mgm
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Everything posted by mgm
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ArmA 3 drawLine Command - Finding a Method to the Madness
mgm replied to Waffle_SS's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will share the 'fixed' code if and when I revisit this. seba let us know how you get on... -
ArmA 3 drawLine Command - Finding a Method to the Madness
mgm replied to Waffle_SS's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I understand ruebe has provided working code in his PBO above, I will be happy to answer if you have any questions to me. I made my routePoints manually though, using onMapSingleClick and manual labour. Lines is blue is hopeless and rightly so as that was a super quick test of cutting edges by 30% - bad idea - bad result. Idea dropped. Lines in green is not elegant we agree on that but it 'does the job' for now and I deem green route "usable" quality. My limited project time would be better utilized if I work on non-existant functions/features (as opposed improving beauty of lines on map). There is a chance I might revisit the code and try to improve one day but not today :) BIS 'drawLine' function won't work for my requirements as the beauty of the final output is only one of the parameters and not the top one. drawLine is draw-once-lose-control-forever from what I read that's a no-go. In my project these lines I draw are bus routes and currently I am able to turn a given route to red color (i.e.: service disruption) at will as they are simply markers. Should you -or anyone else for that matter- provide working Arma 3 code for drawing update-able Arma 3 lines with better support for curves I will be happy to switchover otherwise I will leave it as is -- I'll just go back and provide more position points resulting in finer map output. -
ArmA 3 drawLine Command - Finding a Method to the Madness
mgm replied to Waffle_SS's topic in ARMA 3 - MISSION EDITING & SCRIPTING
a few screenshots showing 2 separate 'lines' on arma 3 map both created using createMarkerLocal command: http://imgur.com/a/ohSao green vs blue - there's a clear quality difference. it seems, the more points = the better quality. just like computer image pixelation concept. -
ArmA 3 drawLine Command - Finding a Method to the Madness
mgm replied to Waffle_SS's topic in ARMA 3 - MISSION EDITING & SCRIPTING
don't use drawLine, use createMarkerLocal so that you can modify it the way you like in the future ALSO you won't have the isssue you mentioned. -
Hi, I have been occasionally reading these forums in the past. I picked up scripting about 3 weeks ago and have been spending hours on these forums since then. I just signed up after giving up all hope on google search about a how to put a variable name in array name question. Anyway, just waiting for the ability to post threads so I can ask my question in A3 scripting section. Thanks for this great game by the way. Both A2 & A3.