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-ben-

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Posts posted by -ben-


  1. Is anyone else having strange behavior with the trench preview in MP? On our dedicated box, when someone is choosing where to place the trench the model is displayed but with the center position about 20m above ground level, causing for a brief moment until it is placed a giant dirt or grass wall.

     

    I would have thought this would have been reported fairly quickly if everyone was running into it.  


  2. Am i correct in thinking that the players position is used to evaluate the surface being stood on, and therefor if you can dig or not? 

     

    If so, would it feasible/make sense to change the detection to be the surface underneath the model, as i have noticed its possible to do things like block concrete roads by standing on a surface next to it and angling the player offset to the road, which will allow the digging rather than standing on the road directly. Not sure if a change like that would make things more accurate, or if the current implementation is "you are digging where you are standing and building where the trench is previewed". Was just a thought i wanted to share. 🙂


  3. V0.5

    + Added new island to the top left.
    + Added new satellite islands to either side of the central island.

     

    Well this one took more than slightly longer than i wanted it too. Got stuck in a bit of a creative rut with it, but here it is. The next update should be the last of the medium sized islands then its onto the two big boys. Not sure how long updates will take with balancing time against work on CUP Maps 2, but we shall see.

     

     

    Spoiler

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    • Like 2

  4.  

    Some new modular platform objects coming within the next release of Terrains Core that will be available to terrain makers for third party terrains. 

     

    Pieces include a base block, an angle block, 20 and 30 degree stairs and a wall section intended for the block. These pieces should allow for fairly flexible platform shapes to be created to further place objects on. There is a chance of further objects being added to these if the need arises on Chernarus 2020, which is what they were made for. 

     

    QDK3Pq3.jpg

    • Like 13
    • Thanks 1

  5. 7 hours ago, Damian90 said:

     

    -Snip-
     

     

    Thanks for the input.

     

    I have a few ideas for a number of areas on the map already, there is also the benefit of having Chernarus Plus as an inspiration from Day Z SA. So we will see what the future brings.

     

    3 hours ago, dave_beastttt said:

    Great work on updating a well loved map

    I think someone mentioned it on Discord, the castle tower at Zub is a little too high
     

    As mentioned issues go on the tracker, with either the Maps 2.0 or the Chernarus 2020 tag, so they go to the right board please. 😄

     

    • Like 4
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