I've been on numerous different forums and can not find the fix for this.
I have the extraction set up and everything seems to work fine but the helicopter will stop and "aggro" the enemies shooting at it upon leaving the extraction area. Sometimes it will fly to the LZ but most times it ignores the waypoint I have set and goes for the enemy.
I have a blufor UH-80 Nighthawk (named helo) with a pilot, copilot, and two gunners. My first waypoint is directly in front of the heli, a simple move waypoint. This waypoint is synced with the trigger.
The next waypoint is on the invisible helipad, it is a "load" waypoint with onact: dostop helo; helo land "get in" (I've tried "land" as well, the get in command keeps engine on)
My next waypoint is a move waypoint a few kilometers at sea with the condition: ((!alive player1) or (player1 in helo)) and ((!alive player2) or (player2 in helo)) and ((!alive player3) or (player3 in helo)) and ((!alive player4) or (player4 in helo))
The final waypoint is at my final landing zone on top an invisible helipad, it's an "unload" waypoint with onact: helo land ""
My problem is mostly upon leaving the extraction area, where 90% of the time the heli turns around and aggros any enemies shooting at it, not following its' waypoint commands.
What am I doing wrong? I have sincerely tried many different extraction methods, and have spent over 10 hours trying to figure it out. I've tried careless behavior, allowfleeing init on helicopter, setcaptive on helicopter, nothing works.
It seems whenever I fix one thing, something else breaks. Though this is as far as I've gotten and I'm so close to finishing the extraction where I can work on the other finishing parts to the mission.
Any and all help and advice is greatly appreciated.