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solusseraph_zero

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Posts posted by solusseraph_zero


  1.  

    Well dang. The previous sounds in 1.11 weren't half bad. For 1.12 though, like I said the Ak's are pretty good, everything else like the g3 and g36 sound really bad. The m107 just annihilates my hearing lol.

     

    https://youtu.be/UrQ3OhY-0qc?t=7m31s

     

    Something like that would be a lot better for the M107, as an example. I just wish this mod was covered more often in sound mods, since it is fairly popular.

    I actually do appreciate your work, I love using these weapons.

     
    Was there a reason to reverting to the older sounds?

     

     

    Hey Massi, 

     

    Thanks again for all of your work! I share the same sentiment regarding the sounds. While I enjoyed your custom sounds prior to the official Arma 3 audio overhaul, I think that the updated vanilla sounds are better quality than the custom sounds. I would second the sentiment for a reversion to the non-custom sounds.

     

    Regardless, thanks for making your mod packs! They continue to be my most used weapon packs.

    • Like 2

  2. Hey shay and spirit,

    Just wanted to say thanks for all of your hard work and dedication on this mod. My mod playlist has fluctuated significantly since Arma 3 came out, however, MCC has been a great asset in Arma and thus has been constant fixture in my mod playlist.

    Also, I had been planning on picking up Keep Talking and Nobody Explodes and here you go implementing it into MCC! Wonderful!

    If y'all had a donation link to support continued development, I'd happily contribute.

    Sent from my iPhone using Tapatalk


  3. Hey Leight, thanks for all of the work that and time that you put into your mod, it's much appreciated. This pack is quickly becoming my standard for any OPFOR in my missions!

    One note or suggestion: I appreciate the added LOP_ISTS faction for a topical OPFOR that's in the news and I plan on implementing it in some of my missions, but is there any chance of adding the previous units that were apart of the LOP_IT faction, perhaps as a separate faction from ISTS? I think that having a faction that doesn't wear the black seen with ISTS would be beneficial for scenarios with a more generic flavor, such as fighting the mujahideen, non-ISTS terrorists, and other Middle Eastern fighters that don't necessarily wear that black "uniform".

    Just a thought, but I appreciate your work regardless!


  4. Something that I would find very useful would be a way to share presets with others. I have some friends who are hesitant to get into the mod scene because of the seeming complexity of setting up multiple mods and anything to help lower that barrier would be useful.

    • Like 1

  5. Hey massi,

    Great job on all of the work you've been doing. I've been messing around with the uniforms in this pack and came a cross a visual artifact that's seen with one particular set of headgear: the US MICH SFB, in all camo variants. The glitch appears like so: http://cloud-4.steamusercontent.com/ugc/27356777992580674/F6DCB12D33D0F1D43A6FD7E99C5B387A076214BE/

    It seems to be present at the same location regardless of stance. Doesn't affect performance, just a weird visual glitch. I don't know if you'd be able to fix this, but I thought I'd let you know.

    Thanks again for all of your work!


  6. Great work on the new release.

    I have a question about the respawn script: how can I get AI to respawn with the gear that they were spawned with via "assigngear"? What I've been able to gather is that "f_JIP_playerRespawn" is responsible for re-running the "assigngear" script, however I can't figure out how to get it to run on AI when they respawn. Any help would be appreciated. Thanks!

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