09/f1_2444706991.jpg Not a common thing though. The manufacturer sets up wild prices for their stuff. -
RHS Escalation (AFRF and USAF)
Thumba-umba replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think i did not find any kind of scedule on official site? Is possible to even speculate about the date of 0.3.9 release? Will you be adding LAV-AD? I know it was discontinued, but i dont remember any other consistent competitor to the tunguska (which, you stated, is expectable in foreseeable future). Hovewer, i mostly concerned about RHS BECTI, which is quite outdated and does not consist new wehicles. Is it going to be updated or will it get stratis version? Cuz, really this thing is the best way to get acquainted with all the stuff RHS has to offer.- 16577 replies
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Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've heard guys with big hands find it very useful. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Worst HK gun? What's your source? -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guns from Far Cry are never a good idea. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hold a minute. I thought that suppressors of the same caliber do not differ except aesthetics? Anyway, i honestly don't much care, since i can change the barrel on MP5 in a matter of minutes (break the law allday errday!) What is really interesting to know, is could we actually expect some accessories/secondary weapons pack from you in foreseeable future, or you going to keep expanding the primary weapon content. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yo dawg, i'm cold like a snake, dawg. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe it's due to "OMFG I WANT PAPUA MAGNUM IT IS SO FREAKING COOL, JESUS I WANT BABY FROM THIS RIFLE!!!11111oneoneone". Some people think of .338 as if it were some kind of superman cartridge. But that's fine. T've seen worse than that. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
7- Gameplay what? Lugs on barrel still give you ability to attach the suppressor, it's just that the choice is limited. This game deserves authenticity. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Thumba-umba replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can i ask a few questions? Firstly, i don't get why the in-mod interaction menu does not replace the in-game interaction menu. Let me explain: In vanilla we got an interaction menu that is called up (by default) by rolling the mouse wheel. It contains standart interactions. Since the mod adds a helluva lot of new actions and interactions, in brings another menu system, 'cause the old one obviously would not fit. I get it. But boy, how it's done... The mod basically brings up two new menus that have to be called up by their own button combinations (that are somewhat relative, but still), and they are handled in entirely different way than vanilla one. AND they dont contain the vanilla interactions! (such as get in the car, change weapon, etc.) So, we have to utilise two types of menus that are called out differently, handled differently, and there is no single way to get rid of one of them. Is it intended to be so? Secondly, why mod's devices are working right from the backpack and not going into standart device slots? It just adds more complexity to handling all them, with each device requires another button for activation and configuration. I mean, what is the problem with putting aTrag into backpack, then swapping it for, let's say, GPS, when necessary. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was under the impression from this video: But... dauym, son. I feel so retarded. I just forgot it fires from open bolt, so it doesn't matter when you charge. Gee. 4- Okay, i can live with that. 7- I... think i also forgot to mention that ALL of your MP5s have threaded muzzle. I mean, that's cool feature to have threading, but... well. They don't have it. 9- "N" suffix? Why not? After all, they are real military-issue guns. People will see this "N", say "WTF?", go there and ask, and will learn a bit more about AK rifles. -
Toadie's SmallArms and Animations for Arma3
