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lex__1

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Everything posted by lex__1

  1. The first - Start of "Steam" The second - Start of Arma3launcher
  2. Process of arma3.exe can take 40-50% for CPU, make FPS 70-100. Can fall to 10-15% to use CPU, to make FPS 3-20. It is possible to play comfortably 1-2 hours. Sometimes 20-30 min. turn out. This subject https://forums.bistu...low-fps/doesn'topen anything, there is no detail as well as at whom it occurs. Some thousands of people complain of low FPS. Not everything is identical, not all have good CPU/GPU... I see consequences in arma3.exe priority. The same effect is and at friends. We have different systems. The general still remain sometimes low FPS. Sometimes, but it happens 1 time for one game, sometimes 4 times. There is no match, always once I restart game. I was confused by that fact - I played always networks. I wasn't persistent to approve something. But it repeated in single mission!!! I already wrote in one ticket. I gave comparison of work of arma3.exe from the allocated MaxMem=512mb/768mb. Then work of arma3.exe is very similar, when FPS 0-3. How many memory from 16Gb I allocate, 4 - 8 - 12Gb. There is no difference. In some timepoint it as - MaxMem=512mb/768mb. How many reports of an error of Arma3 to send for viewing of this problem here? What you have questions on emergence of a mistake? What you have offers on the solution of this problem?
  3. Today I played 2-3 hours, FPS 30-50. On the second hour of game FPS 3-7 failure. But it was leveled to FPS 30-35. And in the next 30 minutes of game FPS I fell to 1-3, the screen froze. I switched off process in a task manager. Link The report attached. http://stroybat.ucoz...T223042_Lex.zip
  4. It occurs in single, in network game. On time in different intervals. It is possible to begin game with FPS 70-100, with some parameters of settings FPS can receive more than 100. It is possible on repetition, in identical scenes to receive FPS 0-3, either 20-40, or 70-100. The arma3launcher settings and video influence size FPS on start. That gradual falling of FPS, or sudden falling of FPS can't prevent. Two schedules of one scene in game. http://stroybat.ucoz.ru/raznoe/A3_FPS_0-4.png http://stroybat.ucoz.ru/raznoe/A3_FPS_60-90_c.png To version 1.56 I included "ExTreads" and "Hyper-Threading" in arma3launcher. It helped to stabilize productivity of system. After an exit 1.56 I switched off these options. They reduced my FPS. How to explain it?
  5. lex__1

    Low CPU utilization & Low FPS

    This video as Arma3 runs. http://www.youtube.com/watch?v=3Qq3TuJQdvM It occurs not always, but is regular. BIS make please work in this direction. Details according to video here - http://forums.bistudio.com/topic/188736-arma3arma3dev-in-20-30-minutes-of-game-fps-3-4/
  6. In the 3D editor "Blackfoot Fragments — Land_Wreck_Heli_Attack_01_F" after removal on its place there is a sound and a smoke. Arrangement - Blackfoot Requisites \fragments \helicopters \fragments https://www.youtube.com/watch?v=V-Yli776rDw
  7. lex__1

    ArmA 3 Performance Tweaks and Settings Guide

    Video of control: Visibility range - 2000 meters or is less Range of a portrayal of objects - 2000 meters or is less Vertical synchronization - it is switched off The rest is possible on ultra. FPS=60-80 Visibility range - 1000 meters or is less Range of a portrayal of objects - 1000 meters or is less FPS=80-100 But unfortunately, settings aren't always acceptable for good game. And it as doesn't influence periodic departures of game, and falling of FPS by 1-15 ((
  8. lex__1

    .

    If the picture is made not correctly - will influence only emergence of the picture in XML. Other data in XML have to work, it is possible even without picture.
  9. lex__1

    .

