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clernoc

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About clernoc

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  1. In case if anyone face problem that I have faced, i.e. you do not see any sort of ACE export settings, so you can't export config, you can just copy necessary modules and libraries to some sort of my_ace, register it in launcher and enjoy. It seems like working fine :-)
  2. OMG, I read it many times. I see no any sort of export anywhere I try to find it As I understand you talk about http://ace3mod.com/wiki/missionmaker/modules.html#1-2-allow-config-exportthis thing. So I should have ace_Optionmenu.pbo in ACE addons folder, am I correct? I don't have such thing,,, Excuse me for being such a noob, but it does not look like anything I have seen before, usually people do some sort of simple .ini which are standardized and easy to understand. That code requires experience of Arma's mod writing to understand, and I don't have one. If I delete unnecessary *.pbo launcher will download it again on next start, so it is not a solution. Do you have any default config file with all default setting which you could give and I have changed it according to my needs?
  3. I've seen it, I don't see any sort of 'Config export' not in Single Player not in Editor. I see only ACE options button and there is copy to clipboard debug info. That debug info contains some sort of ------ACE Settings------ but it seems not what I need. I don't know language structure of this framework. That hint does not explain much about how to do something, only options configuration which is useless for a person who sees that at first time.
  4. Your English is fine, but it is unclear how to set ACE framework. In manual which you have shown to me previously I could not find any sort of ACE framework settings to export/import. I start game choose editor, opened Stratis/Altis (both have ACE3 mark) then I pressed F7 it showed that in 'modules' mod, after that I was not able to find any sort of config. I browsed ACE folder and saw userconfig \@ace\optionals\userconfig\ace\serverconfig.hpp . There is an example like // Example: class ACE_common_forceAllSettings { value = 0; typeName = "BOOL"; }; I don't know format which describes which modules should be activated/deactivated, should I write something like class ace_ai { value = 0; } Or is there any way to specify only necessary modules to load?
  5.   Thanks I have just deleted other modules without reconfigurating in editor. Perhaps I don't get something, but when I press F7 in Editor (as it is described in manual) I see nothing like 'Config Export'. I tried it couple of times, saw nothing about any config, although clicked and pressed all buttons which I saw, after that I just deleted unnecessary modules. It seems like AB works fine now and problem which I saw at full ACE package do not appear. Thanks for suggestion.
  6. Excuse me guys, is there any way to use only part of this mod? I need mostly advanced ballistics, as I understand it is being developed only here now. All other stuff is greate but it is too buggy and makes game unplayinble sometimes.
  7. Hello, I'm playing Win campaign, and tried to install your mod after Advanced ballistics mod was merged with ACE 3. I started with them working together but noticed very strange unrealistic ballistics, 12.7 * 108 behaved more like 6.5*39, so I decided to turn off advanced ballistics mod. I reverted campaign to the beginning of a Preventive diplomacy mission but was not capable to choose my soldier weapon and other stuff. I chose MXM instead of MX 3G which is default rifle, but when I wanted to add/remove something from my inventory game performed switching to default rifle and MXM simply disappeared (it was not returned to an armory), there is only 2 of them available so after even basic manipulations with inventory I can't have needed rifle and have MX with grenade launcher instead. There is only ACE and CBA mods are active at that moment. I turned off ACE3 and everything started working normally, I can choose rifle etc.
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