Thumba-umba replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Note: i'm not putting any emotions in that post, nor i demand any action. I simply pointing out mistakes before i forget. So don't throw tomattoes if some mistakes were already adressed. 1.The "Colt Carbine" is really a confusing one. Since it has an M16A2-type upper reciever with complex rear sights and M16A1-type lower reciever, i would say that this is Colt Model 727. But. It also features an M4-type barrel with a cut-out for mounting M203A1/A2 GLs and M4-type 4th gen collapsible stock. While the barrel is fine, many of 727s were done with cut-out barrels, the stock looks really weird. Never 727 nor 733 did have 4th gen stocks. This is 3rg gen stock: http://www.imfdb.org/images/thumb/c/c2/Stock_collapsible_3.jpg/400px-Stock_collapsible_3.jpg This is 4th gen stock: http://www.imfdb.org/images/thumb/8/85/Stock_collapsible_4.jpg/400px-Stock_collapsible_4.jpg For a 100% super-authentic look it would be also nice to see an actual M16A2 lower reciever. However, since 727s were actually built on both A1 and A2 lowers, it is not such a big deal. 2. HK53 variant used in the mod is HK53A3. It is actually a somewhat important note, since HK53A2 had a fixed stock vs. collapsible stock on A3. I think i have also seen HK53 without 3-round burst mode once or twice, but i am not sure. Probably those were custom made builds. Also, HK did manufacture 20- and 40-round mags for HK53s. Is it possible to incorporate those as a loadout option? http://40.media.tumblr.com/7c374aabf7d38ae2dcaf07a84b827b3f/tumblr_nlh10lJ2R71u7i6uso1_1280.jpg 3. "AR15 .300 Dissipator" sounds like "Noname Random AR-15". Or did i miss something? 4. "Bushmaster .300 Carbine" is Bushmaster M4A3 converted into .300 Blackout. The appropriate name would be "Bushmaster XM15 E2S M4A3 .300", or simply "Bushmaster M4A3 .300". However, the real Bushmaster .300 is called XM15 A2S, and it looks very different from M4A3. More like Magpul AR15 MOE: https://www.bushmaster.com/img/firearms/90899_300AAC_BlackoutMain.jpg 5. Machineguns have incorrect reload animation. While it is generally a good thing to charge the bolt before you load a new belt, to make absolutely sure that the gun is clear, you still have to charge the bolt after you load a new belt. There is no other way to put a first round in the chamber. 6. Not sure if it's my problem or the mod's, but i have couple of issues with AUGs. Specifically, the character does not use the foregrip on A1 Para SMG, and trying to hold the gun by the barrel, thus holding the air. Also A2 Carbine seems to have the same 20-in barrel length as Full version, instead of appropriate 16-in. A1 variant does not have that problem, but it's barrel is still a bit longer than it should be, probaably 18 inches. Grammar mistake: Tan version of AUG SR Carbine is erroneously called "AUGA SR", which throws it down in gun list. Also, the AUG SR, AFAIK, is just the same thing as A2, but is imported US civilian market version, called "Special Reciever" for marketing purposes. So, why keeping two wersions of the same thing? OMFG U LIV IN OSSTRALIA BUT U DIDN MAIK OSSTRALIAN AUGS WTF????? (caught heart attack, falls on the ground). 7. MP5. The "MP5N" is clearly not the actual one, since it has 4-position trigger group. There are three different types of trigger groups for an MP5s. First is German "SEF" trigger group seen on A2 and A3 variants: http://www.hkparts.net/shop/pc/catalog/mp5sefnavytg_350_detail.jpg Then there is "navy" ambidextrous trigger group: http://www.hkparts.net/shop/pc/catalog/mp5cpnavytg-2_1445_detail.jpg Finally new A4 and A5 (as well as SD5 and SD6) variants use the 4-position "navy" trigger group: http://www.hkparts.net/shop/pc/catalog/mp5bursttg-2.jpg Those are not to be confused with 3-pos "navy" wariants. Another distinctive feature is the threaded muzzle. Usual A2 and A3 variants have three lugs on the muzzle for fitting the suppressors. However, when the US Navy contracted the HK for MP5s, they ordered the barrel to be additionally threaded at the muzzle, so the US-made 9mm suppressors could fit. So, the only "truly" N variants are A2 and A3, fitted witn botn navy trigger and threaded muzzle, thus becoming A2N and A3N. So, your "MP5N" is actually just an MP5A5 with RIS. Same trigger thing goes for MP5K. Your "MP5K-PDW" is actually an MP5KA4 PDW. 8. Just for the record - our guys from Izhmash have changed the design of AK12 again: http://imhocloud.com/images/2015/03/31/1272ba1.md.jpg 9. Original AK was never officially called "AK47", it is a western misconseption. It is called simply "AK". 10. AR-15 pack contains 13 gun models. MOAR AR15 FOR DA GOD OF AR15!!!!! I can see a ton of work been put in this pack. You are doing almost great, bringing the ArmA animations, finally, where they should have been from the start. Especially i've been amazed when i saw that the character actually uses the magpul's bolt release device in AR15 MOE. That is just so freakishly cool, man. Keep up the good work.