Jump to content

sneakyadolf123

Member
  • Content Count

    27
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About sneakyadolf123

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I am looking for some developers to hire for a project of mine. I will be paying. I need a custom framework that will include: Custom GUI Sounds Scripts Menus And so on and so fourth. I would like it to be all server sided so it cannot be stolen. Skype: erckberk97 Prices and details will be discussed over skype. money is not an issue.
  2. sneakyadolf123

    I need some scripting help!

    Also I added something (stuff in blue is from open source altis and stuff in red is what i tried adding.. which makes the vehicle repaired with other altis variables..) _curTarget = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target _isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air") OR (_curTarget isKindOf "Bicycle") OR (_curTarget isKindOf "Motorbike") OR (_curTarget isKindOf "Motorcycle") OR (_curTarget isKindOf "A3L_Tahoe_Base")) then {true} else {false}; if(!_isVehicle) exitWith {closeDialog 0;}; _damage = damage _vehicle; _vehicle setVariable ["engineRepairable",false]; _vehicle setVariable ["wheelRepairable",false]; _vehicle setVariable ["wheelRepairable",false]; if (_damage == 1) then { _numVariables = round random(3); _varArray = ["engineRepairable","wheelRepairable","wheelRepairable"]; if (_numVariables == 1) then { _varToSet = _varArray call BIS_fnc_selectRandom; _vehicle setVariable [_varToSet,true]; }; if (_numVariables == 2) then { //currently no clue how to select 2 different variables from _varArray without overengineering }; if (_numVariables == 3) then { _vehicle setVariable ["engineRepairable",true]; _vehicle setVariable ["wheelRepairable",true]; _vehicle setVariable ["transmissionRepairable",true]; }; if _curTarget ["_engineRepairable","_wheelRepairible","_transmissionRepairable"] == true; // This is probably not correct. then { spawn life_fnc_repairTruck; closeDialog 0; }; };
  3. sneakyadolf123

    I need some scripting help!

    Haha, i know it does seem like a lot. but I've started off like this. _Btn2 buttonSetAction "[life_vInact_curTarget] setVariable ["engineRepairible",false]; closeDialog 0;"; _Btn2 if ( damage _curTarget < 1 ) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false;};
  4. sneakyadolf123

    I need some scripting help!

    @R3vo the next thing I need done is a vehicle interaction menu, which I can get from the open source altis life mission, so i can edit it so that the buttons are to repair those "components" of the vehicle. but this also goes with that if there is multiple broken things, or everything is broken, then for the car to be fully repaired all of those variables will have to be false. but also, the repair menu only works for say you want to repair your wheels, you must have a spare wheel on you (in your virtual inventory) or in the vehicle. Or if you want to repair the engine you must have a toolkit, same goes for transmission. also in the interaction menu when the variables on the cursor target = true, then those buttons will be RED stating those being the broken parts. I hope you can make sense of my explanations.. Also here is something else i have been working on, if you can check it out while {true} do { _height = (getPos heli) select 2; if (_height < 500) life_cash = life_cash - 3000; exitWith {hint "You have been fined for flying under city limits"}; sleep 5; };
  5. sneakyadolf123

    I need some scripting help!

    Wow! Thanks. Just made my life a lot easier, if I new about these functioned I could have probably made a better structure, but ow I will use his for reference! Just wondering would you be able to help me over skype or something with the rest of the stuff I need?
  6. sneakyadolf123

    I need some scripting help!

    I want to add a random variable to the vehicle out of the three. And it would be nice if it could randomly add 2 random car so the vehicle out of the three., or even all of them. Because when the vehicle breaks I want a random part of the vehicle to break and you'll have repair that broken part to fix the car.
  7. Hey. Here is my script as follows - please note I am very fresh and new to scripting so you may see some errors _damage = getDammage _Vehicle _engine = 0 _wheel = 0 _transmission =0 If (_damage = 1) _vehicle setVariable That's it. What I need help with is to add something after to set the variable and what I want it tondo is set a random variable to the car out of the three or even two of the variable or all of three variables to the car. This script is going to be for when you damage your car you can have to repair certain aspects of it. Please if you're also feeling generous and want to help me complete the script the. Pm me so we can talk on Skype.
  8. sneakyadolf123

    COIN - Altis |RHS:ESCALATION|AGM| {Op4}Gaming

    cool thread. seems interesting.
  9. suckie that arma only allowes 2 gb of ram ..
  10. I don't think there is. not that I know of..
×