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cpl_den

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Everything posted by cpl_den

  1. Here are my thoughts/criticisms on the Apex Campaign. Story I personally think that a lot of potential was missed. Missions were very short and could be completed in a few hours even alone. Hoped it connected more to the East Wind campaign or more background elements were explained regarding Tanoa. We only got to see a few remote villages of Tanoa and not what the whole location had to offer. For trying to make this as casual as possible, not many background/story elements were explained. Gameplay For the relatively short story, I thought the missions and cut-scenes were well designed. There was a good attention to detail such as placing objects in the background etc. Objectives were OK too. THE RESPAWN SYSTEM. WHY?! I understand dying in the campaign and restarting from last save (It was perfectly fine during Eastern Wind) but WHY is there respawn in a single player part game. Every time I died whilst playing alone, I wanted to uninstall Arma and kill myself in real life. During jungle combat, EI would spot me way faster and a lot of time would get the jump on me. Say I died 5 times moving in a jungle path, WHY DO I HAVE TO WAIT A TOTAL of 2:30 minutes looking at the map. This is very immersion breaking, pointless and a waste of time. Not to mention it means 0 penalization other than self-frustration whilst waiting 30 seconds over and over again. Not to mention that in singleplayer, you can miss action/objectives by being dead. For example in the 1st or 2nd mission, have to clear a compound. I died but whilst respawning the AI, moved in and cleared the compound for me. Please never do a system like this for single-player content again. At this point I would rather not play the campaign than go through the respawn system again. Aiming for Casual Audience Skimming through this thread and playing the campaign, I have noticed and it seems that respawn system/campaign was designed/implemented for casual plebs and to give the campaign a wider audience. According to Steam achievements: 0.2% Have completed the campaign with friends 0.2% Have completed it alone 0.5% Have completed campaign (Killed Warlord) Surely if it was designed to have such wide appeal or making it incredibly easy, a larger number of players would have completed it? Graphics Tanoa looks beautiful. Sound Background sounds and weapons make the story fairly immersive. Overall summary Short story with missed potential. Worst respawn system I have ever seen in a single-player part of a game.
  2. cpl_den

    Apex Weapon Feedback

    You can't see the ACO scope mildot whilst in thermal mode. Is this intended?
  3. cpl_den

    Apex Vehicles Feedback

    Motorized GMG/HMG CSAT groups have an Unarmed Iffrit, not the armed designated one. Edit: Never-mind, not a bug. My mistake.
  4. cpl_den

    Apex Vehicles Feedback

    AI Controlled Blackfish (Armed) was not able to engage any targets set by the Waypoints 'Destroy' or 'Seek and Destroy' set from Eden. It flies around like a plane over the targets but gunner does not engage at any point. A normal plane/helo had no issues engaging under same circumstances. Even CSAT VTOL engaged albeit poorly. Made a bug report for it just in-case https://feedback.bistudio.com/T117808
  5. cpl_den

    Tanoa discussion (Dev-Branch)

    Does anybody else have this message when launching/updating Dev brach from GameUpdater? Any fixes?
  6. cpl_den

    Tanoa discussion (Dev-Branch)

    Seems that by updating the game via Betas Tab to Dev branch will give ownership of Apex. GameUpdater version also has Apex access. If you revert back to Main branch via Betas Tab the 'Apex DLC' gets 'uninstalled' and GameUpdater version goes back to 'Purchase' on Apex. Just a thought, but maybe an update to GameUpdater's function to check for owned DLC could be beneficial.
  7. cpl_den

    Tanoa discussion (Dev-Branch)

    Yep, looks like it's fine if you got it from steam but bugged (Still needs purchase) if you got it from GameUpdater/Toolbox. Updating it from GameUpdate/Toolbox needs fixing.
  8. USAF have destroyed our transmission antenna and our communications to HQ have been cut off. In such a case, we are presumed KIA and they will not let Arnoldstein, a key location fall into American-German hands. They will employ the 'Scorched Earth' tactic by sending the Voyenno-Vozdushnye Sily Rossii (VVS) to bomb the place to the ground. They will hit us in 15 minutes and everything here will die, including us. We have to get a signal to them before that time is up. Features: - Dedicated server tested - Group Respawn - Psycho's Revive - Island: Panthera - FHQ Task Tracker Requires: - Community Based Addons - RHS AFRF - RHS USAF - CUP Units - CUP Weapons - CUP Vehicles - FHQ Weapons - FHQ Accessories - CUP Terrains - Panthera This mission was inspired by 'Scorched Earth' from MW2. This is my first mission made, so there may be some issues. Feel free to report them to me and I'll try to fix it. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=646933528 Let me know what you think about it.
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