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ronin_ge

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About ronin_ge

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  1. ronin_ge

    Steel Beasts Pro PE

    Last sunday's UK-armour game. A Heavy combat team(company size) in attack including a river crossing
  2. ronin_ge

    Steel Beasts Pro PE

    Video AAR of the engagement. Perspective of 3-5. Went pretty well, ate the endphase I did not overwatch the left flank propperly. Result was one K-Kill and one M-Kill in my platoon. I was to eager to join the fight in Fjärrby ;-)
  3. ronin_ge

    Steel Beasts Pro PE

    Game starte at 24 jan 2016 at 19:00 UTC/GMT, 20:00 CET TS Server: teamspeak3.i3d.net:10077 http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160124T19&p1=%3A Clearing Fjärrby V3.sce WARNING ORDER BRIEFING: 5 hours ago the Russians took the village of Fjärrby, and the Brigade commander wants it taken back in order to secure the clearing up along road 15. T-80, T72 along with Mech Infantry have been reported as present. The remnants of our battalion have been given orders to proceed immediately with all units available. OUR FORCES: 1-5 and 2-5 tank platoon + 1 Co tank 1x mech inf platoon 1x mortar section ORDER: Form up at PL LD. TAKE FJÄRRBY (OBJECTIVE IMOLA), secure the road to FJÄRRBY KYRKA (CHURCH) and take FJÄRRBY KYRKA (OBJECTIVE PADOVA). Expect enemy contact after ENY line at Road 125.
  4. ronin_ge

