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Sloaner

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About Sloaner

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  1. Sloaner

    Build stuff on manned mission

    Is there a possibility to have the 3D printer make multiple batches? As in, I tell it to make 4 corner pieces and as I remove a piece it starts the next one automatically. If the piece is not removed, it goes into standby until the "tray" is cleared? Really looking forward to managing power and resources. I'm assuming there's plans for having an oxygen gen/system that will require the oxygen that we're refining to be stored and supplied to? Perhaps a way to hook up the refinery directly to a resource tank so all the oxygen is directed to the tank instead of needing someone to constantly monitor the bottles and transfer them back and forth? Or maybe just another piece of equipment that draws oxygen from the ground directly? On Pressurization: The current system is a little finicky (Alpha stage I know hehe) as it stands, it seems like a toss up whether my room pressurizes or not. The airlock passageways seem to work (excepting the suit rack problems, which I find is fixed if there is one window/armour passageway between the rack and the door). Beyond that though, I get some rooms pressurizing right but others don't. I've had a room with three separate exits, all airlock doors, with all doors giving different pressure readings (104, 480, and I think one in the 1000s). I had to re-attach some plates showing leaks but now there are no leaks showing anymore and yet the room won't pressurize. Also a problem with rooms that have vertical tubes with stairs. Both top and bottom are sealed with airlock doors on top and bottom, yet not pressurizing. There's also an issue with the way to airlock doors work. I noticed that when they open, they create a "leak". This leak doesn't seem to take into account if the opposite side is pressurized or not. I have an airlock (pressurized) and an adjoining room (pressurized). When I open the airlock door to the adjoining (pressurized) room it de-pressurizes both rooms (don't know where the air is going) until I close it again. This makes for stressful moments when doing this without a suit on haha. I nearly blackout going from room to room in my base. I can't imagine the panic this would cause if someone was relaxing inside the room while I was coming in hahaha. How far down the development list is room pressurization if I may ask? Ideally, the room transitions should be like in the mobile lab rover. That seems to pressurize the whole vehicle fine and opening/closing doors doesn't suffocate you. Lastly...phew...what is the "cycle" button on the airlock doors meant for? It doesn't seem to do anything atm. Thanks for your time, LOVING this game. :)
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