-ben-
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Posts posted by -ben-
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V0.7
+ Added large Island on the right.
+ Added new satellite island above the large right island.,
^ Satmap tweaks.Unfortunately it took a long ass time for an update here. (Been very busy with another project.) But this takes another step towards being finished.
Enjoy
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I'm not dead.
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The latter.
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I may have kind of forgot that this thread exists.
So here have some pictures.
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Thanks. 😅
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Is anyone else having strange behavior with the trench preview in MP? On our dedicated box, when someone is choosing where to place the trench the model is displayed but with the center position about 20m above ground level, causing for a brief moment until it is placed a giant dirt or grass wall.
I would have thought this would have been reported fairly quickly if everyone was running into it.
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It wasn't super obvious from the two videos, but what actually controls the getting out of the plane? Is it just a normal get out action that is overwritten or is control of getting out taken away from the player and handled automatically?
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Am i correct in thinking that the players position is used to evaluate the surface being stood on, and therefor if you can dig or not?
If so, would it feasible/make sense to change the detection to be the surface underneath the model, as i have noticed its possible to do things like block concrete roads by standing on a surface next to it and angling the player offset to the road, which will allow the digging rather than standing on the road directly. Not sure if a change like that would make things more accurate, or if the current implementation is "you are digging where you are standing and building where the trench is previewed". Was just a thought i wanted to share. 🙂
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V0.6
+ Added new island to the top centre of the map.
^ Improved relief and texture of the satmap.Last of the medium sized islands done. Onto the bigger ones now and their satellite islands.
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24 minutes ago, [A] Salbei said:v.1.5..9.8
- fixed Chernarus 2020Out of curiosity what was wrong?
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Mostly in game.
I had help with one of the towns and a bit of its adjacent farmland on this one. But the others were solo.
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V0.5
+ Added new island to the top left.
+ Added new satellite islands to either side of the central island.Well this one took more than slightly longer than i wanted it too. Got stuck in a bit of a creative rut with it, but here it is. The next update should be the last of the medium sized islands then its onto the two big boys. Not sure how long updates will take with balancing time against work on CUP Maps 2, but we shall see.
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2 hours ago, AZCoder said:Yeah it's Zelenogorsk. The railroad tracks and yard are new.
Actually the whole layout of the town itself has changed, including the creation of new platform objects that most of the townhouse buildings sit on.
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2 hours ago, EO said:The tracks leaving Zelenogorsk heading NW hints at a continuation of the railroad system?
Yeah already in on the commit i made to our dev branch. The top portion just isn't leveled correctly at the moment, as i am working in sections but it's there.
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A
An example of some of the things to eventually make their way to the release version Cherno 2020.
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Some new modular platform objects coming within the next release of Terrains Core that will be available to terrain makers for third party terrains.
Pieces include a base block, an angle block, 20 and 30 degree stairs and a wall section intended for the block. These pieces should allow for fairly flexible platform shapes to be created to further place objects on. There is a chance of further objects being added to these if the need arises on Chernarus 2020, which is what they were made for.
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Been a little while.
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7 hours ago, Damian90 said:-Snip-
Thanks for the input.
I have a few ideas for a number of areas on the map already, there is also the benefit of having Chernarus Plus as an inspiration from Day Z SA. So we will see what the future brings.
3 hours ago, dave_beastttt said:Great work on updating a well loved map
I think someone mentioned it on Discord, the castle tower at Zub is a little too high
As mentioned issues go on the tracker, with either the Maps 2.0 or the Chernarus 2020 tag, so they go to the right board please. 😄
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3 hours ago, Devastator_cm said:Thanks guys!
Is ACE3 compat works for this version as well?
Should do.
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[Terrain]: Archipelago
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Small hotfix to put in lights that I forgot on the newest island.
V0.71
+ Added lights to various locations on large right island.
- Tweaked Runway alignment of Sonnai Airport.
Known issues:
Grass/Concrete mismatch at the 22 end of the runway of Sonnai Airport.