    Steel Beasts Pro PE

    The Demolition Guard 1989 Date: 25th may 1989 Time: 05:30 local time (GMT+2) 0)PRELUDE: Visit youtube and search for a movie called "the demolition guard" and watch it to get a gist of how this scenario will play out and things to take into consideration and also to help set the mood right. 1)SITUATION: a)Enemy: 3rd Shock Army have launched it attack west from the East German border. 245th Guards Motor Rifle Regiment (GMRR) has been identified together with 153th tank regiment (TR) to our EAST about 25km away. The 47th Guards tank division have failed taking UELZEN, so they are most likely trying to find another way west. 245th GMRR are using BMP-2 and 153th TR has been seen with T-64B versions, so we sure are up for a fight. Enemy Course of Action: The Soviets are desperate for an intact bridge so expect anything in the book including civilian infiltrators to tactical air assault. But most likely COA is for the MRR to push WEST in best speed with a CRP up front and the remaining Regiment following soon after. b)Own: Our brigade (12th Armd Bde) are tasked with delaying Soviet forces advance until further orders. Our Battalion (1st Royal Green Jackets [1 RGJ]) are delaying in the area of ESCHEDE - UNTERLÃœSS - BAD BODENTEICH - WAHRENHOLZ with our south flank covered by 1 R IRISH RANGER. A COY are to our east together with parts of C SQN 4 RTR delaying the enemy, C COY are to our NORTH defending the ASCHAU DAM's and further north. We, the B COY of 1 RGJ are located WEST of ESCHEDE tasked with being demolition guard for the ESCHEDE bridge who is the only remaining standing bridge after the Royal Engineers have blown up all other bridges in the area to delay the Soviets. c)Attachments and detachments: i)From other units: 1 Sect of 2 Javelin AA systems (RBS70) transported in FV432 from 10 (Assaye) Air Defence Battery RA (10th AD Bty RA) 1 Trp of Engineers from 1st Field Sqn, 21st Engineer Regiment Royal Engineer in FV432. (21st Eng Reg RE) 1 Trp of Challengers from C Squadron,4th Royal Tank Regiment (C SQN 4 RTR) 137th Fd Bty from 40th Field Regiment Royal Artillery (40th Fd Reg RA) (6 tubes with 26 HE and 10WP each) ii)Attachments from Battalion's Support Company (S COY) 1 Sect of 81mm Mortar (2 tubes 49HE and 20 WP each) 1 Sect of Milan ATGM (2 FV432 with 2 Milan team each) 2 Sect of Scimitars from Battalion recce platoon. (1 sect = 2 Scimitars each). d)Terrain & Weather: i)Terrain is fairly flat with open farmlands patched with small forests and small villages (mainly SCHARNHORST and ENDEHOLZ) posing no threat to armoured manoeuvres. Through the AO runs a river named ASCHAU that is between 10-30m wide running in NORTH-SOUTH direction splitting the town of ESCHEDE in one WESTERN and one EASTERN part, with the EASTERN part being the smaller one. On the WESTERN side you find down-town, School, railway station and industrial areas. Also in NORTH-SOUTH/SOUTHWEST direction goes the one track railway between CELLE and UELZEN but it imposes no effects on us or our enemy's movement. The road network is very good, main road is B191 who is going from NORTHEAST to SOUTHWEST through ESCHEDE and L283/K20 that runs in a WEST-EAST direction through ESCHEDE. ii)Weather Weather forecast is initially cloudy with a weak WEST-SOUTHWEST wind (1-3m/s) and 10-14C+ but later during the morning the clouds will disappear and temperatures will rise to 20-25C+. Afternoon will see clouds and temperatures at 20C+ and light winds. Weather Forecast for tonight/early morning morning is rain and 15C+. e)Civilians: The war has taken many Germans with surprise and many are fleeing west to get away from the advancing Soviet forces. This means much civilian traffic on the roads and as the Soviets now are within artillery distance they have been firing sporadic fire missions on intersections and other roads, causing both military and civilian casualty's. Many civilians are still in ESCHEDE and surrounding villages so you need to take them into consideration when doing your plan. Be aware of East German infiltrators who are transmitting intel to Soviet forces, we have already picked up radio transmission in the ESCHEDE area indicating we have indeed infiltrators in our AO. Any Infiltrator found in our area are to be arrested and handed over to the German police. 2)MISSION: B COY, 1 Royal Green Jackets are tasked with defending and prepare the bridge over ASCHAU for demolition until all friendly forces are across or enemy forces threaten to capture the bridge when it shall be destroyed by detonation. Once the bridge are blown up B COY are tasked with defending ESCHEDE in EASTERN direction, from the WEST bank until further order arrives. B COY are also tasked with keeping L283/K20 OPEN for as long as possible, enabling friendly troops and civilians to use the road to march WEST. 3)EXECUTION: This is up to you! But some valuable information from your attachments are as follows: i)LIASON OFFICER from A COY (Lt Wilkinson): Our friendly units on the eastern bank of ASCHAU is as follows: *A COY 1 RGJ (Callsign 1-1,1-2 & 1-3) *C COY (1) 4 RTR (Callsign 1-3 & 2-3) When all of them have passed you are cleared to blow the bridge. Obviously disorganized or lost units can still show up and want to cross the bridge (including fleeing civilians) so do not blow up the bridge to early. One of my soldiers will be at the bridge counting and reporting the units passing the bridge to me so we can keep a track of them. You can expect the first element of A COY to arrive at the bridge around 6 am (30min into game). ii)ROYAL ENGINEERS: It will take the lads about 15min to put all the charges in place and put the bridge in state 1, ready to be blown up on your command. Once the message that the bridge is ready to blow has arrived the engineers can withdraw from the bridge. iii)FORTIFICATIONS & TRP In the upper left corner there are fortifications for Challenger, FV432 and Bunkers for infantry plus TRP (Target Reference Points) that you can place wherever you like. Be aware ATGM teams like Milan do not deploy inside bunkers. 5)COMMAND AND SIGNALS: i)COMMAND: OC will be with his track 2-0 over time. 2IC is X. ii)SIGNALS: a)Frequencies as before on VHF, OC owns the net. b) OC B COY = Two-Zero (20) 1st Plt = Two-One (21, then 21A,21B & 21C) 2nd Plt = Two-Two (22) 3rd Plt = Two-Three (23) 4th Plt C SQN = Tango-Three-Four (T34) 4th Plt (CSS) = Two-Four (24) Bravo for MED and Charlie for ARV 1 Sect Mortar = Mike-One-Zero (M10) 2 Sect Scimitar = Mike-Two-Zero-Alpha (M20A) and Mike-Two-Zero-Bravo (M20B) 1 Trp Milan = Mike Three-Zero (M30) 1st Troop RE = Echo-One-Zero (E10) 1 Sect Javelin AD = Alpha-Four-Zero (A40) 137th Field Bty RA = Foxtrot-Three-Two (F32) 6)SCENARIO DETAILS: i)To "arrest" a Civilian infiltrator you simply kill them with MG fire. Infiltrators are dressed as civilians but have some obvious tools that make them stick out from the ordinary civilians. ii)To blow up the bridge you need E10 (the engineer party) to stay within 100m from the bridge marked "bridge area" in thin grey line for 15mins where-after you will get a message saying the bridge is ready to be detonated. Once that message has been sent you can detonate the bridge by using trigger 1 "BLOW THE BRIDGE!" with a 6 sec delay. The engineer vehicles need to be alive when you pull the trigger so make sure they are safe! iii)The RBS70 are replacement for Blowpipe/Javelin Ground to Air missile. iv)M113A2 with MG3 are stand in for FV432 v)Challenger 2 are stand in for Chieftains. vi)To stop Civilian traffic across the bridge (on the EASTERN side) use trigger "STOP ALL CIVILIAN TRAFFIC", be aware you do need to have troops on the EAST side of the bridge (within the small village directly on the east side of the bridge). This will be a permanent stop so once the civilian traffic are stopped it's permanent. vii)In upper left corner you have TRP, Bunkers and Challenger/M113 dugouts for your defence that can be moved anywhere on map. viii)Map updates are OWN ONLY + Friendly ID ON.
  5. ronin_ge

