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Everything posted by donelsarjo
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DES Elevator Description: This is a small addon, that allows player to access roof tops and balconies. It is inspiered by Zooloo75's Acces Points script. Usage: Just go to a door of the five usable buildings and select "Go to roof" or "Go to balcony", then you will be teleported. Available buildings: Tanoa Land_MultistoryBuilding_01_F Land_MultistoryBuilding_03_F Land_MultistoryBuilding_04_F Land_Shop_City_04_F Land_Shop_City_05_F Land_Hotel_02_F Land_Cathedral_01_F CUP Land_OrlHot Land_Mil_House Land_Mil_House_dam Land_A_MunicipalOffice Land_HouseB_Tenement Land_Mil_House_EP1 Land_Mil_House_dam_EP1 Land_Dum_istan2_01 Land_Dum_istan2_02 Land_Dum_istan2_03 Land_Dum_istan2_03a Land_Dum_istan2_04a Land_Dum_istan3_hromada Land_Dum_mesto3_istan Land_Dum_istan4 Land_Dum_istan4_big Land_Dum_istan4_big_inverse Land_Dum_istan4_detaily1 Land_Dum_istan4_inverse Video: Installation: just load the mod :P Requirements: Arma 3 Apex (Tanoa) Cup Terrain (optional) Notes: Should be MP compatible, key included. You can modify the addon as you like. Changelog: Download: LINK Github Stream Workshop
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respawn vehicle bugs
donelsarjo replied to ANGRY_FARMER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you hover over the code box with your mouse the is a tool tip explaining the variables passed to the code. _this select 0 is the old vehicle and _this select 1 is the newly spawned.(or the other way around) So try this code: _this select 0 addaction ["Open Virtual Arsenal", { ["Open",true] call BIS_fnc_arsenal; }]; The thing is I don't know if the code is executed on each client. Just try it. -
respawn vehicle bugs
donelsarjo replied to ANGRY_FARMER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"force respawn" means that the vehicle gets deleted right after the the mission starts and respawns immediately. There is one reason to use it: There is a possibility to add a code run on respawn. This code will only run if the object in fact respawns (yes, that sounds obvious), but at mission start the code is not run if "force respawn" is not selected, because it was only created and did not trigger the module. -
OK now I get it. Your positions consist of a x- and a y-coordinate and the last entry is the size you want the marker to have. Then: _posArray = [[8675,10225,575],[13875,8400,400],[9425,4050,350]]; _size= (selectRandom _posArray) select 2; /* if you want to use the same position / _pos = selectRandom _posArray; / _size = _pos select 2; */ This fetches the third entry of your randomly selected position array. And now : // code (_markers select 1) setMarkerSize [_size, _size]; Hope I got your question right.
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Driver is a reserved keyword. Use something else.
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First Script a Lil Help
donelsarjo replied to breeze's topic in ARMA 3 - MISSION EDITING & SCRIPTING
getPosATL, sleep 0.5 at the end of the loop? -
Counting Units Percentage?
donelsarjo replied to SlovakianLynx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try WEST<- without quotation marks, sorry if my post was misleading , shouldn't have put it in quotaion marks. I thought you knew the required data type. What _x is would exceed the purpose the the thread I think. Try googling for "magic variables arma" -
Counting Units Percentage?
donelsarjo replied to SlovakianLynx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Jupp you are right. I was thinking of TvT. -
Counting Units Percentage?
donelsarjo replied to SlovakianLynx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Remaining units of side / all units from one side = percentage of remaining units of one side. Condition: {alive _x && {side _x == "side"}} count playableUnits / ("side" countSide playableUnits) < 0.3 // or 0.2 whatever you wantI think that's the right condition. Probably. Don't know . Try it. I'm drunk lol -
How to limit GhostHawk Door-Gunners Ammo
donelsarjo replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Simple solution: there is a slider in the unit's properties in the editor. Use it an try it. -
Simulate a dedicated on hosted server?
donelsarjo replied to pierremgi's topic in ARMA 3 - SERVERS & ADMINISTRATION
In simple terms, no. The headless client is usually filtered by !hasInterface && !isServer. All the scripts for the HC won't work. You can start a ArmaServer (steam -> tools -> Arma server ) via the -client parameter and let it connect to your locally hosted game. Then you can do stuff from an other computer -
They are encrypted atm. So you have to wait for bis to "release" them.
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Why not use waitUntil ?
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[Performance] Get random unit from all units
donelsarjo replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_dog = selectRandom ((allUnits - allPlayers) select {getVariable ["dog", false]});Should work, try it. -
null = [] spawn {sleep 1; disableSerialization; call BIS_fnc_animViewer;}; Look for your self.
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COOP version of Iron Front campaigns in A3 - opinions and suggestions
donelsarjo replied to .kju's topic in ARMA 3 - USER MISSIONS
This is a great idea! I hope to see the sp campaign remade as a MP coop campaign. I would suggest to make a similar respawn (redrawn positions unlocked next to objective if condition fulfilled) and revive (maybe revive only with medic box ) system as present in the apex campaign. Also I would like to see the new slotting screen, looking like an old document with a nice font. The enemy scaling according to the player count would also be great in terms of difficulty. I am really looking forward to see the campaign integrated. I would be glad to help. Puhh the first mission of the soviet campaign already look problematic with the shooting range. Needs some clever task management . -
Hahaha the first entry in your rocket science link : "How to Overcome Laziness (with Pictures) - wikiHow" Hahaha,made my day :)
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cutText to systemChat?!?
donelsarjo replied to GODSPEEDSNAKE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wouldn't it be more performant to add a getin eh to the coppers, instead of looping through stuff every 0.1 seconds? I made something similar: https://github.com/DonElSarjo/fata_4_public.fata/blob/master/fnc/fn_respawnTickets.sqf Have a look -
How to add lights to the Blackfish cargo area?
donelsarjo replied to theend3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you used lightAttachObject, you can only try to attach a Chemlight to it and spawn a refreshing cycle. -
Is it possible to add animations to the mission file?
donelsarjo replied to nebulazerz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You have to differentiate between the animations a unit does by it self, which I don't think can be altered easily and the animations you can make a unit do by using playMoveNow/switchMove/playMove or something similar. These can be affected by the script command I have send you. -
Is it possible to add animations to the mission file?
donelsarjo replied to nebulazerz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is the only thing I found . I didn't work with it so no guarantee. https://community.bistudio.com/wiki/setAnimSpeedCoef -
Is it possible to add animations to the mission file?
donelsarjo replied to nebulazerz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bis Forum Post : https://forums.bistudio.com/topic/192346-woah-woah-woah-bi-trying-to-sneak-one-in/?p=3058266 You can also look up the function via function viewer in-game. I Don't know about your custom animation but you can certainly find a fitting animation (probably hammering on a keyboard animation) in the anim-viewer. To disable interaction you can set a variable to false on interruption and spawn a sleep to set it true again after a certain amount of time. Look at the parameters of the function. -
Arma 3 Apex Linux Issues
donelsarjo replied to dazholmes's topic in ARMA 3 - SERVERS & ADMINISTRATION
I think it has to look like this: -mod=\@ifa3lite\;\@cba_a3 And don't forget to lowercase. I used this to set up the server: https://gameservermanagers.com/lgsm/arma3server/ my start script looks like this: -
I don't want to be rude, but is it that hard to type " Zeus Arma 3 tutorial " in YouTube?
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Name the player and put the name in the owner field of the game master module. There is also an option to enable unofficial content.