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Esketamin

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    6
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12 Good

About Esketamin

  • Rank
    Rookie

core_pfieldgroups_3

  • Occupation
    Physicist

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  • Gender
    Male
  • Location
    Hamburg, Germany
  1. Esketamin

    Jet DLC?

    To be honest, I don't think fixed wing aircraft don't fit Arma too good. The maps are far too small and the maximum viewdistance is too small as well. In addition, you would usually need to be able to set multiple waypoints to a flightplan in order to achieve a good approach to target for CAS or a CAP alternatively. At least, that's my oppinion.
  2. Esketamin

    Tanks DLC Feedback

    A Tank DLC is the best news I could imagine on Arma 3. I've never been in a real tank though, but read a lot on that topic and like steel beasts ;-) Here are my thoughts: General: 1.) Make Tanks controllable with analog input (Steering wheel or whatever) 2.) Physics needs to be fixed, when touching a small rock, spinning 720 degrees and than flipping is not what a tank should do 3.) Attachable flags (blue, green, red, yellow, maybe more?) would be great (for trucks as well though) 4.) Attachable yellow blinking lights (don't know what they are called in English), would be cool if those lights could actually be "real lights" that illuminate the environment and are visible from some distance. 5.) Vehicle towing with working physics 6.) More variety to how tanks blow up Driver: 1.) Maybe one vehicleslot, where a modeled 3d interiour makes sense. Give him mirrors/monitors to enable him to go reverse as well. 2.) Manual gear selection and analog controls. Gunner: 1.) Fire Control System with Laser ranging, not that silly locking from vanilla (think Steel Beasts is really cool here, ACE3 and RHS not bad as well) 2.) Automatic lead calculation (again Steel Beasts) Commander: 1.) Hunter-Killer implementation with overriding etc. That's what I think is important in changes, when coming to suggestions for new (premium) vehicles, I'd prefer something like two tanks, that are really well done over dozens of basic models. What I would really love is something like a T-72 or T-80 for Opfor and a Leopard 2A5 (maybe 1A5 might fit better for the opfor models i suggested) for Blufor.
  3. Esketamin

    Re-spawned units do not show up for Zeus

    Is there an option to only add slotted players instead of allUnits? I have AI-guards patrolling that I don't want Zeus-editable.
  4. Looks really great. Tank you!
  5. Really great work. Looks fantastic, looking forward to it. Tank you for sharing.
  6. Esketamin

    Post New Thread Button missing?

    Tank you for posting this. Thaught I was too stupid to find the button as well.
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