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prorazor

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About prorazor

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  1. I had the same issue when I worked on this. Fixed it by putting the objects from all in arma terrain pack/e76 at the same location in the p drive where the original creator put them. I remember figuring out the exact paths by utelising the "check for missing" option from the template library.
  2. Hey guys, i have another another question about this map which can maybe be answered in generell though. Schultzit, if you are still active can you tell me how many materials per cell you chose when generating the layers for this map? I am currently adding more ground mats to the map but I ran into issues due to only using 4 mats per cell when generating layers. My generell question is if having more materials per cell affects FPS and if yes how bad it does that. I observed that i lost approximately 4 FPS when i generated the layers with 5 mats per cell instead of 4 but i dont know if that was just a coincidence. I would greatly appreciate if someone could elaborate this to me a little bit. Best regards.
  3. Well, it did not work well with all the little islands I described. I could see through them when I looked at them from a certain angle.^^ Seems relatively buggy but who am I to say that. Just started with that terrain editing thingy.
  4. Thanks for the quick answer. This surrounds the ingame map with pitch black but no more shitty island in the ocean. I gues its OK. I will rather have an ugly ingame map then an ugly ingame world. :) Thanks again, Regards
  5. Hey guys, I am currently working on this map for fun and I would like to turn it into an island. I have edited the heightfield so that the bounds of the map are completed in water and i have a nice outline around the island. I am having problems with the outside terrain though. It generates a lot of island but i would like it to be water only. Can somebody elaborate how the generation of the outside terrain works beucase i obviously dont quit get it, yet? :) Regards
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