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Constantine_PC

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About Constantine_PC

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  1. Dude, I'm really looking forward to this. It's about time someone made some proper sounds. Also I respect you for posting on Lordjarhead's thread because you basically said what a lot of us were worrying about. I bet when this is all complete and Bohemia completes their sound revamp this will still sound better. My faith with Bohemia and sound is kind of at a 4/10...
  2. Constantine_PC

    "Impulse" (Convolution Reverb Mod)

    Hey, I just wanted to clear up the confusion about my last post. The sounds for the most part are not too loud. It was actually because my headphones were in Dolby Headphone mode and for some reason that mode made the noises much louder. In stereo they sound just fine. The only one that is a little bit too loud is grenade explosions, but I understand those are WIP right now anyways right?
  3. Constantine_PC

    JSRS3: DragonFyre

    Did Bohemia not inform anyone that certain changes would break mods? Seems a little redundant; considering mods are the backbone of this entire game. Anyways I will be sitting on 1.38 until the final Marksman DLC changes are pushed out and I advice everyone to do so too. Unless you need 1.40 for online games or something. I can't even tell what was changed in 1.40. Other than it breaking Sonic cracks and AGM features and a whack of other stuff. Also thanks for all your hard work on this Mod; it must be frustrating when updates break features. I understand wanting to wait until all changes are pushed out.
  4. Constantine_PC

    "Impulse" (Convolution Reverb Mod)

    Hey, first of all I really like the mod you've put together here. It really adds impact to shooting and just generally improves everything. It goes super well with Dragonfyre Lite. I'd just like to make a few suggestions/requests: First of all, I agree about the "Tinny" Reverb noise issue. I noticed it shooting beside the metal railings at one of the Hill-lookouts on Altis. It's really prominent now that i've noticed it. And I agree it does sound like Star Wars blasters lol :p Secondly could the volume values of the effects be lowered? Specifically Grenade explosions, they are way too loud, shooting indoors is too loud as well. rockets and even the slapback of both small arms and vehicles is a little too loud. It unfortunately creates a scenario where to play comfortably with Impulse I need to lower the in game sounds quite a lot. And that makes it hard to hear everything else. Regulating the sounds so there are less huge Volume spikes would be great. I remember in just 1.2 shooting out of a helicopter was literally deafening, and this was at less than half way in game volume and 35% windows volume. If they were lowered it would create a scenario where you can hear all aspects of the game and maintain the realism; without having ear hurting volume spikes. Overall this is a pretty sick mod, it really brings firefights to a new level. Thanks for sharing it. And yes, I did make a profile just to post here lol. :)
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