Jump to content

soapboxsubmarine

Member
  • Content Count

    56
  • Joined

  • Last visited

  • Medals

Everything posted by soapboxsubmarine

  1. soapboxsubmarine

    invisible runway parts

    ok, this i will try, thanks for tip
  2. soapboxsubmarine

    invisible runway parts

    Like in the title, When i place a runway part, they are invisible if i close buldozer and open it again, it appears, but then you cannot move it or select it Anyone has a solution lying arround?
  3. soapboxsubmarine

    invisible runway parts

    aha , ok good. a bit teedy but if nothing else its a way to do it at least. Thnkks
  4. Like in the title when i make changes to the terrain and save, next time i start up bulldozer it goes back to the state the terrain was in before the changes were made Any ideas?
  5. soapboxsubmarine

    TB will not save brush changes

    ok, so the solution was Xnams, thnks btw. I used Ccleaner and reinstalled everything and now all good.
  6. yes here to, trying Xnams solution now
  7. soapboxsubmarine

    TB will not save brush changes

    yes in the end i reinstalled everything. But now i cannot even open buldozer. I get this error: "Cannot open object a3/data_f/tetrahedron.p3d i tried to search up the file, it doesnt exist... I thought about doing Richies approach, although it shouldnt be necessary, its overly cumbersome just for this process. Cannot use boldozer anyway so i just have to wait until BIS fixes it.. thnks for the suggestions
  8. soapboxsubmarine

    TB will not save brush changes

    Yes, objects remains i guess its updated since auto update in steam is enabled another thing which has happened is that i cannot delete objects with delete in TB or change the road layer after i have placed the polyline
  9. soapboxsubmarine

    TB will not save brush changes

    aargh! I tried to rebuild the terrain, and now every change i did to the map is gone. So strange that it saved the state of the heightfield whenever i used the brush before, and suddenly it wont. If any bohemia wiz'es are arround i would appreciate all and any help.
  10. soapboxsubmarine

    TB will not save brush changes

    yes when i save in TB. whenever i used brush in buldoser before, it saves the changes made there whenever i save in TB. Just not now. Havent changed any settings.
  11. I recently carved out the seabed in L3DT since i was working on a XYZ from a real heightmap. Issue is that terrain builder and/or buldozer will not show the changes. I still have the -1 meter of seabed even though i carved it out to be at -20m. Anyone have a clue? thnx
  12. soapboxsubmarine

    waterline/seabed do not refresh in TB

    aha! Of course. Ty very much BL
  13. Roads do not show in buldozer and no error message in buldozer is what the title should be. I have error corrected the RoadsLib.cfg file and this is fine, i have also checked the editor.sqs and this is also fine editor.sqs ~.1 result = buldozer_LoadNewRoads "P:/SOAP/Hadsel/data/roads/"; RoadsLib.cfg // 1 = Hoved vei // 2 = Landsvei // 3 = Gate vei // 4 = Grus vei // 5 = Traktor vei // 6 = sykkel sti class RoadTypesLibrary { class Road0001 { width = 9; mainStrTex = "a3\roads_f\Roads\data\highway_ca.paa"; mainTerTex = "a3\roads_f\Roads\data\highway_end_ca.paa"; mainMat = "a3\roads_f\Roads\data\highway.rvmat"; map = "main road"; AIpathOffset = 3; order=1; }; class Road0002 { width = 7; mainStrTex = "a3\roads_f\roads_new\data\highway_ca.paa"; mainTerTex = "a3\roads_f\roads_new\data\highway_end_ca.paa"; mainMat = "a3\roads_f\roads_new\data\highway.rvmat"; AIpathOffset = 2; map = "road"; order=2; }; class Road0003 { width = 5; mainStrTex = "a3\roads_f\roads_new\data\main_road_ca.paa"; mainTerTex = "a3\roads_f\roads_new\data\main_road_end_ca.paa"; mainMat = "a3\roads_f\roads_new\data\main_road.rvmat"; AIpathOffset = 1; map = "road"; }; class Road0004 { width = 4; mainStrTex = "a3\roads_f\roads_new\data\road_ca.paa"; mainTerTex = "a3\roads_f\roads_new\data\road_end_ca.paa"; mainMat = "a3\roads_f\roads_new\data\road.rvmat"; map = "track"; AIpathOffset = 1; order=4; }; class Road0005 { width = 2; mainStrTex = "a3\roads_f\roads_AE\data\surf_roaddirt_path_ca.paa"; mainTerTex = "a3\roads_f\roads_AE\data\surf_roaddirt_path_end_ca.paa"; mainMat = "a3\roads_f\roads_AE\data\surf_roaddirt_path.rvmat"; map = "track"; AIpathOffset = 0; order=5; }; class Road0006 { width = 2; mainStrTex = "a3\roads_f\roads_new\data\main_road_ca.paa"; mainTerTex = "a3\roads_f\roads_new\data\main_road_end_ca.paa"; mainMat = "a3\roads_f\roads_new\data\main_road.rvmat"; map = "road"; AIpathOffset = 0; order=6; }; }; i cant see what i did wrong. anyone see what i dont Thnks in advance!
  14. soapboxsubmarine

