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Everything posted by Arctic Fox Defense Solutions
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haha.. I'll remember to get some guys standing around with to many donuts to safeguard the "diamonds" in the vaults.. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So had a few days off to regroup and get some stuff sorted out, but back and kicking. Starting off with a new bank facility that is close to complete, just needs some interior tables and what have you. :) Untill next time.. Enjoy Bank Training Facility So, this is a bank. With enough offices to make every customer a happy one. With a high security vault and 2 seperate safety deposit vaults. "Link to Bank Highres"- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So the way I'll release this is in two ways I think. If you have seen my spreadsheet you can see that stuff is in different categories. I will be releasing a complete package and then I will also see if I cant release individual once as well. That way people can use what they need and leave the rest if the dont want the few mb's extra. :)- 241 replies
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Req: Uav ground control station
Arctic Fox Defense Solutions replied to skuijs's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So close, yet so far away.. However, I'll be a sport and let you know I am currently making a proper one. The screenshot below is an older version as I have yet to render out a new one that is alot more tidy and,well, correct. Be assured though, it is being made. :p "Higher Res: 4K" (238 kB) -
Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Dennis! Bit slow last two days as I needed a small break after spending every spare awake hour on these things the last 20 days or so ha ha. Normally trailers are pretty straight forward, and you will be able to transport all of my cargo containers on a trailer, so you can take it out to the field and do, I guess, field repairs. The trailer that is currently around will have some versions of it as well to fill other roles, like you mention, hauling more normal stuff like vehicles and what not. :) I'll throw a link here so you can check out the spreadsheet with all the progress. What has been made and whats on the "to do" roster. I'll look into making a discharge station for weapons, that's pretty much just a barrel with some water in it. :) Guard house will probably be made as part of my hesco stuff, or I might make a smaller cargo one for operation of gates(I have been working on quite a few, just not published yet) A Kiosk will be made, most likely in the form of the Bastion Food Mart. So it will be showing up at one point. Training facility is something I've thought about doing, and most likely will be doing a bit later, as its pretty low impact poly wise though will have no interaction (unlike my other crates) :) Hope that answers your stuff! :cool: Link to Project Overview On a side note, been working on getting most of the texture stuff that I would need ready.. Safe to say, I dont mess around.. PBR textures takes alot of space.. Not as many as it seems though as most are in 4x resolutions for different applications. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Right now the plan is to make the training versions first, then I will probably transition in to making normal buildings after I have released the first round of crates and such. The training versions will have roofs however, furniture however is a bit sketch due to the polycounts of buildings, but should be easy enough to just place that manually later. Glass wont be used in these as that would be a large injury risk during training with flashbangs and grenades going off etc. But yeah, in short, there will be made more normal buildings in the future. That's really what I started out modeling when I first started so its logical to keep doing some of that later. And we all know the lack of placeable buildings in arma with proper interiors that are up to date. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Embassy Building Training One of many buildings coming. Upcoming training facility. This is still about 50% done, no details have been added yet, but gives a first look. All of the buildings will have doors ofcourse that work, and hopefully the CQB-M stuff would work with it. Would really heighten the CQB training in arma, as mentioned before, its really lacking in current format. Only 34 to go.. "Link to Embassy: Highres"- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So today it's going to be kinda quiet here, and possibly tomorrow as well. I will try and render out some goodies along the way. Started working on making a proper MOUT site, as the stuff that have showed up in ArmA has been lackluster at best. So, since there is a great looking rather new special operations training center down in Jordan, it would be a good template. There is quite alot of building to build, and then theres the small thing of making everything work as the insides are not really shown. But having built my share of stuff, it's rather easy to understand what they want in a MOUT system, and it's usually very varied interiors to train on. So, on that note... Hope you guys are looking forward to a real, full size, training facility for your units in the near future. What's the point with a great FOB if you cant train to look the part... :o Untill next time.. Enjoy. :cool:- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Orcinus: I would love to have the ability to lock doors, at the same time anything extra in the scrolling menu gives me cancer. Hence why I want to try and get in touch with someone that know how to make some commo roses,seeing there are more and more mods around with such things. But as long as its not a huge toll on a server im sure I could look into making stuff lockable. