DisgustingLynx
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10 GoodAbout DisgustingLynx
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Hey! Awesome script, i messed around with it and got it working in MP. The action is given by an object. However, every time i spawn, i spawn with a "balloon" already attached to me, i even have the option to dismantle it. Any ideas? Thanks ^^
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Spin-Off Release: Simple Conversation System
DisgustingLynx replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh wow, I just figured it out, everything works splendid. Heres how I did it in case anybody has a similar issue: When integrating this script into a mission file with conflicting files of the same nature, the #include command may not always work. 1. Instead, i did the same thing I did to the function.hpp file, to the rsctitles entry in the description.ext. 2. I cloned the dialogs.hpp, deleted its content, filled it with the IP_DLG_CONVERSATION entry, and saved it as dialogs2.hpp. Then I included it in its own spot in the description.ext with #include conv\cfg\dialogs2.hpp 3. This may produce a "IP_BOX not defined" error which crashes to desktop. This is solved by moving #include "conv\cfg\defines.hpp" somewhere on its own. In essence, the contents of functions.hpp, missionconversations.hpp, and the first half of dialogs.hpp (until class IP_DLG_CONVERSATION), were copy pasted into the description.ext. Pay attention to the structure, and mimic it. I hope that might help someone out, for more examples, IndeedPete explains how configs work on page 4. -
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DisgustingLynx replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi again : D So gathering from those script not found errors i figured that the functions.hpp for your scripts isnt integrated into my description.ext properly, which happened to be the case since after I copied the contents of the function.hpp into the description file, (instead of #include) my NPC now finally has the action to initiate the conversation. However nothing happens when I select the action. Also the simplesentence function isnt working since the NPC says nothing at all. (EDIT:i included my init and desc here but as you can see in the post below, my issues have been solved ^^) Thank you very much for your time! -
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DisgustingLynx replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright, thank you very much for your time. And good luck in your future endeavors! -
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DisgustingLynx replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, thank you very much. But just to be clear, we are talking about the editor unit names right? -
Spin-Off Release: Simple Conversation System
DisgustingLynx replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. I dont understand how I can give them just any name : O Didnt you mention that the player has to be named IP_Master for this to function properly? Even though I didnt find but one mention of "IP_Master" In your scripts and that was an example. Or am i misunderstanding? 2. That was one of the things that was confusing me, such a filename is indeed not present in your files. I did have a previous dialogue script which i removed, its probably that... I just havent been able to successfully run your script so i didnt know if that error would be conflicting. 3. Heres the dropbox link to my mission file so you can take a look yourself if i have implemented your script correctly, if you have time, would probably speed things up considerably... https://www.dropbox.com/sh/7f51tjt14wo3fdn/AADpbfWnIHDJjw5LA9uvjpDYa?dl=0 -
Spin-Off Release: Simple Conversation System
DisgustingLynx replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey! First off, id like to thank you for your contribution, and more-over for actively providing support! After having read this entire thread, it pains me to ask you any questions : D Im sure you have answered many... Im trying to implement your script into my A3Wasteland mission. As you might know, A3Wasteland features an array of playable units, and I cannot name everyone IP_Master. Is there some way of making an array of names that are recognized by your scripts and serve the same function as IP_Master? Also, when i launch my mission i get the following error (which does not crash the game though): Script functions\IP_rscStructuredText\fn_Attributes.sqf was not found. Thank you very much in advance!