    Everything did as on this page. https://community.bistudio.com/wiki/squad.xml In Arma2 \Arma3 XML worked always. All files lie on a hosting in one folder (important) Data which have to be brought in XML are allocated to the red. The picture has to is registered just as a name of the picture.
  10. In September Arma3 2 years old. We all know the advantages Arma3. We appreciate the work of the team to create a series of BIS Arma games and OFP. But I regret to have disappointing gaps. I think I am expressing not only their opinions on this topic. Evaluate the work of the team BIS can be corrected on this page http://feedback.arma3.comhere https://forums.bistudio.com/topic/140837-development-branch-changelog/page-30 A lot of steps, a lot of tickets. Peering and rereading tickets, we probably do not always understand how this or that card can affect the game, and sometimes do not understand that a particular script is correct. I am saddened by the process of correcting obvious errors in Arma3. What we see every day, with what face and trying to find possible ways to avoid these errors. All my tickets in my signature. All tickets are related to visible defects. Maybe some of them need a lot of rework. But I think that in part they should be seen for a long time and change. When I look at my tickets, I can not predict when it will be updated Arma3. My ticket is not two years, I can be impatient and excuse my sarcasm this subject. You should be aware that more than one hundred players and fans of Armagh, continue today to play Arma2. Not all fixes will be convincing my ticket, there is still the question of requirements Arma3 to a PC and not for all can not be solved. But I know exactly what to turn out bad experiences they do not want. Several videos of what I call obvious errors: Net Arma3 editor, no mod. - Scooter to heavy machinery and precision https://www.youtube.com/watch?v=r0S4W1IrduM&feature=youtu.be for example in that car with an eye all is well - Accuracy of titanium and inertia - AI drivers sometimes can not find a way Everything else in the signature.Sorry I do not know English, maybe not all the translation looks like I want to explain it. Each ticket may have this status - "new", "reviewed", "acknowledged", "assigned need more info" . The status can be maintained infinite time. As far as the status "reviewed" and "acknowledged" as it is far from the status "resolved" ? How do you rate this video? The video demonstrates how to detect and engage targets. From the position of the target I should not see him. But all the servers have the setting "Landscape" - the average, or below average. That's what comes out of it. We're playing with this for two years. I think for such action is not a banned servers. But this Arma3 vanilla, nor any changed files, it is absolutely fair game. ))) We also shoot well and the tank through the house))). https://www.youtube.com/watch?v=TUSwxR1Ixug&feature=youtu.be This will be the story for the next ticket to the request. I think it is also a long time will color in the "acknowledged". That's what happens when you see the enemy on the top of the hill where the landscape on the server average or below. [^] All that you hear after that, it's not going to be about fair play.
  11. When you find time to resolve these issues? Or to do repeated request for tickets? https://feedback.bistudio.com/T117728 https://feedback.bistudio.com/T82258 https://feedback.bistudio.com/T120795 https://feedback.bistudio.com/T83842 https://feedback.bistudio.com/T83081 https://feedback.bistudio.com/T83551 https://feedback.bistudio.com/T123368
  12. lex__1

    transparent terrain

    On the server, the "landscape" is always low, it does not depend on our settings. It is necessary to exclude the north of the value of "landscape" with a lower value. This is an alternative solution. I showed my ticket in the video. It is very similar to foul play. http://feedback.arma3.com/view.php?id=23891
  13. I'm playing with it. With this do not want to play those who today Apma2. There are many players who have tried Arma3 and who considers these basic questions. I understand that there are a lot of requests. But you always see the status of "Priority-none". I did not have so many questions in Arma Arma2. Issues affect the gameplay itself on the use of equipment and weapons. Some weapons are not taking specific characteristics of its type (for example, titanium rocket launchers, NLAW). Landscape - clear mountain tops at low setting "Landscape", takes on the character of the game is not fair. These issues should be a high priority. They can not be put on a par with the issues - not hanging holster, character animation with binoculars is not correct, and similar questions. Everything has changed so much in Arma3 that the experience of previous versions of the game does not give an opportunity to find a way to patch?
  14. I am pleased that so many viewers from the subject are no comments. There is no point in discussing the obvious problems. But I am saddened that this has no effect on the actions of the BIS. His ticket update, add comments. Without result. Whatever you thought I was a reckless critic, look at my watch in the game http://steamcommunity.com/profiles/76561198087802250 And look at what the game I still play.
  15. lex__1