    Steel Beasts Pro PE

    Mission played by UK-armour on 17jan16. A Heavy company in delay/defence against an enemy BN. The first 30 minutes are getting into position and waiting for contact. The action starts after that.. [video:youtube]
  6. ronin_ge

    Steel Beasts Pro PE

    An new place to ride the beast at euro-friendly game times! UK armour is back online http://ukarmor.do-forum.com/ Video-Clip of last sundays (10jan16) game (sadly sans game sounds, but the coms where recorded) https://www.youtube.com/watch?v=2S_s2xAAtZU
  7. ronin_ge

    Steel Beasts Pro PE

    Planned COOP game on 21st of october or 28th of october (2000UTC on both days) Date to be determiend by voting. Link to the poll: http://www.steelbeasts.com/sbforums/showthread.php?t=22210
  8. ronin_ge

    Steel Beasts Pro PE

    Been a while since I had the time to write an AAR (need quite a long time to get one done) Game was run on 09 october with players from Sweden the UK, Australia and Germany. Swedish CV90 company(+) in flank attack and the stopping an enemy counterattack. AAR published a SimHQ http://simhq.com/forum/ubbthreads.php/topics/4182458/Steelbeasts_mission_VOWOPANZ_0#Post4182458 If you want only the AAR video file: https://www.youtube.com/watch?v=LKIH2A5g86o https://www.youtube.com/watch?v=abr1bE8E1JM
  9. ronin_ge

    Steel Beasts Pro PE

    Esim proved me wrong again(coderining the version for the long night of tanks). The released a hotfix yesterday, so the gameversion will be 3.028 Get it here: http://www.esimgames.com/?page_id=1390 It fixes a few more bugs and the slide show at the end will be working again
  10. ronin_ge

    Steel Beasts Pro PE

    Correct the annoucnement post. The game will of course be played with the latest version: 3.027 64 Bit My mistake in copy-pasting
  11. ronin_ge

    Steel Beasts Pro PE

    t´s time again for an official LNoT. And the planning already started a while ago. Everything missing is: YOU! And we will simulate on a very fine date... the 25th anniversary of the German Unity. German online community “Panzerbataillon 911(v)†invites everyone interested to join the legendary battle of combined arms on Saturday, 3rd of October 2015 starting at 1800h UTC. What do you have to expect? App. 6 – 8 hours of tactical COOP simulation in up to four scenarios Fighting and cooperating within a Eastern German tank regiment Enlistment on staffing lists (steelbeasts.org) Skilled and well equipped enemy of the German Federal Army Tons of tanks, APCs, IFVs, recovery vehicles and perhaps some Choppers Special skin packs for LNoT (DD) Up to four scenarios on the high-detailed Hannover-Weserbergland map Standalone SB Pro PE and TS3-Server Organized administration crew Sleep deprivation Not to forget: Lots of fun Connection information: SB Pro PE Server IP: 176.57.142.201 TS3 Server IP: 83.169.4.123 (PW: kettenpolster) Game version: v3.027 64-bit Enlistment: To enlist to unique positions within the Battlegroup, please contact the organizer via PM to Falli(911) http://www.steelbeasts.com/sbforums/...o=newpm&u=5327 Staffing Lists direct links: Mission 1: http://www.steelbeasts.org/showthrea...t%29-Mission-1 Mission 2: http://www.steelbeasts.org/showthrea...t%29-Mission-2 Mission 3: http://www.steelbeasts.org/showthrea...t%29-Mission-3 Mission 4: http://www.steelbeasts.org/showthrea...t%29-Mission-4 All participants of LNoT 2015 can use the following ribbon for their signatures:
  12. ronin_ge

    Steel Beasts Pro PE

    And here is the release/download: http://www.esimgames.com/?page_id=1390
  13. ronin_ge

    Steel Beasts Pro PE

    Don't know what the value of Track IR will be. Never used it. Just makes me wonder: you move your head but the monitor will still be at the same spot ;-) OR might be a better system to model "eye view". We'll see... Anyway: here are the release notes for version 3.027 https://www.esimgames.com/wp-content/uploads/2015/08/SBProPE-3.027-Release-Notes.pdf
  14. ronin_ge

    Steel Beasts Pro PE

    New Steelbeast 3.0 version is one the way. According to Ssnake it will be released "this week". Mainly will contain bugfixes and limited Track IR support. Should be available for Download at http://www.esimgames.com It is planned to be the last update for SB 3.0. Price is 0€ or 0$ So I guess the next "upgrade" will be Steelbeasts 4.0 sometimes in 2016 :-)
  15. ronin_ge

    Steel Beasts Pro PE

    Voice pack showcase. The different language settings for steelbeasts. From "american" to german 1https://www.youtube.com/watch?v=RTyg3Hw9cbA#t=11
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