    Roads do not show in terrain builder no error message

    ok now i get an error message: 17:23:27: Surface not found - Shape layer "Gate vei" : surface "concrete" in mapframe "Hadsel" was not found. Shape layer surface was reset. 17:23:27: CPolygonalArea::UpdateGeometry() - Skipped shape: the polygon is not simple. (polygon_10) 17:23:27: Surface not found - Shape layer "Grus vei" : surface "dirt" in mapframe "Hadsel" was not found. Shape layer surface was reset. 17:23:27: Surface not found - Shape layer "Hoved vei" : surface "concrete" in mapframe "Hadsel" was not found. Shape layer surface was reset. 17:23:27: Surface not found - Shape layer "Lande vei" : surface "concrete" in mapframe "Hadsel" was not found. Shape layer surface was reset. ---------- Post added at 16:34 ---------- Previous post was at 16:24 ---------- yes this i done all along, they still call themselves roads_polyline.shp strange stuff ---------- Post added at 16:36 ---------- Previous post was at 16:34 ---------- i renamed them manually, and it worked. thnks man. still strange that they wont name themselves even though i cal the export "roads" anyway. it works ---------- Post added at 16:38 ---------- Previous post was at 16:36 ---------- do you have a clue about the error messages i get when i restart the project btw?
  15. soapboxsubmarine

    Roads do not show in terrain builder no error message

    So new roads issue: Now my roads will not show in buldozer again. (no error message) Everything should be fine from last time. The only thing i see which prob is the problem is that my roads folder does not contain the roads.shp files. Only the polyline and polygon.shp, *.shx, *.dbf and so on. So a clue there but i have no idea how to fix it. so many pitfalls! :) thnks
  16. soapboxsubmarine

    Cannot open object ca\plants\banana_1.p3d

    had been nice to be able to use arma 2 oa plants and buildings.. anyone been able to get All in arma terrain to work in the most recent edition of tb and buldozer? ---------- Post added at 17:53 ---------- Previous post was at 16:03 ---------- so noob mistake here as well. My rvmats paths were wrong (folder structure)
  17. i want to use the all in arma terrain pack to get chernarus trees and plants in TB. when i place the object in TB all is well, but when i try to do it in Buldozer this message comes up, eg: "Cannot open object ca\plants\banana_1.p3d" Anyone knows what this is about? thnks ---------- Post added at 18:07 ---------- Previous post was at 18:02 ---------- just discorverd that AIAT has p3d version 50 and the "normal" a3 objects use version 60, is this the issue? and if so how to convert them to 60?
  18. soapboxsubmarine

    Raising waterline raises elevation.

    this is not working for me. my waterline raises but terrain will not follow acordingly ---------- Post added at 16:16 ---------- Previous post was at 16:05 ---------- think if you dont have enough room to go on. eg: if minimum height is at -1, this would not work. If you raise the minimum to lets say +15 and the max, the seabed will follow and water level will be at 0. so then you end up with no water at all
  19. soapboxsubmarine

    a2OA plants_e to A3

    rocks doesnt work either btw and im using TB not map builder if that wasnt clear ok, noob mistake. I had a folder within a folder so my rvmats paths were wrong
  20. soapboxsubmarine

    a2OA plants_e to A3

    well the buildings work fine, i use them as normal, either placing them inside a "plygon field" or separetly inside buldozer. they are imported in to my p drive as well. Any specific you want to know? everything else is working so its strange that plants wont work
  21. soapboxsubmarine

    a2OA plants_e to A3

    i cannot get the jbad plants to work. i get this error: "cannot load texture jbad_veg\plants and so on....paa
  22. Finally solved roads issue. Now anyone know of a good way to change the entire waterlevel down in TB. I tried doing it in L3DT, but this is has proven not fruitful since heightfield is specified only as above water, so if you try to raise the field you end up with no water. tnhks alot
  23. soapboxsubmarine

    Roads do not show in terrain builder no error message

    ok here are screens error message> https://imgur.com/pF6cq0l,H0K5tCM sampler info> https://imgur.com/pF6cq0l,H0K5tCM#1 ---------- Post added at 19:06 ---------- Previous post was at 18:30 ---------- thnks bushlurker, youre the man! i changed the texture layer to 40 instead of 5 and it works i guess the landgrid exceeded the final satgrid cells
  24. soapboxsubmarine

    Roads do not show in terrain builder no error message

    this is the one i used:) ---------- Post added at 17:33 ---------- Previous post was at 17:32 ---------- btw anyone know how to change my nick. no good having my email spread all over the place
×