    New update - 1.48 - Experience? FPS loss

    With the transition to Windows 10 all the problems remained. Very often, large desynchronization client - server. Very often, a red symbol in the corner of the chain. And it is not clear what is to come, the FPS drop or fall timing. Starting at the start of a good FPS 60-70 through 30-60 minutes 20-30 FPS, sometimes the low 10-15 FPS. Fall FPS and red symbol in the corner of the circuit - inseparable friends. Desynchronization varies from 0 to 100000. It often all players at different times, or perhaps at the same time as when de-synchronization, there is no chance that the value of the information desynchronization others - indeed. All accompanied by the movement of the AI ​​and the players forward - backward, sudden appearance or disappearance of AI and players. I do not understand one thing. Desynchronization in earlier versions Arma3 was sometimes, but it was not at the same time with the fall of the FPS, the FPS itself was bolshii stable in any size. Completion Logs http://stroybat.ucoz.ru/raznoe/Log/A3_Logs.zip
  16. lex__1

    New update - 1.48 - Experience? FPS loss

    Played two hours with RC the version today, the picture is much better. At start of game on the FPS 50-60 server. After an entrance to equipment 35-40. At an entrance to equipment, a view from a cabin and a view from equipment from the third party, FPS is always lower. Did not return to initial FPS. It is all the same best of all in my situation. Small a frost the screen is not present, AI a lag is much less.
  17. lex__1

    New update - 1.48 - Experience? FPS loss

    Look at my official report for some days. Added the official report from the Arma3Test148RC version. I cannot give the comment on Arma3Test148RC yet. http://stroybat.ucoz.ru/raznoe/Log/A3_Logs.zip
  18. lex__1

    New update - 1.48 - Experience? FPS loss

    What is "End of the game"?! And what such "MOD"?! "End of the game" - is an opinion ENCORE on good game. Or end of the game?))) "MOD" - are an opinion of what most of people they want to see game. Honestly, I will better play with 40 FPS CTI, than with 60 FPS "End of the game". Compare statistics of serever of Arma and draw a conclusion on interests of people. http://arma3.swec.se/server/list Still I can explain why many people still play in Arma2. http://arma2.swec.se/server/list And updating 1.48 is a surprise from BIS for the weekend. Actually surprise))) http://truba.com/video/0448/447207.mp4 Tell, what official mission from BIS uses all arsenal and garage Arma3 ? What percent of an arsenal and garage is used in mission "End of the game" ? Come in Arma3 - to play - demonstrations - to choose mission of "NATO", "CSAT" or "AAF". What at you FPS now? There are good, beautiful and expensive cars, but not all use them. I too do not want that Arma3 would become game which not all play. Why to turn Arma3, with great opportunities, into game with narrow interest?
  19. lex__1

    New update - 1.48 - Experience? FPS loss

    Give the server address. Where I can receive the maximum FPS? Let's try prove conclusions and judgments about it.
  20. lex__1

    New update - 1.48 - Experience? FPS loss

    I do not use Mod. Maybe the problem is in the mission of CTI. I also have problems FPS in "play-demonstration-select the presentation of any party." There has always been a 50-60 FPS. Now 30-45 FPS. I am outraged by the principle of work on corrections in BI. I understand kagda is working on the prospects in the game, and it takes a lot of time. When something stops working in the game, I get the status of "recognized" in the report, and it is corrected within three updates (minimum three months). Example. Mortars were flying across the landscape more than three updates. By launchers "Titan" tightened inertia and spoiled ballistika missiles - not remedied the problem three months. Who came up with that to be the inertia of Titan? Why is there a problem for another update, and fix three updates? http://feedback.arma3.com/view.php?id=24729
  21. lex__1

    New update - 1.48 - Experience? FPS loss

    Updating as "a bad dream". I of course apologize, but thanks for fine days off ahead. From everything listed in updating very few people will be able, will confirm and will tell - "About. about!!! and!!! I waited for it and felt! Super!". From all that I waited for that about what wrote on feedback.arma3.com received three solved problems. Three problems, from everything written in three months, and for a month of works over 1.48 to receive FPS worse not to think up. You will overcome to the earth - 3-7 FPS, you watch in the sky 3-7 FPS, horizon 30-40 FPS. In the movement 15-20. It is a joke of 1.48? Not everything is bad, the first can be played a floor of hour on the server. And it is more? I apologize but some bad tradition got the best for the last three updates. The most interesting - in MAIDENS versions all always as it should be))) Devil take it, I was registered at a forum today, for this purpose, that wanted to write this shit. For the first time there was this desire during all the time from an exit of OFP, Armagh, Arma2, Arma3.
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