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negaiette

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About negaiette

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    Russia, Irkutsk

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    UCOtEsLnVQ8UEkzvTsoj5cMQ
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    NetherDimension

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  1. Hello, i found one interesting module, it sounds like "Dynamic Simulation Manager", but this module didn't work correctly with a dedicated server. So, in the forum i found this topic, but it didn't help solve my problem. Whats wrong? If u put module on map and start the server, u can spot, what all models (AI, vehicles) hidden, even if you come close to them. But all these object u can unhide via zeus and two flahs (show model and enable simulation). Anyone knows how it can be fixed? These module so interesting, because helps improve game performance.
  2. Thats right, but i didn't found a bis function, which do that
  3. @beno_83au its a full working map dialog with key handles? I tried to find standard Arma 3 map-related features, but it didn't work for me and I'm already thinking that this is not a very good idea = D
  4. Yea, it works. But i still can't place markers. I need different script for it, right?
  5. So..Look, its my current RcsMapControl and only, what i can do with map - its moving map, but nothing else. class RscMapControl { deletable = 0; fade = 0; access = 0; type = CT_MAP_MAIN; idc = 51; style = ST_MULTI + ST_TITLE_BAR; colorBackground[] = {0.969,0.957,0.949,1}; colorOutside[] = {0,0,0,1}; colorText[] = {0,0,0,1}; font = "TahomaB"; sizeEx = 0.04; colorSea[] = {0.467,0.631,0.851,0.5}; colorForest[] = {0.624,0.78,0.388,0.5}; colorRocks[] = {0,0,0,0.3}; colorCountlines[] = {0.572,0.354,0.188,0.25}; colorMainCountlines[] = {0.572,0.354,0.188,0.5}; colorCountlinesWater[] = {0.491,0.577,0.702,0.3}; colorMainCountlinesWater[] = {0.491,0.577,0.702,0.6}; colorForestBorder[] = {0,0,0,0}; colorRocksBorder[] = {0,0,0,0}; colorPowerLines[] = {0.1,0.1,0.1,1}; colorRailWay[] = {0.8,0.2,0,1}; colorNames[] = {0.1,0.1,0.1,0.9}; colorInactive[] = {1,1,1,0.5}; colorLevels[] = {0.286,0.177,0.094,0.5}; colorTracks[] = {0.84,0.76,0.65,0.15}; colorRoads[] = {0.7,0.7,0.7,1}; colorMainRoads[] = {0.9,0.5,0.3,1}; colorTracksFill[] = {0.84,0.76,0.65,1}; colorRoadsFill[] = {1,1,1,1}; colorMainRoadsFill[] = {1,0.6,0.4,1}; colorGrid[] = {0.1,0.1,0.1,0.6}; colorGridMap[] = {0.1,0.1,0.1,0.6}; stickX[] = {0.2,["Gamma",1,1.5]}; stickY[] = {0.2,["Gamma",1,1.5]}; class Legend { colorBackground[] = {1,1,1,0.5}; color[] = {0,0,0,1}; x = SafeZoneX + GUI_GRID_W; y = SafeZoneY + safezoneH - 4.5 * GUI_GRID_H; w = 10 * GUI_GRID_W; h = 3.5 * GUI_GRID_H; font = "RobotoCondensed"; sizeEx = GUI_TEXT_SIZE_SMALL; }; class ActiveMarker { color[] = {0.3,0.1,0.9,1}; size = 50; }; class Command { color[] = {1,1,1,1}; icon = "\a3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; size = 18; importance = 1; coefMin = 1; coefMax = 1; }; class Task { taskNone = "#(argb,8,8,3)color(0,0,0,0)"; taskCreated = "#(argb,8,8,3)color(0,0,0,1)"; taskAssigned = "#(argb,8,8,3)color(1,1,1,1)"; taskSucceeded = "#(argb,8,8,3)color(0,1,0,1)"; taskFailed = "#(argb,8,8,3)color(1,0,0,1)"; taskCanceled = "#(argb,8,8,3)color(1,0.5,0,1)"; colorCreated[] = {1,1,1,1}; colorCanceled[] = {0.7,0.7,0.7,1}; colorDone[] = {0.7,1,0.3,1}; colorFailed[] = {1,0.3,0.2,1}; color[] = { "(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])" }; icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa"; iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa"; iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa"; iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa"; iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa"; size = 27; importance = 1; coefMin = 1; coefMax = 1; }; class CustomMark { color[] = {1,1,1,1}; icon = "\a3\ui_f\data\map\mapcontrol\custommark_ca.paa"; size = 18; importance = 1; coefMin = 1; coefMax = 1; }; class Tree { color[] = {0.45,0.64,0.33,0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = 12; importance = "0.9 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; }; class SmallTree { color[] = {0.45,0.64,0.33,0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = 12; importance = "0.6 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Bush { color[] = {0.45,0.64,0.33,0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = "14/2"; importance = "0.2 * 14 * 0.05 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Church { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Chapel { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Cross { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Rock { color[] = {0.1,0.1,0.1,0.8}; icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa"; size = 12; importance = "0.5 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Bunker { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 14; importance = "1.5 * 14 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Fortress { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 16; importance = "2 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Fountain { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa"; size = 11; importance = "1 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class ViewTower { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa"; size = 16; importance = "2.5 * 16 * 0.05"; coefMin = 0.5; coefMax = 4; }; class Lighthouse { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Quay { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Fuelstation { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Hospital { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class BusStop { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class LineMarker { textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)"; lineWidthThin = 0.008; lineWidthThick = 0.014; lineDistanceMin = 3e-005; lineLengthMin = 5; }; class Transmitter { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Stack { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa"; size = 16; importance = "2 * 16 * 0.05"; coefMin = 0.4; coefMax = 2; }; class Ruin { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa"; size = 16; importance = "1.2 * 16 * 0.05"; coefMin = 1; coefMax = 4; }; class Tourism { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa"; size = 16; importance = "1 * 16 * 0.05"; coefMin = 0.7; coefMax = 4; }; class Watertower { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Waypoint { color[] = {1,1,1,1}; importance = 1; coefMin = 1; coefMax = 1; icon = "\a3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; size = 18; }; class WaypointCompleted { color[] = {1,1,1,1}; importance = 1; coefMin = 1; coefMax = 1; icon = "\a3\ui_f\data\map\mapcontrol\waypointcompleted_ca.paa"; size = 18; }; moveOnEdges = 1; x = "SafeZoneXAbs"; y = SafeZoneY + 1.5 * GUI_GRID_H; w = "SafeZoneWAbs"; h = SafeZoneH - 1.5 * GUI_GRID_H; shadow = 0; ptsPerSquareSea = 5; ptsPerSquareTxt = 20; ptsPerSquareCLn = 10; ptsPerSquareExp = 10; ptsPerSquareCost = 10; ptsPerSquareFor = 9; ptsPerSquareForEdge = 9; ptsPerSquareRoad = 6; ptsPerSquareObj = 9; showCountourInterval = 0; scaleMin = 0.001; scaleMax = 1; scaleDefault = 0.16; maxSatelliteAlpha = 0.85; alphaFadeStartScale = 2; alphaFadeEndScale = 2; colorTrails[] = {0.84,0.76,0.65,0.15}; colorTrailsFill[] = {0.84,0.76,0.65,0.65}; widthRailWay = 4; fontLabel = "RobotoCondensed"; sizeExLabel = GUI_TEXT_SIZE_SMALL; fontGrid = "TahomaB"; sizeExGrid = 0.02; fontUnits = "TahomaB"; sizeExUnits = GUI_TEXT_SIZE_SMALL; fontNames = "RobotoCondensed"; sizeExNames = GUI_TEXT_SIZE_SMALL * 2; fontInfo = "RobotoCondensed"; sizeExInfo = GUI_TEXT_SIZE_SMALL; fontLevel = "TahomaB"; sizeExLevel = 0.02; text = "#(argb,8,8,3)color(1,1,1,1)"; idcMarkerColor = -1; idcMarkerIcon = -1; textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)"; showMarkers = 1; class power { icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class powersolar { icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class powerwave { icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class powerwind { icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class Shipwreck { icon = "\A3\ui_f\data\map\mapcontrol\Shipwreck_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {0,0,0,1}; }; };
  6. I mean some default functions, like a zoom in and zoom out, create marker, toggle map textures etc
  7. Hello. I started to create my own map dialog and was able to position the RscMapControl inside it. The card works, but there are several problems. First: I cannot tag. Second: you cannot zoom in and out of the map either. And here is, in fact, the question. Is it possible to somehow drag all (or at least some) map control functions into the dialog, or do you need to write everything from scratch?
  8. negaiette

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