jimmybulmer
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Everything posted by jimmybulmer
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Mod Development - model.cfg & config.cpp help
jimmybulmer posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am trying to work on some assets for a mod but cant seem to get it to work properly. Everything works fine the model appears in the model viewer from O2 with textures and everything, however when I put it into Arma 3 I cant find the model in the editor. Bellow are my model.cfg and an image of it in the model viewer. Any help is appreciated class CfgPatches { class Survive_Level1_Structures { units[] = {"Land_BushCraftWall_1"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class Static; class Land_BushCraftWall_1 : Static { scope = 2; model = "\Survive_Level1Structures\BushCraftWall01.p3d"; displayName = "Bushcraft Wall 1"; vehicleClass = "survive"; }; }; -
Mod Development - model.cfg & config.cpp help
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am now going to crawl into a hole and cry because of how stupid I have been today.... I FORGOT TO PUT THE PBO IN AN ADDONS FOLDER... im so dumb im at a loss for words XD Thread can be closed this is fixed thanks everyone for the help -
Mod Development - model.cfg & config.cpp help
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
changed it to that after -
Mod Development - model.cfg & config.cpp help
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Oh whoops, me being dumb lol. Did that anyway and get no errors but still nothing spawns in? I get no errors at anypoint throughout launching the game all the way to closing it. -
Mod Development - model.cfg & config.cpp help
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Oh also when i try to spawn it in using the class name like this: createVehicle ["land_bushcraft_wall_1_f", position player, [], "0", "0"]; and get the error: 'Error type string, expected Number -
Mod Development - model.cfg & config.cpp help
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Have just tried this and had the same outcome. I will do that in the future I just threw this together quickly in hope to get responses ASAP. -
Mod Development - model.cfg & config.cpp help
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
tried this and it didnt work. 3den is the only editor now (they have disabled the 2d editor from what I can see and i've had it work with this config before. any other suggestions? -
Arma 3 - FPS Bug - Low FPS no reason - RESOLVED
jimmybulmer posted a topic in ARMA 3 - TROUBLESHOOTING
Anyone else having this issue may be a different cause but please make sure to check what my issue was as you could end out ruining your PC. ​THE CAUSE OF MY ISSUE IS MY CPU COOLING IS BROKEN OR IMPROPERLY WORKING AS ITS SITTING IDLE A 90-100 DEGREES AND NEVER DROPS BELLOW 97 IN GAME. PLEASE CHECK IF YOU ARE HAVING SIMILIAR ISSUES​ So basically on the new Tanoa map I struggle to hit 13 fps. Now straight away your probably thinking just a bad PC. Keep reading so maybe you can help me. I have always been a big fan of the Arma games and have always played them really well with great performance. So before Apex hit the dev branch I was a solid 60+ FPS constant on Altis or many other maps with no issues at all on the highest settings (except rendering). Now even after apex hit the dev branch I was playing the Tanoa map alot at 40-60 fps. A slight decrease but bareable and expected with the jungle terrain. However after two or three weeks into the dev branch I can no longer get even a steady 13fps and rarley go above. The highest I have seen since that point is around 23 no matter what settings. The weird thing seems to be its not as bad on Altis. It still shows a precense with only getting 30-40fps on max settings which is worse than before but not as bad as the 13fps on lowest settings on the Tanoa map. So im wondering if anyone has any ideas on what could be the cause and most importantly a fix. My current specs are: PSU: 700w (Dunno the brand) CPU: Intel i7-4790k (Not overclocked yet as im on the stock fan) GPU: AMD R9-270X 12GB DDR3 Ram 1TB cheap hard drive (Im replacing this soon as Im having a few hard drive related issues with data transfer and general use of it) I have tried the following fixes: - Reinstalling the game -Verifying game cache - Restarting my PC - I have tried many servers and the editor - I have cleaned up my pc of all non neccesary files. -Tried the different malloc's any help would be greatly appreciated as this is a game breaker for me and is stopping me being able to play my favoruite game! Have just tried multiple servers and all the FPS are now bellow 13 on the malloc that gave me the best single player FPS even altis servers. I tried many wasteland servers and a tanoa life + altis life server hosted by the same people who I used to play on a lot with great FPS. So the malloc seemed to have helped a bit in singleplayer (possibly) but not at all on multiplayer -
Arma 3 - FPS Bug - Low FPS no reason - RESOLVED
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - TROUBLESHOOTING
Please close this thread as the cause of my issue has been found (Overheating CPU) Thank you all for the help and thanks to @Arma3official for actually responding unlike alot of devs would you guys are the greatest and cant wait to get my PC back together and working to play some more Apex!!! -
Arma 3 - FPS Bug - Low FPS no reason - RESOLVED
jimmybulmer replied to jimmybulmer's topic in ARMA 3 - TROUBLESHOOTING
My graphics settings are normally high everything on the first menu and normal on the 3rd menu. Now with everything on low it's horrible As someone said earlier I also often will get low fps on the main menu but that was fixed by making a new profile I think. That doesn't fix the main issue though -
​Hello, ​I am trying to create some custom buildings for Arma 3 just to gain some experience. I am currently working on a small police station. However upon loading it into the editor I get two errors, ​Error one is: Cannot open object \small_police_station\small_police_station.p3d ​Error two is: 'actionBegin1/' is not a class ('displayName' accessed) ​Model.cfg: http://pastebin.com/aTyu6Z1c ​Config.cpp: http://pastebin.com/4NgJWhws Any help is greatly appreciated and if any extra information is needed just ask. Cheers
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Sorry took so long to respond what do you mean twice binarized I just exported it as a .p3d from blender then opened it in object builder
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Anyone got any ideas
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The weirdest part is even if I change the directory in the config.cpp and moved it to that directory. So say I made a new folder Police then in that called it pd.p3d then change it to model="\Police\pd.p3d" when i go into the editor it will still say the orriginal message with the old directory???
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Have just tried that and its had no effect
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yer the pbo is small_police_station so the directory is correct and the p3d is also small_police_station