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Serjames: Hmm.. I'll give it a think. More likely will be to make a surveillance mast with some cctv cameras for perimiter monitoring combined with the watchtowers 360 thermal imagery. In a more permanent base like Bastion and such I think it would fit perfectly, just not sure how effective it would be in a "small" FOB where enemy contact is very much present. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well it depends on the door, if its a mechanical system it would make little sense to have it magically open from remote. However, could easily make that happen. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So going back to a bit more complex crates, first out being the Medical storage and Lab combination. For anyone using AGM/CSE...soon to be ACE3 I suppose, will need someplace to store their FOB medical supplies. The fact of the matter is that blood cant be taken in the field. It wont be useable more than 30 minutes after it leaves a freezer. So, for that matter, we have the crate to complement such issues, at least from an immersion standpoint as blood ingame dont have such an "effect". Untill next time.. Enjoy :cool: Medical Storage and Lab In the field you require certain medical items. These items are volatile in the fact they need cooling and safe storage. That's where the storage and lab combination comes in. We will hold your blood and other substances perfect untill they are needed. The Lab will be able to analyze and maintain stocks in perfect operating order. "Link to Medical Storage Highres" (925 kB)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just to give it a notable mention as well since it was asked on our internal forums: The morgue will have a plaque on the wall to honor the fallen, regardless of nationality. It might be a game but we still respect and love our fallen brothers in arms after all. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Wansec: That is correct, it is a tight squeeze, sadly the downside of the compact designs, most likely for release the middle section will be shrinked a bit so you have full length. How I see it would work is to have the girder in to the first room and then transfer your bodybag from there into a cooler. That would be pretty easy. Not quite ideal, but then again, the downside of compactness.- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's sunday and the morning started with google and the search words "Morgue Slabs". Bound to be a great day. We have also reached 10K views which is just bonkers. Thank you all for continued amazing support and interest in the project. Really makes it extra fun to work on all the hours it takes. :o So based upon the barracks crate, I love the 3 room setup for these kinda crates as its so space efficient. Probably by far the lovest poly crates, but thats a good thing. Not everything has to be 30k capped after all. Just means you can have more of other stuff and still remain these without much of an impact at all. :) Nothing to fancy detail wise, but then again.. Postal offices and Morgues are not exactly made to be high end designer friendly. :o Postal Office Even though you might not have a honey at home.. Surely your mom sends you some homemade cookies now and then. Because of this, our modular 3 room layout is perfect for shipments. "Postal Office Highres Link" Morgue Morbid, but very much needed in the modern combat zone. Where our brave fallen soliders rest untill they can once again return home. May they forever be watched over. "Morgue Highres Link"- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Here, have some render porn of the old assets in full glory. Fuel Highres (1029 kB) Barracks Highres (1048 kB) Kitchen Highres (1372 kB) Surgeon Highres (1307 kB) Ammo Highres (1273 kB) Repair Highres (1100 kB) Watchtower Higher (877 kB)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So now that finally feel about half human again, it is time to get cracking on some modeling. I kinda wanted to re purpose my barracks container for some other projects, and the first one was the Military Police Office. Makes total sense to use a 3 room layout for that, and the postal office will also use the same internal layout. Untill next time.. Enjoy. :) "Link to Higher Resolution"- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In theory at least that is very simple from a modeling aspect, but knowing arma physics im not quite sure how it will work when you start introducing planes to land on it.. But I can defenatly give it a whirl and see internally first to see if its possible without things blowing up or otherwise flipping a trillion times in a split second. The whole modeling of it could be done in sections with possibly some attachto work to make them air tight in the seams more or less so you wont have any issues when going form one model to the next.. at least in theory again. I'll have to look it up. But im sure it can be done. And if it can be done without having to rewrite the config wikipedia to make it work, i'll have it part of the package as modular assets. Something like: Main Runway Section 1-8 Taxiway Section 1-8 Taxiway Bend 1-8 etc etc. That would make mission makers be able to pierce together a complete airfield pretty quickly for their needs. Obviously you dont need as long a runway for a fighter jet as you would a c130. Also, can do some helicopter pads as well in different sizes, because why not. :cool:- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Made a spreadsheet in my best OCD Fashion to give people an overview of progress. A bit easier for people to get an overview of what is going on there than for me to update each asset manually each time.. Feel free to leave comments there for stuff wanted as well as here. Is updated whenever there is any update worth noting. Google Spreadsheet. Report of Progress- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The UGV in its current setup could easily be changed to do the other tasks as well, repair,refuel and re-arm. I'll have to look into that, it's just a quick redo to make those other versions workable as far as the model look. Constantine wire is on the roster so to speak. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So, everything will indeed be modular. Every crate is a standalone asset on its own, and I will be trying to get logical functionality on everything. To break it down some, each asset will have its animations. Those will be from basic close and open the door to more complex stuff depending on what the asset requires. I am going for 100% immersion on these assets after all. What I want to have done is everything setup so that a vanilla game asset can move them after you have closed them up. I do belive I might have to do some assets as two versions, in particular the 3x container once, unless I can find a way to make them open up in a logical way without glitching them out so to speak, as some inside objects would then obviously clip heavily. Basically each asset will have its own trailer that goes with it, as in a flatbed trailer that you will be able to connect to an arma 3 vanilla asset, such as a an HEMTT with the included trailer. With a bit of luck I can get around to get some help with figuring out the rope "fix" or whatever you want to call it for making trailers towable. Other than that, you should be able to get an asset from position A, trough some kind of interaction, menu or otherwise, be able to hook that up to a flatbed trailer, and then on to a device that transports that again, and then you are off to position B. What I dont want under any circumstances is where you would have to go in to Zeus or what ever and delete an asset to grab another asset. That would ruin the whole point I think. Some assets will also be able to be carried by air by transport helicopters, but that will be only the lightest of assets for obvious reasons.. Part of the immersion, at least for us at 51SB, is to have a rather large logistical chain going on when these things go live, and that our operations reflect the need to transport these things in to deployments for setting up a base to operate out of. Also, more or less every asset will have its special kind of interaction. For example the Drone crate I want to setup as dual UAV Terminals, so that they can connect to other stuff while in the crate. Part of that would also be to have the actual operators sit. Something so simple, yet so freaking important. It drives me insane seeing guys interacting with stuff like UAVs looking at their feet for 2 hours straight. Also, stuff like the upcoming fortification crate. I want to make it possible to "make" fortification assets out of that, so that they dont just appear out of thin air. You would have to go to it, wait for x time and you would have your asset and then move that to the position it needs to be. A comma rose system for these kinda things would be amazing, but I would need to look further in to that. I learn fast, but I am still at the end of the day just one guy on this with good tech support from our great Burnes if I ever need to get some facts quick. Hope that answers the question properly.. :)- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh they will actually come in a handfull of different colors as standard, the one shown is not actually a "color" that will be used so to speak. More so a placeholder for the "texture" beneath. Olive Drab Green, Coyote Tan, Grey and Black are the standard once, I might do a white version as well. Also im sure that would work pretty well, they are rugged enough to be used in such a position after all.. would just need some good tie downs and you should be good to go, carrier or otherwise. :cool:- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So figured i'd do a 4k render anyway, so I could get a grasp of what a basic crate outside would look like, ignore the door , its a bit overscaled for its use. After all, its just a fun crate. But none the less a good texture test for me to see how stuff works together, and getting my bearings in substance painter slowly but surely. "Higher Resolution:4K"- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Wansec That looks awesome as hell. I'll use that as reference then, looks to be right up my alley, compact and genius.- 241 replies
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions replied to Arctic Fox Defense Solutions's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Got kinda bored in the middle of the night and figured I'd muster up the little power I had left after being sick to make a bit of a practical joke on a fellow 51SB guy. Our very own Yoshida, that just happens to be a hair dresser in RL and Tank Commander in 51SB. Just incase he ever gets out of a job as a tank commaner.. He will always have the crate standing by to take him on.. :o Do pardon the rather lackluster render, or lack thereof, as I couldnt be bothered to wait 3 hours of rendering for something to make people giggle for 5 seconds. Some serious stuff will be coming later today though with a bit of luck if this damn virus clears out a bit. :D On second thought.. rendering out a proper one for material testing. Updated picture soon.- 241 replies