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Alex150201

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Everything posted by Alex150201

  1. Alex150201

    Operation Dawnfire Teaser Trailer

    This is really cool! I wish you luck aswell for the voice actors dude. I am making a campaign aswell and so far i have only 2 voice actors :D Hopyfully you have better luck than me and hopefully this comes out soon!
  2. Hello! Making a 'Simple Money Script' is super easy and it is the base for making the shops later. The 'Simple Money Script' is really simple :D 1. Go to your mission folder 2. Create an init.sqf file 3. Open the init.sqf file and put inside something like this (exactly like this) variablename = amountofmoney; the variablename could be anything that comes out of your head. If you are making a cash script the variable name should remind you of money. The variable name could be something like this: money = amountofmoney, cash = amountofcash, dollars = amountofcash. You get the point. the amountofmoney is the amount of money you want the player to have in the start of the mission. If you want the player to start with 10k for example the amountofmoney would be 10000 (never put comas 10,000 <--- this is wrong) EXAMPLE: My variable name is money and i want to start with 1500 money it would be like this: money = 1500; --ADDING CASH & SUBTRACTING CASH-- You can add cash many different ways. You can add cash after a player makes a kill and you can even make the player loose cash after each death or team kill. You can also make an object that can add cash to the players 'Bank'. I am going to make an object since it is pretty easy to do while the killing and dying and team killing can get really complicated. I have a pile of money in the editor and i have this in the init field of the pile of money: this addaction ["Take Cash","cash.sqf"]; <-- What this does, it makes it when you go up to the pile of money you have the action 'Take Cash' and for the game to understand what it will do when this action is activated, we have a cash.sqf file in the mission folder. Inside that cash.sqf we add this code: money = money + 800; _object = _this select 0; deletevehicle _object; This will add cash obviously. It is really simple to explain: money (the variable you set for cash) = money + 800; (the amount of that variable + 800) This will add 800 dollars, euros whatever you want it to be to your balance. so we had 1500, now it will be 2300 _object = _this select 0; <-- This names the money pile _object so we can remove it later using deletevehicle. deletevehicle _object; simply removes the money pile so the player won't be able to pick up the same money pile over and over to get cash. If you want to subtract cash you would do money = money - amount; (if the amount was 800 like it was before you would loose 800 so instead of having 1500 you would have 700) You also said you wanted a shop where players could buy vehicles and weapons. I wont include this yet since i cant find my shop scrip around so ill either have to make another one and see if i can get it to work and then post it here or look around more. Anyway i hope i helped you atleast a little bit. You can add me on steam if you want my name is Alex150201
  3. Alex150201

    Realistic Jumping Script

    Can you change the key you use for example lets say i dont want to double tap C and i just want to press V can you tell me how to do that?
  4. Alex150201

    1stBN/160th SOAR Mod ArmA III WIP

    bamse i did see that he doesnt set dates but goals i just cant wait.
  5. Alex150201

    Modifying Space in Backpack

    If you figured it out can you also tell us here?
  6. Well what is the script you want exactly? I can script but i cant do super awesome hardcore stuff, i can do most of the stuff
  7. Let me just ask. Why hello ladies?
  8. Alex150201

    Voice Actors Needed

    Alright I will try right away thank you. And let me also ask you do you want to be one of the voice actors?
  9. This was really really nice! I played it 2 times so i could see how different where the 2 endings were! I loved this and the In our Time campaign! Both really well made with great voice acting and missions. Will you make another campaign aswell?
  10. Alex150201

    Trigger activation: player

    I need some help here! The trigger i am making is a mid-mission trigger and i dont think i can group it since its created by script so i cant make it a player only. You basically spawn at a crash site with a dude who is injured, you get a task to go to a house on a hill to scavenge supplies on call help and then the next task it to return to the crash site. Since you have to pass through the same spot twice i made it that after you succeed the scavenging supplies task, a trigger will spawn and right after that you will get the task to return back. If I make it act blufor then it will get activated because there is a blufor unit at the crash site if i make it something else i wont be able to activate it. So what goes for act? _trg = createTrigger ["EmptyDetector", getMarkerPos "site"]; _trg setTriggerArea [25, 25, 0, false]; _trg setTriggerActivation ["WHAT DO I PUT HERE FOR PLAYER?", "PRESENT", true];
  11. I have been working on a open world mission. It's about a guy (the player) who quited the military but then decided to join a Private Military Company wishing to make some cash. I have everything set up and i have written down what i wan tot have in that mission and how the mission will flow. It was about 50-65% done with the mission and i thought it was time to make the Online Shop, the players Mail (where he will be getting missions from) and some other things i wanted to do in a dialog. I made my dialog for the players mail but when i launched it, it was invisible. I could see the cursor and the title text but i couldn't see the rest like buttons and mission texts. I tried many other different things which resulting into my game crashing, my pc crashing, or just not working. I watched a video or two on youtube following the tutorials step by step but i couldnt get it to work! I also read iceman's tutorial but nothing. I asked him in a pm for help but he never responded. Anyone know what i can do? Thanks in advance!
  12. Alex150201

    Arma 3 Dialogs help

    What exactly would you like to see? The description.ext file? The dialog.hpp and the defines.hpp? How the dialog looks like when i make it and what after? What exactly?
  13. Alex150201

    [MELB] Mission Enhanced Little Bird

    I downloaded this and i really liked it thank you man! Already using it for my MilSim group
  14. Alex150201

    1stBN/160th SOAR Mod ArmA III WIP

    Oh my god... i'm speechless! Do you know when you will be releasing them?
  15. Hey iceman! I am having problems with some things. When i launch my dialog i only see the cursor and my dialog is either invisible or doesnt exist. I used to get an error about something being replaced with the arma 3 font but not anymore. Any help would be great! Thanks!
  16. Alex150201

    1stBN/160th SOAR Mod ArmA III WIP

    When are these coming out?! The 160th SOAR helicopters are the best looking in my opinion and there is currently no Arma III mod that add them so far. We only have the 160th SOAR Chinooks but thats it. Please tell me when this comes out!
  17. Well dude no luck with me either! I will try to create an ArmA 3 AC-130 script. The main reason I do this is for a campaign I am working on but if I make it why not share it aswell so when I decide to start working on it and I finish it I'll come back here and post it for people to use.
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